Strife
The first skill used in this battle gains Swift. Skills with the Swift effect gain +1 priority.
The hat-shaped bone crown on its head is taller and larger than that of ordinary individuals, able to cover a wider area of water. During group hunts, the leader is usually responsible for creating shade while other members wait at the edges. Fish and shrimp seeking cool shelter often don't react in time before falling into the encirclement.
The first skill used in this battle gains Swift. Skills with the Swift effect gain +1 priority.
Deals magic damage to the enemy creature.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Swift, dispels 1 buff from the enemy.
Deals Magic DMG. 2 Combo.
Both enemy and self retreat, priority -1.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals Magic damage. Swift.
Self gains +120 Speed.
Deals Physical DMG. The higher your Speed compared to the enemy's, the higher this skill's Power.
Enemy gains Physical Defense and Magic Defense -120%.
Self gains 1 stack of Windrise Mark.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Deals physical damage to the enemy creature.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals Magic damage, 4-hit combo.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Changes the weather to Rain for 8 turns.
Self gains +190% Magic Attack.
Deals magic damage to the enemy creature.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
The enemy gains Dual Defense -70%; Counter Defense: additionally causes the countered skill to cool down for 2 turns.
Deals Physical DMG. If the enemy's Energy is 2 or less, deals 5x damage.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Self gains +3 Combo Count.
Dispels all buffs from the enemy.
Self gains 1 stack of Attack Mark.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
60% damage reduction. Counter: Enemy retreats.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Physical damage, Priority +1.
Deals magic damage. This skill's Power permanently +25 for each time self acts before the opponent.
Ice, Electric
Grass, Bug, Martial
Progress: 9 items