Demon's Banquet
When actively defeating an enemy pet, permanently gains +50% to both Attack and Sp. Attack.
Midnight Sun Form
Its ability to scare others grows stronger and stronger. In the tribe, those who excel at frightening others earn more respect from their peers. If one's presence falls short of their opponent's, they must lie on the ground pretending to faint in surrender.
When actively defeating an enemy pet, permanently gains +50% to both Attack and Sp. Attack.
Late-game buff, snowball harvesting
Classic Buff Snowball strategy: open with Power Boost to increase physical attack, use Meteor Shower to harvest and trigger trait and skill growth, Flame Breath for low-cost maintenance, Flash Ignition for counter response.
Low-cost (40) physical output. Serves as regular attrition and finishing method. Low energy cost suits slow creatures in prolonged battles.
Core buff skill. 0 energy cost for +100% Physical Attack, compensating for Speed disadvantage while boosting damage output, setting up for subsequent high-power skills.
Core kill-growth skill. 75 Energy Physical damage. Permanently gains +75 power per enemy defeated. Combined with trait 'Demon's Banquet' for +50% both attacks, enabling rapid snowballing—growing stronger with each battle.
Counter state type skill, 40 Energy cost, 4x power in Counter state, can be used as countermeasure, bursting when enemy applies states, compensating for Speed disadvantage.
Extreme Boost: Offense as Defense
Extreme Output + Sustain Strategy: Rage maximizes dual attack stats, Greed provides lifesteal sustain, Loot and Dark Raid balance offense and survival, Dark Raid can counter doubled attacks.
35 Energy 2-hit Physical damage, permanently +2 hits after defeating enemy. Combined with Trait for rapid output stacking, low cost suits slower creatures.
0 Energy gain 100% lifesteal. Combined with high-output skills provides sustain, compensating for Mini Crow's fragility.
70 energy cost physical damage + 50% lifesteal, power doubles when responding to status, combines output, sustainability and counter capabilities, one of Mini-U's most versatile skills
0 Energy cost to gain +120% Dual Attack but -40% Dual Defense. An extreme damage skill that pairs with Greedy Drain to offset the survival pressure from defense reduction, aiming for instant kills to trigger traits.
Late counter, tactical disruption
Counter-Interference Stream: uses speed disadvantage for reactive countering, Malicious Escape interferes with enemy energy, Sudden Awakening punishes pet swaps, Flash Burn and Dark Raid dual response skills cover multiple situations.
80 energy Physical damage. +100 power if enemy switches this turn. Counters switch tactics, compensating for slow Speed disadvantage.
0 Energy cost retreat skill. When responding to Defense, increases enemy attack skill Energy cost by +4. Has tactical retreat and disruption capability, creating opportunities for slow creatures.
40 Energy. 4x power when in Counter state, serving as a core counter burst method. Deals massive damage when the enemy applies buffs/abnormal statuses.
70 energy cost physical damage + 50% lifesteal, power doubles when responding to status, combines output, sustainability and counter, forms dual response system with Flash Burn
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Self gains 100% lifesteal.
Self gains +100% Physical Attack.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.
Self gains +120% Dual Attack and -40% Dual Defense.
Deals Physical DMG. Each time an enemy is defeated, this skill's Power permanently increases by 75.
Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. If defeating the enemy, this skill's Combo Count permanently +2.
Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.
Deals physical damage. Counter state: This skill's Power becomes 4x.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Deals physical damage. Counter state: Self gains Physical Attack +100%.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Deals physical damage to the enemy creature.
Deals Physical DMG. If Counter was successful last turn, this skill's Power increases by 180.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
On next attack, Skill Power +70.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Dispels all marks on itself. For each mark dispelled, gains +50% Physical Attack. Adaptive Change: Fire-type attack skill.
50% damage reduction. Counter: Next action gains Priority +1.
Deals physical damage. Choice: This skill's Power +40, but own HP -10% after use, or this skill's Power +100 if own HP is below 50%.
Deals high physical damage. Gains Stun next turn.
Water, Light, Earth, Martial
Grass, Ice, Ghost, Dark, Mech
Progress: 4 items