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Granball(格兰球)
NO.276

Granball(格兰球)

Grass Final Form Original Form

Grand Ball's petals continuously grow and replace themselves. Aging petals transform into scale-like armor covered in itch-inducing pollen. They delight in rubbing against other sprites while giggling. However, Roco researchers observed that their mischievous grins cause their scale-like armor to slightly open, facilitating better pollination.

Dex Number
276
Category
Chubby Sprite
Height
0.81~1.16 M
Weight
12.5~16.5 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Growth

At the end of the turn, restores 12% HP.

Recommended Skill Sets

Scaling Output Style

Playstyle

Early game: Use 'Spore' to inflict Parasite, 'Sunbathing' to dispel buffs. Mid game: Use 'Flower Cannon' for damage and stacking magic attack. Late game: Once 'Light Energy Gathering' layers are high, it becomes main damage output. Rely on trait and Parasite to stall turns.

Why this set works

Scaling damage archetype with 'Light Energy Gathering' as core, stack layers through frequent Grass-type skill use, paired with 'Flower Cannon' burst and 'Spore' sustain, 'Sunbathing' provides functional dispel.

Light Energy Gathering

Why pick this skill

Core growth damage skill. Power permanently +60 after each use of other Grass-type skills. Stack quickly with other Grass-type skills.

Flower Cannon

Why pick this skill

2 hits and each time gains +60% magic attack. High burst output, while triggering 'Light Energy Gathering' growth.

Spore

Why pick this skill

0 Energy Parasite skill. Drains enemy HP each turn. Combined with Trait for dual regeneration sustain.

Sunbathing

Why pick this skill

0 Energy: Dispels enemy buffs. Targets buff-reliant enemies, while triggering 'Light Energy Gathering' Growth.

Sustain Attrition Build

Playstyle

Start with 'Spore' parasite, use 'Root Absorption' for HP and energy recovery when under pressure, normally use 'Chlorophyll Beam' and 'Flower Cannon' for damage, wear down opponent through extremely high recovery ability

Why this set works

Sustain attrition build, abandons growth mechanics, relies on 'Root Absorption' + trait + Parasite for triple healing, uses 'Chlorophyll Beam' and 'Flower Cannon' for stable output, suitable for prolonged battles

Chlorophyll Beam

Why pick this skill

High-power Grass-type Magic damage, stable damage skill.

Flower Cannon

Why pick this skill

2-hit high burst; damage is considerable with Magic Attack buffs.

Root Absorption

Why pick this skill

0 Energy cost, restores 15% HP and 4 Energy. With trait, restores 27% HP per turn—extremely powerful sustain.

Spore

Why pick this skill

0 Energy Parasite. Continuously drains enemy HP. Combined with dual regeneration for attrition warfare.

Utility Disruption Style

Playstyle

Against mark teams, use 'Downpour' to clear marks. Against status skills, use 'Block' to interrupt. 'Sunbathing' dispels enemy buffs. 'Light Energy Gathering' serves as finisher output after stacking. Tactically specialized.

Why this set works

Utility counterplay style. Uses 'Downpour' for mark dispelling and 'Block' for interruption to create disruption. Both are Grass-type skills that stack 'Light Energy Gathering', while 'Sunbathing' provides additional dispel capability.

Cascade

Why pick this skill

If not countered by a defensive skill, dispels both sides' marks—targeting mark-dependent enemies while also being a Grass-type skill that triggers Growth.

Light Energy Gathering

Why pick this skill

Core scaling damage skill. Stacks quickly with Grass-type skills like "Downpour".

Block

Why pick this skill

Interrupts skill when Countering. Provides counter capability, Grass-type skill triggers Growth.

Sunbathing

Why pick this skill

0 Energy: Dispels buffs. Utility skill, Plant-type skills trigger Growth.

Notes
  • Glan Ball is a Grass-type special attacker with high 124 Magic ATK but slow 60 Speed and extremely low 52 Physical ATK.
  • Trait 'Growth' recovers 12% HP per turn. Combined with 'Root Absorption', forms decent sustainability.
  • Skill pool focuses on Grass-type Magic damage, with Leech, dispel, and buff support functions.
  • 'Light Energy Gathering' has a scaling mechanic, 'Flower Cannon' has Magic Attack buffs, suitable as core damage output.
  • Speed disadvantage is obvious, needs to rely on sustain or control to stall turns
  • Weak to Bug, Fire, Ice, Poison, and Wing, watch for type disadvantage matchups
Gallery
Granball(格兰球) True Body
True Body
Granball(格兰球) Shiny Form
Shiny Form
Granball(格兰球) Pet Egg
Pet Egg
Skills
Vine Strangle
Lv. Lv.1

Vine Strangle

Grass
Energy: 4 Power: 80 Physical Attack

Deals Physical DMG. Restores 5 Energy to self.

