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Kudosi(库多西)
NO.222

Kudosi(库多西)

Mech Earth Phase II Original Form

Possessing both the stability of rock and the toughness of steel, its body carries a heavy earthy scent, presumably from its habit of hibernating underground. Can utilize magnetic field power to attack, but also becomes immobilized under special magnetic field influences, thus always inhabiting sparsely populated areas.

Dex Number
222
Category
Steel Sprite
Height
0.99~1.42 M
Weight
115.8~175.02 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Directional Refinement

For every 1 Defensive skill used by an allied spirit, upon entering the field, the power of Mechanical-type and Earth-type skills +10%.

Recommended Skill Sets

Transmission Stacking Damage Build

Playstyle

Enter late, use Mesh Transmission to adjust position and trigger Transmission, Gear Torque's permanent stacking damage becomes main output, Rock Earth Critical reduces energy cost after being attacked for finishing

Why this set works

Maximize 'Transmission' mechanic: Mesh Transfer triggers position changes to permanently boost Gear Torque, Earth Crash as late-game reduced-cost secondary damage, First Strike secures priority

Gear Torque

Why pick this skill

Core damage skill. Power permanently +20 after each position change. Combined with transmission mechanics, has massive growth potential. Mech/Earth types can benefit from trait damage bonuses.

Mesh Transmission

Why pick this skill

Transmission trigger, 0 energy and provides +60% Attack and Transmission 1 when in slot 1/3, perfectly synergizes with Gear Torque's stacking damage requirements

First Strike

Why pick this skill

Priority skill compensates for the fatal flaw of 40 Speed, ensuring first strike in low-HP cleanup or critical turns.

Earthshatter Strike

Why pick this skill

High-power same-type skill, permanently -1 Energy per hit taken. Combined with high DEF to stay on field, becoming cheaper over time. Can replace Earthquake in late game.

Defensive Counter Build

Playstyle

Lead or switch-in defense, Barrier + Energy Conservation alternating for ability stacks and cost reduction, Sonic Sand Trap for DEF suppression, Gear Slice for late cleanup.

Why this set works

Abandon Speed disadvantage, shift to pure defense and counterattack. Dual defense skills rotate to trigger characteristic damage boost, Singing Sand Trap uses high Physical Defense to deal damage, Gear Slice as high-power cleanup after cost reduction.

Singing Sand Trap

Why pick this skill

Core damage skill. Power increases when user's DEF exceeds target's. Synergizes with 109 base DEF for considerable damage. Earth-type benefits from trait damage boost.

Barrier

Why pick this skill

Strongest defense skill, 90% damage reduction + cooldown reduction on hit, stacking 'Directional Refinement' layers while protecting teammates.

Energy Conservation

Why pick this skill

80% damage reduction + adjacent skills permanently -1 energy cost when responding to attacks, forms dual defense rotation with Barrier, accelerates cost reduction for Earth Crash and Gear Slice

Gear Slice

Why pick this skill

High power skill. Energy cost -2 when in slot 1/3. Combined with Energy Conservation's cost reduction can quickly deal high damage. Transmission 1 assists Gear Torque.

Notes
  • Kudoxi is a Mechanical + Earth-type Physical Attack tank, with excellent 109 Physical Defense and 85 HP base stats, but extremely slow 40 Speed. Trait 'Directional Refinement' requires teammates to use Defense skills to stack damage buffs, suitable for a late-entry cleanup role.
  • Core mechanics revolve around "Transmission" (position change) and Energy management. Both "Gear Torque" and "Earth Crit" have permanent growth potential.
  • With extremely low speed, rely on 'First Strike's' priority +1 to secure turn order, or use defensive skills like 'Energy Conservation' and 'Barrier' to stack buffs while tanking.
  • Skill pool depth supports 2 different builds: one is Transmission stacking damage, using position changes to boost 'Gear Torque'; the other is defensive counter, relying on high Physical Defense to trigger 'Singing Sand Trap' and stack 'Rock Smash'.
Gallery
Kudosi(库多西) True Body
True Body
Kudosi(库多西) Pet Egg
Pet Egg
Skills
Mesh Transmission
Lv. Lv.1

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

First Strike
Lv. Lv.1

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Energy Conservation
Lv. Lv.6

Energy Conservation

Mech
Energy: 2 Defense

80% damage reduction, when responding to an attack: adjacent skills' energy cost permanently -1.

