← Back to Spirit Dex
Side-Eye Snipe(鄙目鹬)
NO.232

Side-Eye Snipe(鄙目鹬)

Wing Phase II Original Form

Inhabiting the shallows near water, their orange long legs make them well-suited for wading. They prey on insects and crustaceans, with eyes as sharp and cold as winter stars. They gently fan their wings from side to side, creating ripples while mimicking the movement of weak creatures to attract fish.

Dex Number
232
Category
Birdlet Sprite
Height
0.67~0.96 M
Weight
6.75~8.9 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Takeoff Acceleration

The first skill used in this battle gains Swift.

Recommended Skill Sets

Speed Attack Disruption Build

Playstyle

At the start, utilize trait Swift to release Provoke or Feather Flight to seize initiative. Then Ride the Wind to strengthen Speed. Rely on Speed advantage to output with Flash Strike. Feather Flight is used to dispel enemy buffs or finish off.

Why this set works

Utilize the Takeoff acceleration trait to secure opening priority, disrupt enemy energy costs through Provoke, boost speed with Riding the Wind followed by Blitz attacks, with Flying Feathers providing dispel and cleanup capabilities.

Flying Feather

Why pick this skill

Trait Takeoff Acceleration grants Swift to the first skill, combining with Feather Dart's inherent Swift for double Swift or guaranteed first strike dispel of enemy buffs, strong opening pressure

Provoke

Why pick this skill

High energy cost disruption skill, restricts enemy other skill usage. Combined with trait Swiftness can be released first, disrupting enemy tempo.

Blitz

Why pick this skill

Core damage skill where higher Speed than enemy means higher Power. Combined with Riding Wind or high Speed base stats, can deal high Physical damage.

Ride the Wind

Why pick this skill

Speed-boosting skill, +120 Speed ensures speed advantage, maximizes Flash Strike power, and increases first-move priority.

Magic Attack Defense Break Build

Playstyle

At the start, utilize trait Swift to release Keen Eye for defense break or Wing Strike for first-strike output. After Ride the Wind strengthens Speed, use Wing Strike and Energy Cannon for Magic damage output. Keen Eye's defense break effect can greatly increase damage.

Why this set works

Dual magic damage output combined with Keen Eye defense break, Ride the Wind boosts speed to ensure first strike, Swift trait allows Wing Strike or Keen Eye to be released first at battle start.

Wing Strike

Why pick this skill

Trait Takeoff Acceleration grants Swift to the first skill, combining with Wing Strike's inherent Swift for extreme speed first strike magic damage output

Energy Cannon

Why pick this skill

Magic damage 2-hit skill. Combines with Wing Strike to form a dual magic damage output combo. Moderate energy cost.

Keen Eyes

Why pick this skill

Reduces enemy dual defenses by 120%, significantly boosting subsequent magic damage output efficiency. Extremely high support value.

Ride the Wind

Why pick this skill

Speed boost ensures first-move priority and damage output efficiency, while also improving survivability.

Defense Drain Build

Playstyle

At the start, utilize trait Swift to release Feather Flight for dispel or Wing Shelter to enter defensive stance. Through Wing Shelter damage reduction and combo accumulation, Stress Response for life recovery, Wind Hide to exit battlefield when unfavorable, forming attrition tactics.

Why this set works

Use high Physical Defense and Feather Shelter to form defensive stance, Stress Response provides healing, Wind Hide provides escape option, Flying Feather uses trait Swift to ensure key skills move first.

Wing Shelter

Why pick this skill

70% damage reduction + Combo Count +3 when countering attacks. Core survival skill. Combined with high Physical Defense species value forms an iron wall.

Stress Response

Why pick this skill

Restores 25% HP, 50% when Responding. Combined with Feather Shelter's defensive stance for efficient healing.

Wind Veil

Why pick this skill

Causes both sides to retreat. Can be used for emergency withdrawal or creature swap, synergizing with defensive playstyles.