Sunbathing
Lv. Lv.1

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Spine Spike
Lv. Lv.5

Spine Spike

Grass
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Root Absorption
Lv. Lv.12

Root Absorption

Grass
Energy: 2 Status

Restore 15% HP and 4 energy to self.

Cascade
Lv. Lv.28

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Spore
Lv. Lv.33

Spore

Grass
Energy: 3 Status

Enemy gains 1 stack of Parasite.

Chlorophyll Beam
Lv. Lv.34

Chlorophyll Beam

Grass
Energy: 4 Power: 120 Magic Attack

Deals magic damage to the enemy creature.

Flower Cannon
Lv. Lv.37

Flower Cannon

Grass
Energy: 2 Status

2-hit combo, each hit grants self Magic Attack +60%.

Light Energy Gathering
Lv. Lv.41

Light Energy Gathering

Grass
Energy: 7 Power: 100 Magic Attack

Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.

Full Bloom
Lv. Lv.42

Full Bloom

Grass
Energy: 1 Status

Self gains +30 All Skill Power, Against Defense: changed to +60 Power.

Block
Lv. Lv.46

Block

Normal
Energy: 2 Power: 75 Magic Attack

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Branch Out
Lv. Lv.48

Branch Out

Grass
Energy: 4 Power: 90 Physical Attack

Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.

Slap
Lv. Normal Lineage

Slap

Normal
Energy: 1 Power: 65 Magic Attack

Deals magic damage to the enemy creature.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Fire Claw
Lv. Fire Bloodline

Fire Claw

Fire
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Soap Bubble
Lv. Water Bloodline

Soap Bubble

Water
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Sand Whip
Lv. Earth Lineage

Sand Whip

Earth
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cold Wind
Lv. Ice Lineage

Cold Wind

Ice
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Magnetic Interference
Lv. Electric Lineage

Magnetic Interference

Electric
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Stinger
Lv. Bug Lineage

Stinger

Bug
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Black Hand
Lv. Dark Lineage

Black Hand

Dark
Energy: 3 Power: 45 Magic Attack

Deals Magic DMG. 2 Combo.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Needle Object
Lv. Phantom Lineage

Needle Object

Phantom
Energy: 3 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo.

Corrosive Acid
Lv.

Corrosive Acid

Poison
Energy: 2 Power: 35 Magic Attack

Deals Magic damage. Enemy gains 2 Poison stacks.

Miasma Spray
Lv.

Miasma Spray

Poison
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Zhen Poison
Lv.

Zhen Poison

Poison
Energy: 3 Power: 75 Magic Attack

Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.

Toxic Spore
Lv.

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Pulse Beam
Lv.

Pulse Beam

Light
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Diffuse Reflection
Lv.

Diffuse Reflection

Light
Energy: 1 Status

Up to 1 skill per type gains +35 power.

Stomp
Lv.

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Pursuit
Lv.

Pursuit

Normal
Energy: 3 Power: 75 Magic Attack

Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.

Ambush
Lv.

Ambush

Normal
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. Counter status: This skill's Power becomes 3x.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Lullaby
Lv.

Lullaby

Normal
Energy: 5 Status

Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.

Magic Amplification
Lv.

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Ambush
Lv.

Ambush

Normal
Energy: 4 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.

Scatter Flowers
Lv.

Scatter Flowers

Grass
Energy: 4 Power: 95 Magic Attack

Deals magic damage. Choice: Power +50 if own HP is above 80%, or restore 35% HP when countering.

Overflowing Friendship
Lv.

Overflowing Friendship

Normal
Energy: 2 Power: 70 Magic Attack

Deals magic damage. Choice: Power permanently +20 after each use, or this skill's Power +100% when countering.

Dispersion
Lv.

Dispersion

Light
Energy: 3 Power: 80 Magic Attack

Deals Magic damage, +50% damage against Hybrid Spirits.

Matchups

受击伤害增加

Fire, Ice, Poison, Bug, Wing

受击伤害降低

Water, Light, Earth, Electric

Stats
HP 108
Physical Attack 52
Magic Attack 124
Physical Defense 80
Magic Defense 112
Speed 60
Total 536
Handbook Tasks

Codex Project

Progress: 8 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Catch 1 Shiny Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Chlorophyll Beam once
Target: 1
Use Full Bloom 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Soul Ring Seal x1
Research Points x50
Light-Splitting Crystal x300
Research Points x50
Chlorophyll Beam x1
Recipe - Chloro Beam x1
Research Points x10
Full Bloom x1
Recipe - Bloom x1
Research Points x10