Directional Refinement
For every 1 Defensive skill used by an allied spirit, upon entering the field, the power of Mechanical-type and Earth-type skills +10%.
Possessing both the stability of rock and the toughness of steel, its body carries a heavy earthy scent, presumably from its habit of hibernating underground. Can utilize magnetic field power to attack, but also becomes immobilized under special magnetic field influences, thus always inhabiting sparsely populated areas.
For every 1 Defensive skill used by an allied spirit, upon entering the field, the power of Mechanical-type and Earth-type skills +10%.
Enter late, use Mesh Transmission to adjust position and trigger Transmission, Gear Torque's permanent stacking damage becomes main output, Rock Earth Critical reduces energy cost after being attacked for finishing
Maximize 'Transmission' mechanic: Mesh Transfer triggers position changes to permanently boost Gear Torque, Earth Crash as late-game reduced-cost secondary damage, First Strike secures priority
Core damage skill. Power permanently +20 after each position change. Combined with transmission mechanics, has massive growth potential. Mech/Earth types can benefit from trait damage bonuses.
Transmission trigger, 0 energy and provides +60% Attack and Transmission 1 when in slot 1/3, perfectly synergizes with Gear Torque's stacking damage requirements
Priority skill compensates for the fatal flaw of 40 Speed, ensuring first strike in low-HP cleanup or critical turns.
High-power same-type skill, permanently -1 Energy per hit taken. Combined with high DEF to stay on field, becoming cheaper over time. Can replace Earthquake in late game.
Lead or switch-in defense, Barrier + Energy Conservation alternating for ability stacks and cost reduction, Sonic Sand Trap for DEF suppression, Gear Slice for late cleanup.
Abandon Speed disadvantage, shift to pure defense and counterattack. Dual defense skills rotate to trigger characteristic damage boost, Singing Sand Trap uses high Physical Defense to deal damage, Gear Slice as high-power cleanup after cost reduction.
Core damage skill. Power increases when user's DEF exceeds target's. Synergizes with 109 base DEF for considerable damage. Earth-type benefits from trait damage boost.
Strongest defense skill, 90% damage reduction + cooldown reduction on hit, stacking 'Directional Refinement' layers while protecting teammates.
80% damage reduction + adjacent skills permanently -1 energy cost when responding to attacks, forms dual defense rotation with Barrier, accelerates cost reduction for Earth Crash and Gear Slice
High power skill. Energy cost -2 when in slot 1/3. Combined with Energy Conservation's cost reduction can quickly deal high damage. Transmission 1 assists Gear Torque.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals Physical DMG. Priority +1.
80% damage reduction, when responding to an attack: adjacent skills' energy cost permanently -1.
Deals Physical Damage. When position changes each turn, this skill's Power permanently +15.
Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.
Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.
Self gains 1 stack of Buildup Mark.
90% damage reduction, when responding to an attack: defensive skill cooldown -1.
Deals physical damage. Skill Power is one-third of the sum of adjacent skills' Power. Transmission 1.
Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.
50% damage reduction and retreat. Counter.
Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.
80% damage reduction, when energy is insufficient, consume 5% HP in place of 1 energy, when responding to an attack.
Deals physical damage. After each use, this skill's Energy Cost is permanently +1.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Enemy gains 1 stack of Thorn Mark.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
50% damage reduction. Counter: Next action gains Priority +1.
60% damage reduction. Counter: Enemy retreats.
70% damage reduction, when responding to an attack: enemy Physical Attack -70%.
Reduces damage taken by 70%. Counters attacks.
Reduces damage by 50%. When this skill is in Slot 1 or Slot 3, it reduces damage by an additional 40%. Counters attacks. Transmission 1.
Self gains -20 Speed. Choice: Additionally gains +90% Physical Defense or +90% Magic Defense.
Deals Physical Damage. For each resisted skill attack received (excluding combos), this skill's Energy Cost permanently -1.
Water, Martial
Dragon, Electric, Bug, Cute, Phantom, Normal, Poison, Wing
Progress: 3 items