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Granflower(格兰花)
NO.275

Granflower(格兰花)

Grass Phase II Original Form

Grand Flower can spray pollen with various effects from its head. The pollen causes itching when it contacts skin. It always looks at others with a slightly provocative gaze, seemingly intentionally baiting them to hit it—being struck helps it scratch its itch, and the impact also spreads its pollen.

Dex Number
275
Category
Flower Elf
Height
0.48~0.68 M
Weight
6.5~7.8 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Growth

At the end of the turn, restores 12% HP.

Recommended Skill Sets

Scaling Burst Style

Playstyle

Early game: Use Flower Cannon to stack magic attack, Bloom to add power. Interweave Downpour to trigger Light Energy Gathering growth. Late game: Once Light Energy Gathering power is extremely high, execute.

Why this set works

With Light Energy Gathering as the core, rapidly stack Magic Attack and skill power through Flower Cannon and Bloom, trigger layers with Downpour while clearing marks, forming a late-game scaling damage system that grows stronger over time.

Light Energy Gathering

Why pick this skill

Core scaling skill. Permanent +60 power after each other Grass-type skill use. Explosive damage in late game.

Flower Cannon

Why pick this skill

0 energy cost 2 hits, gaining +60% Magic Attack each time, quickly stacking high Magic Attack to pair with Light Energy Gathering.

Full Bloom

Why pick this skill

0 Energy: Power boost—effect doubles when responding to defense, improving overall damage efficiency.

Cascade

Why pick this skill

Grass-type magical damage skill used to trigger Light Energy Gathering stacks, while clearing marks to prevent interference.

Parasite Attrition Build

Playstyle

Start with Spore to inflict parasite, Sunbath to dispel enemy buffs, Downpour triggers Light Energy Gathering stacks, rely on double recovery and parasite to wear down opponent, late-game high-power Light Energy Gathering for finishing

Why this set works

Use Spore Parasite suppression + trait Growth for sustain, Sunbathing to dispel enemy buffs and secure the output environment, and Light Energy Gathering for late-game finishing, forming an attrition suppression system.

Spore

Why pick this skill

0 Energy cost to inflict Parasite on the enemy. Combined with the Growth trait, forms a dual recovery suppression.

Light Energy Gathering

Why pick this skill

Core scaling skill. Stacks power with Grass-type skills. Safe development during Parasite duration.

Sunbathing

Why pick this skill

0 Energy: Dispels enemy buffs. Secures output environment against enhancement-type opponents.

Cascade

Why pick this skill

Grass-type magical damage that triggers Light Energy Gathering stacks, while clearing both sides' marks to avoid being countered.

Counter sustain build

Playstyle

Root Absorption for sustain. Predict enemy status skills to use Branch Draw for healing or Block to interrupt. Rely on high recovery to drag into late game, then output with fully stacked Light Energy Gathering.

Why this set works

Use Root Absorption + Branch Cut + Block to form counter chain, high healing and energy recovery ensure survival, Block interrupts key skills, Light Energy Gathering for stable output.

Root Absorption

Why pick this skill

0 Energy cost, restores 15% HP and 4 Energy. Combines with trait to form powerful sustain.

Branch Out

Why pick this skill

Recovers 50% HP and 5 Energy when countering status. Following Root Absorption with this skill enables efficient HP/Energy recovery.

Block

Why pick this skill

Interrupts enemy skill when Countering. Combined with Branch Pull to form Counter chain, interrupting key skills.

Light Energy Gathering

Why pick this skill

Core damage skill. Safely stacks layers with sustain support, high-power cleanup in late game.

Notes
  • Glan Flower is a Grass-type special attacker with high 99 Magic ATK but slow 48 Speed and extremely low 42 Physical ATK.
  • Trait 'Growth' provides 12% HP recovery per turn. Combined with 'Root Absorption', forms powerful sustainability.
  • Skill pool focuses on Magic damage, with Leech, dispel, and interrupt support functions.
  • 'Light Energy Gathering' is a core scaling skill, requires pairing with other Grass-type skills to stack power.
  • 'Firecracker' 0-energy magic attack stacking, 'Bloom' 0-energy power boost, both are quality support skills
Gallery
Granflower(格兰花) True Body
True Body
Granflower(格兰花) Shiny Form
Shiny Form
Granflower(格兰花) Pet Egg
Pet Egg
Skills
Vine Strangle
Lv. Lv.1

Vine Strangle

Grass
Energy: 4 Power: 80 Physical Attack

Deals Physical DMG. Restores 5 Energy to self.