Flying Feather

Why pick this skill

Trait Takeoff Acceleration grants Swift to the first skill, ensuring Wind Conceal or Wing Shelter are released first to seize tactical initiative

Notes
  • The Takeoff Acceleration trait grants Swift to the first skill used, suitable for preemptive suppression or releasing key skills first
  • High Speed stat of 92, combined with Ride the Wind can form speed advantage, unleashing power of speed-related skills like Flash Strike and Gust.
  • Both attack base stats are low at 51, but skill pool has both physical and magic damage options, need to choose based on playstyle
  • High DEF base stat of 90, combined with Feather Shelter forms decent survival capability.
  • Provoke can disrupt enemy energy costs, Keen Eye can reduce enemy dual defense, providing support utility
  • Wind Hide causes mutual disengage, usable for tactical retreat or creature switch
  • Shallow skill pool, mainly focused on Speed suppression, disruption support, and survival
Gallery
Side-Eye Snipe(鄙目鹬) True Body
True Body
Side-Eye Snipe(鄙目鹬) Shiny Form
Shiny Form
Side-Eye Snipe(鄙目鹬) Pet Egg
Pet Egg
Side-Eye Snipe(鄙目鹬) Pet Egg Alternate Color
Pet Egg Alternate Color
Skills
Chirp
Lv. Lv.1

Chirp

Wing
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Provoke
Lv. Lv.1

Provoke

Normal
Energy: 3 Status

Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Eagle Claw
Lv. Lv.5

Eagle Claw

Wing
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Flying Feather
Lv. Lv.9

Flying Feather

Wing
Energy: 1 Status

Swift, dispels 1 buff from the enemy.

Energy Cannon
Lv. Lv.13

Energy Cannon

Normal
Energy: 3 Power: 50 Magic Attack

Deals Magic DMG. 2 Combo.

Wind Veil
Lv. Lv.20

Wind Veil

Wing
Energy: 1 Status

Both enemy and self retreat, priority -1.

Wing Shelter
Lv. Lv.25

Wing Shelter

Wing
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.

Wing Strike
Lv. Lv.32

Wing Strike

Wing
Energy: 3 Power: 50 Magic Attack

Deals Magic damage. Swift.

Ride the Wind
Lv. Lv.36

Ride the Wind

Wing
Energy: 2 Status

Self gains +120 Speed.

Blitz
Lv. Lv.45

Blitz

Wing
Energy: 4 Power: 60 Physical Attack

Deals Physical DMG. The higher your Speed compared to the enemy's, the higher this skill's Power.

Keen Eyes
Lv. Lv.46

Keen Eyes

Normal
Energy: 2 Status

Enemy gains Physical Defense and Magic Defense -120%.

Windrise
Lv. Lv.47

Windrise

Wing
Energy: 4 Status

Self gains 1 stack of Windrise Mark.

Fanning Wind
Lv. Lv.49

Fanning Wind

Wing
Energy: 3 Power: 75 Physical Attack

Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.

Stress Response
Lv. Lv.50

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Rest and Recover
Lv. Normal Lineage

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Soul Snare
Lv. Nether Bloodline

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Splashing Water
Lv.

Splashing Water

Water
Energy: 3 Power: 20 Magic Attack

Deals Magic damage, 4-hit combo.

Bubble
Lv.

Bubble

Water
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Water Curtain Impact
Lv.

Water Curtain Impact

Water
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Rainfall
Lv.

Rainfall

Water
Energy: 5 Status

Changes the weather to Rain for 8 turns.

Moisture
Lv.

Moisture

Water
Energy: 7 Status

Self gains +190% Magic Attack.

Air Wave
Lv.

Air Wave

Martial
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Counter Punch
Lv.

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Gather Qi
Lv.

Gather Qi

Martial
Energy: 4 Status

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

Defense Break
Lv.

Defense Break

Martial
Energy: 2 Status

The enemy gains Dual Defense -70%; Counter Defense: additionally causes the countered skill to cool down for 2 turns.

Through the Chest
Lv.

Through the Chest

Normal
Energy: 2 Power: 65 Physical Attack

Deals Physical DMG. If the enemy's Energy is 2 or less, deals 5x damage.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Home Field Advantage
Lv.

Home Field Advantage

Normal
Energy: 3 Status

Self gains 1 stack of Attack Mark.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Cascade
Lv.

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Dive
Lv.

Dive

Wing
Energy: 7 Power: 105 Physical Attack

Deals Physical damage, Priority +1.

Journey
Lv.

Journey

Wing
Energy: 2 Power: 50 Magic Attack

Deals magic damage. This skill's Power permanently +25 for each time self acts before the opponent.

Matchups

受击伤害增加

Ice, Electric

受击伤害降低

Grass, Bug, Martial

Stats
Total 487
HP 77
Physical Attack 79
Magic Attack 79
Physical Defense 90
Magic Defense 70
Speed 92
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10