Demon's Banquet
When actively defeating an enemy pet, permanently gains +50% to both Attack and Sp. Attack.
Midnight Sun Form
Likes to hide in helmets to scare people because it needs to absorb screams to maintain its energy. In reality, it is quite timid and will play dead when encountering danger.
When actively defeating an enemy pet, permanently gains +50% to both Attack and Sp. Attack.
Field presence enhancement → sustained damage → growth finisher
Classic Buff Harvest flow: open with Power Boost and Greed to obtain offense-defense integrated state, use Flame Breath to lower HP, Meteor Shower to finish and permanently grow. After trait triggers, both attacks further increase, forming a snowball.
Low-cost (40) physical output. Serves as regular output method. Damage becomes considerable when enhanced. Low energy cost suits prolonged battles.
Core buff skill. 0 energy cost for +100% Physical Attack, greatly enhancing damage output, preparing for subsequent cleanup.
0 Energy gain 100% lifesteal, providing sustain. Combined with high P.ATK can recover massive HP, compensating for speed disadvantage trade pressure.
Growth-type skill: permanently +75 power after defeating an enemy. Combined with the [Devil's Banquet] trait's dual attack bonus, grows stronger over time; a core cleanup skill
Teammate setup → Rage enhancement → Greed sustain → Dual growth skills for stacking harvest
Extreme damage dual-growth build: Rage provides maximum buff intensity, Greed ensures survival, Loot the Fire and Meteor Shower dual growth skills synergize—once the cleanup begins, it's nearly unstoppable. Suitable for endgame cleanup after teammates set up.
0 Energy Cost, gains extreme +120% Dual Attack output enhancement. Though sacrificing Dual Defense, Uda's extremely slow Speed means it already moves last, pursuing extreme output paired with finishing.
2-hit low-Energy (35) skill; permanently gains +2 hits after defeating a target. High growth potential; combined with Rage and traits, it can rapidly stack hit counts.
Core finisher skill; permanently gains +75 power after defeating an enemy. Forms a dual growth system with Loot the Burning House, reaching extremely high power in the late game.
0 Energy lifesteal ensures sustain, after Fury lowers both defenses, lifesteal is more needed to maintain HP, ensuring survival until harvest moment
Anticipate enemy actions → Flash Burn/Dark Ambush counter burst → Greed sustain → Loot the Burning House harvest growth
Response Counter Sustain: uses Flash Burn and Dark Raid's response mechanisms for burst counters, Greed provides extreme lifesteal sustain, Looting as regular damage and growth method. Suitable for predicting enemy swaps or buff activations to counter.
4x power when Countering. An extremely powerful counter-burst option that can deal massive damage at critical moments.
2x power + 50% lifesteal when Countering. Combines burst and sustain, forming double Counter insurance with Flash Burn.
0 energy cost 100% lifesteal, stacking with Dark Raid's 50% lifesteal to reach 150% lifesteal for extreme sustain.
2-hit scaling skill; low Energy cost allows flexible weaving. Increases hit count after defeating a target, serving as both regular damage and a finisher.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Self gains 100% lifesteal.
Self gains +100% Physical Attack.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.
Self gains +120% Dual Attack and -40% Dual Defense.
Deals Physical DMG. Each time an enemy is defeated, this skill's Power permanently increases by 75.
Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. If defeating the enemy, this skill's Combo Count permanently +2.
Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.
Deals physical damage. Counter state: This skill's Power becomes 4x.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Deals physical damage. Counter state: Self gains Physical Attack +100%.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Deals physical damage to the enemy creature.
Deals Physical DMG. If Counter was successful last turn, this skill's Power increases by 180.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
On next attack, Skill Power +70.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Dispels all marks on itself. For each mark dispelled, gains +50% Physical Attack. Adaptive Change: Fire-type attack skill.
50% damage reduction. Counter: Next action gains Priority +1.
Deals physical damage. Choice: This skill's Power +40, but own HP -10% after use, or this skill's Power +100 if own HP is below 50%.
Deals high physical damage. Gains Stun next turn.
Water, Light, Earth, Martial
Grass, Ice, Ghost, Dark, Mech
Progress: 4 items