Takeoff Acceleration
The first skill used in this battle gains Swift.
Inhabiting the shallows near water, their orange long legs make them well-suited for wading. They prey on insects and crustaceans, with eyes as sharp and cold as winter stars. They gently fan their wings from side to side, creating ripples while mimicking the movement of weak creatures to attract fish.
The first skill used in this battle gains Swift.
At the start, utilize trait Swift to release Provoke or Feather Flight to seize initiative. Then Ride the Wind to strengthen Speed. Rely on Speed advantage to output with Flash Strike. Feather Flight is used to dispel enemy buffs or finish off.
Utilize the Takeoff acceleration trait to secure opening priority, disrupt enemy energy costs through Provoke, boost speed with Riding the Wind followed by Blitz attacks, with Flying Feathers providing dispel and cleanup capabilities.
Trait Takeoff Acceleration grants Swift to the first skill, combining with Feather Dart's inherent Swift for double Swift or guaranteed first strike dispel of enemy buffs, strong opening pressure
High energy cost disruption skill, restricts enemy other skill usage. Combined with trait Swiftness can be released first, disrupting enemy tempo.
Core damage skill where higher Speed than enemy means higher Power. Combined with Riding Wind or high Speed base stats, can deal high Physical damage.
Speed-boosting skill, +120 Speed ensures speed advantage, maximizes Flash Strike power, and increases first-move priority.
At the start, utilize trait Swift to release Keen Eye for defense break or Wing Strike for first-strike output. After Ride the Wind strengthens Speed, use Wing Strike and Energy Cannon for Magic damage output. Keen Eye's defense break effect can greatly increase damage.
Dual magic damage output combined with Keen Eye defense break, Ride the Wind boosts speed to ensure first strike, Swift trait allows Wing Strike or Keen Eye to be released first at battle start.
Trait Takeoff Acceleration grants Swift to the first skill, combining with Wing Strike's inherent Swift for extreme speed first strike magic damage output
Magic damage 2-hit skill. Combines with Wing Strike to form a dual magic damage output combo. Moderate energy cost.
Reduces enemy dual defenses by 120%, significantly boosting subsequent magic damage output efficiency. Extremely high support value.
Speed boost ensures first-move priority and damage output efficiency, while also improving survivability.
At the start, utilize trait Swift to release Feather Flight for dispel or Wing Shelter to enter defensive stance. Through Wing Shelter damage reduction and combo accumulation, Stress Response for life recovery, Wind Hide to exit battlefield when unfavorable, forming attrition tactics.
Use high Physical Defense and Feather Shelter to form defensive stance, Stress Response provides healing, Wind Hide provides escape option, Flying Feather uses trait Swift to ensure key skills move first.
70% damage reduction + Combo Count +3 when countering attacks. Core survival skill. Combined with high Physical Defense species value forms an iron wall.
Restores 25% HP, 50% when Responding. Combined with Feather Shelter's defensive stance for efficient healing.
Causes both sides to retreat. Can be used for emergency withdrawal or creature swap, synergizing with defensive playstyles.
Trait Takeoff Acceleration grants Swift to the first skill, ensuring Wind Conceal or Wing Shelter are released first to seize tactical initiative
Deals magic damage to the enemy creature.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Swift, dispels 1 buff from the enemy.
Deals Magic DMG. 2 Combo.
Both enemy and self retreat, priority -1.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals Magic damage. Swift.
Self gains +120 Speed.
Deals Physical DMG. The higher your Speed compared to the enemy's, the higher this skill's Power.
Enemy gains Physical Defense and Magic Defense -120%.
Self gains 1 stack of Windrise Mark.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Deals physical damage to the enemy creature.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals Magic damage, 4-hit combo.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Changes the weather to Rain for 8 turns.
Self gains +190% Magic Attack.
Deals magic damage to the enemy creature.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
The enemy gains Dual Defense -70%; Counter Defense: additionally causes the countered skill to cool down for 2 turns.
Deals Physical DMG. If the enemy's Energy is 2 or less, deals 5x damage.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Self gains +3 Combo Count.
Dispels all buffs from the enemy.
Self gains 1 stack of Attack Mark.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
60% damage reduction. Counter: Enemy retreats.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Physical damage, Priority +1.
Deals magic damage. This skill's Power permanently +25 for each time self acts before the opponent.
Ice, Electric
Grass, Bug, Martial
Progress: 3 items