Demon's Banquet
When actively defeating an enemy pet, permanently gains +50% to both Attack and Sp. Attack.
Midnight Sun Form
In duels, it often uses exaggerated postures to intimidate opponents. Another will within keeps it grounded at critical moments—it takes no pleasure in harm, only extracting the screams it needs. It respects opponents and is exceedingly polite.
When actively defeating an enemy pet, permanently gains +50% to both Attack and Sp. Attack.
Ullata (Polar Day Form) is a Dark + Fire type physical attacker with extremely high Physical Attack (158) and decent HP (134), but low Speed (55). The trait "Demon's Banquet" provides +50% to both attacks when actively defeating an enemy, which combined with its cleanup skills can create a snowball effect. Core gameplay revolves around buffed cleanup, high-power output, and sustainability.
At the start, use Power Boost to strengthen Physical Attack. Choose Greed for sustain or direct Meteor Shower output based on HP. Prioritize using Loot the Burning House to harvest low-HP targets, triggering trait and skill growth.
Classic Buff Harvest flow, rapidly boosting physical attack through Power Boost, Greed ensuring sustain, Meteor Shower and Loot the Fire dual harvest skills combined with trait for growing stronger in prolonged combat.
Core finisher skill; permanently gains +75 power each time an enemy is defeated. Combined with traits, can snowball quickly and grow stronger with each battle.
100% Physical Attack boost compensates for Speed disadvantage, preparing for subsequent high-power output
100% lifesteal provides strong sustain; combined with high Physical Attack, it can recover massive HP and improve field presence
Low-cost cleanup skill with 2 hits suitable for finishing low-HP targets; permanently gains +2 hits after defeating a target, forming dual growth with traits.
Start with Rage buff, use Flash Burn and Dark Raid's counter mechanism to deal 4x or 2x burst damage, use Head-on Blow to pursue when predicting enemy pet swap, high risk high reward
Extreme Burst Build: "Rage" provides highest dual attack bonus. "Flash Burn" and "Dark Raid" deal terrifying burst when reacting to status. "Sudden Awakening" targets swap prediction.
Dual Attack +120% extreme buff. Though sacrificing dual defense, combined with Trait can deal explosive damage, suitable for speed attack playstyle
4x power when Countering. Combined with Rage's high damage bonus for extremely high burst, with low Energy cost for consecutive use.
2x power + 50% lifesteal when Countering. Combines burst and sustain, a premium damage option under Rage state.
Power +100 when the enemy switches creatures. Can predict switches to deal high damage, or used as a regular high-power skill.
Open with Power Boost to enhance stats; Greed sustains HP; Limit Tear serves as the main damage-dealing skill—keep HP below 50% to avoid negative effects, or use Greed to rapidly restore health.
High-power tanking playstyle. Extreme Tear as the highest power skill for main damage, Power Boost and Greed providing buffs and sustain, Flash Burn reacting for burst damage.
135 high-power same-type output, highest power skill in skill pool, suitable as main output
100% Physical Attack boost compensates for Extreme Tear's high Energy cost, improving overall damage efficiency
100% lifesteal ensures sustain, can maintain combat capability after Extreme Tear's negative effects trigger.
4x power when Countering. Can supplement Extreme Tear, with low Energy cost for flexible use.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Self gains 100% lifesteal.
Self gains +100% Physical Attack.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.
Self gains +120% Dual Attack and -40% Dual Defense.
Deals Physical DMG. Each time an enemy is defeated, this skill's Power permanently increases by 75.
Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. If defeating the enemy, this skill's Combo Count permanently +2.
Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.
Deals physical damage. Counter state: This skill's Power becomes 4x.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Deals physical damage. Counter state: Self gains Physical Attack +100%.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Deals physical damage to the enemy creature.
Deals Physical DMG. If Counter was successful last turn, this skill's Power increases by 180.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
On next attack, Skill Power +70.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Dispels all marks on itself. For each mark dispelled, gains +50% Physical Attack. Adaptive Change: Fire-type attack skill.
50% damage reduction. Counter: Next action gains Priority +1.
Deals physical damage. Choice: This skill's Power +40, but own HP -10% after use, or this skill's Power +100 if own HP is below 50%.
Deals high physical damage. Gains Stun next turn.
Water, Light, Earth, Martial
Grass, Ice, Ghost, Dark, Mech
Progress: 8 items