Gear Torque
Lv. Lv.8

Gear Torque

Mech
Energy: 3 Power: 70 Physical Attack

Deals Physical Damage. When position changes each turn, this skill's Power permanently +15.

Bearing Support
Lv. Lv.11

Bearing Support

Mech
Energy: 3 Status

Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.

Singing Sand Trap
Lv. Lv.17

Singing Sand Trap

Earth
Energy: 4 Power: 60 Physical Attack

Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.

Ready to Strike
Lv. Lv.23

Ready to Strike

Earth
Energy: 4 Status

Self gains 1 stack of Buildup Mark.

Barrier
Lv. Lv.24

Barrier

Earth
Energy: 2 Defense

90% damage reduction, when responding to an attack: defensive skill cooldown -1.

Steel Drill
Lv. Lv.26

Steel Drill

Mech
Energy: 4 Power: 1 Physical Attack

Deals physical damage. Skill Power is one-third of the sum of adjacent skills' Power. Transmission 1.

Gear Slice
Lv. Lv.33

Gear Slice

Mech
Energy: 5 Power: 130 Physical Attack

Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.

Earthshatter Strike
Lv. Lv.35

Earthshatter Strike

Earth
Energy: 8 Power: 140 Physical Attack

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Earthquake
Lv. Lv.37

Earthquake

Earth
Energy: 10 Power: 190 Physical Attack

Deals physical damage to the enemy creature.

Earth Spike
Lv. Lv.48

Earth Spike

Earth
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Counter
Lv. Normal Lineage

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Bubble Shield
Lv. Water Bloodline

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Focus
Lv. Electric Lineage

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2 Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wing Shelter
Lv. Wing Lineage

Wing Shelter

Wing
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Metal Sound
Lv. Mechanical Lineage

Metal Sound

Mech
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Unmoving as Mountain
Lv.

Unmoving as Mountain

Earth
Energy: 2 Defense

Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.

Burrow
Lv.

Burrow

Earth
Energy: 3 Defense

50% damage reduction and retreat. Counter.

Otherworld Hand
Lv.

Otherworld Hand

Dark
Energy: 10 Power: 150 Physical Attack

Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.

False Bankruptcy
Lv.

False Bankruptcy

Dark
Energy: 2 Defense

80% damage reduction, when energy is insufficient, consume 5% HP in place of 1 energy, when responding to an attack.

Heavy Strike
Lv.

Heavy Strike

Normal
Energy: 2 Power: 140 Physical Attack

Deals physical damage. After each use, this skill's Energy Cost is permanently +1.

Consecutive Claw Strikes
Lv.

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Thorn Spikes
Lv.

Thorn Spikes

Normal
Energy: 2 Status

Enemy gains 1 stack of Thorn Mark.

Pain Hunger
Lv.

Pain Hunger

Normal
Energy: 2 Defense

Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Spike Shield
Lv.

Spike Shield

Earth
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy Physical Attack -70%.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Phase Shift
Lv.

Phase Shift

Mech
Energy: 1 Defense

Reduces damage by 50%. When this skill is in Slot 1 or Slot 3, it reduces damage by an additional 40%. Counters attacks. Transmission 1.

Sand and Stone Formation
Lv.

Sand and Stone Formation

Earth
Energy: 2 Status

Self gains -20 Speed. Choice: Additionally gains +90% Physical Defense or +90% Magic Defense.

Winch
Lv.

Winch

Mech
Energy: 5 Power: 115 Physical Attack

Deals Physical Damage. For each resisted skill attack received (excluding combos), this skill's Energy Cost permanently -1.

Matchups

受击伤害增加

Water, Martial

受击伤害降低

Dragon, Electric, Bug, Cute, Phantom, Normal, Poison, Wing

Stats
HP 85
Physical Attack 98
Magic Attack 34
Physical Defense 109
Magic Defense 93
Speed 40
Total 459
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10