Growth
At the end of the turn, restores 12% HP.
Gran Seeds can hover in the air with the help of a breeze, always staring blankly at others while actually plotting many mischievous tricks. The pollen inside its body keeps growing, making it restless and unable to resist teasing other spirits.
At the end of the turn, restores 12% HP.
Attrition growth damage: early game stacks layers to develop, late game one-shot kills
Scaling build with 'Light Energy Gathering' as core. Use 'Flower Cannon' low Energy to trigger stacking, 'Spore' provides sustained lifesteal, 'Block' targets status skills for self-protection. Late-game Light Energy Gathering has extremely high power, suitable for prolonged battles.
Core scaling skill. Permanent +60 power after each other Grass-type skill use. Explosive damage in late game. Must be equipped.
Low-cost Grass-type skill that triggers the stacking condition of 'Light Energy Gathering', with 2-hit combo combined with MATK buffs enabling rapid stacking.
0 Energy Parasite skill. Drains enemy HP each turn. Combined with the 'Growth' Trait for dual sustain, offsetting Speed disadvantage.
80 energy Magic damage skill. Interrupts enemy when countering status. Counters status-reliant opponents, ensuring safe action.
Mid-speed stable DPS, adapts flexibly to opponent type
Balanced damage playstyle. 'Chlorophyll Beam' provides stable high damage, 'Bloom' offers flexible buffs, 'Spore' provides sustain, 'Downpour' targets mark systems. Reasonable Energy cost distribution, wide adaptability.
High power 120 magic damage skill. Pure output skill with considerable damage under 'Bloom' buff.
0 Energy Cost buff skill, normal power +30, +60 when defending, flexibly boosting output.
0 Energy Parasite skill. Continuous lifesteal combined with Trait healing ensures survival.
70 energy cost magic damage skill, dispels both sides' marks when not defended, has strategic value against mark-dependent opponents
Extreme Sustain Drain: Survival as core, late-game counterattack
Extreme sustainability consumption playstyle: 'Root Absorption' + trait heals HP and restores energy each turn, 'Pruning' provides massive healing during response state, 'Sunbathing' dispels enemy buffs to disrupt rhythm, 'Light Energy Gathering' harvests in late game. Suitable for grinding opponents to death.
Core scaling skill. Main damage output in late game. Must be equipped.
0 Energy Cost HP and Energy recovery skill, combined with trait 'Growth' forms extremely strong sustainability, supporting high-cost cycling.
80 energy Physical damage skill. Restores 50% HP and 5 energy when countering status. Forms dual recovery with Root Absorption to ensure survival.
0 Energy: Dispels enemy buffs. High strategic value against buff-type opponents.
Deals Physical DMG. Restores 5 Energy to self.
Dispels all buffs from the enemy.
Deals magic damage to the enemy creature.
Restore 15% HP and 4 energy to self.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Enemy gains 1 stack of Parasite.
Deals magic damage to the enemy creature.
2-hit combo, each hit grants self Magic Attack +60%.
Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals Magic DMG. 3 Combo.
Deals Magic damage. Enemy gains 2 Poison stacks.
Deals magic damage to the enemy creature.
Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.
Enemy gains 5 stacks of Poison.
Deals magic damage to the enemy creature.
Up to 1 skill per type gains +35 power.
Deals physical damage to the enemy creature.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from another creature on your team.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Self gains +70% Magic Attack.
Reduces damage taken by 70%. Counters attacks.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.
Deals magic damage. Choice: Power +50 if own HP is above 80%, or restore 35% HP when countering.
Deals magic damage. Choice: Power permanently +20 after each use, or this skill's Power +100% when countering.
Deals Magic damage, +50% damage against Hybrid Spirits.
Fire, Ice, Poison, Bug, Wing
Water, Light, Earth, Electric
Progress: 3 items