Sunbathing
Lv. Lv.1

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Spine Spike
Lv. Lv.5

Spine Spike

Grass
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Root Absorption
Lv. Lv.12

Root Absorption

Grass
Energy: 2 Status

Restore 15% HP and 4 energy to self.

Cascade
Lv. Lv.28

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Spore
Lv. Lv.33

Spore

Grass
Energy: 3 Status

Enemy gains 1 stack of Parasite.

Chlorophyll Beam
Lv. Lv.34

Chlorophyll Beam

Grass
Energy: 4 Power: 120 Magic Attack

Deals magic damage to the enemy creature.

Flower Cannon
Lv. Lv.37

Flower Cannon

Grass
Energy: 2 Status

2-hit combo, each hit grants self Magic Attack +60%.

Light Energy Gathering
Lv. Lv.41

Light Energy Gathering

Grass
Energy: 7 Power: 100 Magic Attack

Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.

Full Bloom
Lv. Lv.42

Full Bloom

Grass
Energy: 1 Status

Self gains +30 All Skill Power, Against Defense: changed to +60 Power.

Block
Lv. Lv.46

Block

Normal
Energy: 2 Power: 75 Magic Attack

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Branch Out
Lv. Lv.48

Branch Out

Grass
Energy: 4 Power: 90 Physical Attack

Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.

Slap
Lv. Normal Lineage

Slap

Normal
Energy: 1 Power: 65 Magic Attack

Deals magic damage to the enemy creature.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Fire Claw
Lv. Fire Bloodline

Fire Claw

Fire
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Soap Bubble
Lv. Water Bloodline

Soap Bubble

Water
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Sand Whip
Lv. Earth Lineage

Sand Whip

Earth
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cold Wind
Lv. Ice Lineage

Cold Wind

Ice
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Magnetic Interference
Lv. Electric Lineage

Magnetic Interference

Electric
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Stinger
Lv. Bug Lineage

Stinger

Bug
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Black Hand
Lv. Dark Lineage

Black Hand

Dark
Energy: 3 Power: 45 Magic Attack

Deals Magic DMG. 2 Combo.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Needle Object
Lv. Phantom Lineage

Needle Object

Phantom
Energy: 3 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo.

Corrosive Acid
Lv.

Corrosive Acid

Poison
Energy: 2 Power: 35 Magic Attack

Deals Magic damage. Enemy gains 2 Poison stacks.

Miasma Spray
Lv.

Miasma Spray

Poison
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Zhen Poison
Lv.

Zhen Poison

Poison
Energy: 3 Power: 75 Magic Attack

Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.

Toxic Spore
Lv.

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Pulse Beam
Lv.

Pulse Beam

Light
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Diffuse Reflection
Lv.

Diffuse Reflection

Light
Energy: 1 Status

Up to 1 skill per type gains +35 power.

Stomp
Lv.

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Pursuit
Lv.

Pursuit

Normal
Energy: 3 Power: 75 Magic Attack

Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.

Ambush
Lv.

Ambush

Normal
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. Counter status: This skill's Power becomes 3x.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Lullaby
Lv.

Lullaby

Normal
Energy: 5 Status

Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.

Magic Amplification
Lv.

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Ambush
Lv.

Ambush

Normal
Energy: 4 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.

Scatter Flowers
Lv.

Scatter Flowers

Grass
Energy: 4 Power: 95 Magic Attack

Deals magic damage. Choice: Power +50 if own HP is above 80%, or restore 35% HP when countering.

Overflowing Friendship
Lv.

Overflowing Friendship

Normal
Energy: 2 Power: 70 Magic Attack

Deals magic damage. Choice: Power permanently +20 after each use, or this skill's Power +100% when countering.

Dispersion
Lv.

Dispersion

Light
Energy: 3 Power: 80 Magic Attack

Deals Magic damage, +50% damage against Hybrid Spirits.

Matchups

受击伤害增加

Fire, Ice, Poison, Bug, Wing

受击伤害降低

Water, Light, Earth, Electric

Stats
HP 86
Physical Attack 42
Magic Attack 99
Physical Defense 64
Magic Defense 90
Speed 48
Total 429
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10