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Duoxi(多西)
NO.221

Duoxi(多西)

Mech Earth Phase I Original Form

Can levitate through magnetism and is extremely sensitive to things that destabilize magnetic fields. Occasionally attracts random small parts through magnetism. Can cause massive destruction by manipulating magnetic forces, often the culprit behind electrical failures.

Dex Number
221
Category
Steel Sprite
Height
0.65~0.94 M
Weight
5.7~7.1 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Directional Refinement

For every 1 Defensive skill used by an allied spirit, upon entering the field, the power of Mechanical-type and Earth-type skills +10%.

Recommended Skill Sets

Transmission Energy Build

Playstyle

Through 'Bearing Support's passive and active effects, greatly reduce energy costs of 'Gear Slice' and 'Earthquake'. Place 'Gear Slice' in Slot 1 or 3 to enjoy position-based cost reduction, with 'Steel Drill' in the middle to receive power bonuses from both sides. Low speed going second, wait for teammates to stack traits or harvest after establishing field presence.

Why this set works

Use 'Bearing Support's passive cost reduction to let 'Gear Slice' enjoy double reduction in slot 1/3, 'Steel Drill' gains bonuses from high-power skills on both sides, 'Earthquake' as final cleanup tool

Gear Slice

Why pick this skill

Core damage skill with 130 high Energy cost, but reduces to 108 when in slot 1 or 3. Combined with the passive 'Bearing Support', it can be further reduced. The 'Transmission 1' effect can synergize with 'Bearing Support' and 'Steel Drill'.

Bearing Support

Why pick this skill

Core support skill with passive effect that reduces adjacent skills' energy cost by 1, with additional -1 energy cost when actively used. 'Transmission 1' synergizes with 'Gear Cut' and 'Steel Drill', forming the core of Dorsie's energy system.

Steel Drill

Why pick this skill

Finisher/Linkage skill, power equals one-third of the combined power of adjacent skills. When 'Bearing Support' and 'Gear Slice' are both placed adjacent, 'Steel Drill' has considerable power. 'Transmission 1' further enhances the linkage.

Earthquake

Why pick this skill

High-power same-type skill (190 Energy), usable after Energy cost is greatly reduced. Pure damage skill, used for finishing.

Position Change Buff Build

Playstyle

Lead or mid-battle entry, Mesh Transmission first for speed/ATK boost and position change, Gear Torque to start stacking power. Barrier when attacked for damage reduction and ability damage boost, while reducing Earth Crash energy cost. Suits mid-speed builds needing field presence.

Why this set works

'Engage Transfer' provides Speed and Physical Attack buffs and triggers position changes, 'Gear Torque' gains power from position changes, 'Bulwark' ensures survival and stacks traits, 'Rock Smash' serves as a counterattack after being hit.

Gear Torque

Why pick this skill

Core damage skill. Power permanently +20 each time position changes. Combined with "Mesh Transmission" speed boost and position adjustment, can quickly max out power.

Mesh Transmission

Why pick this skill

Setup skill. Gain Speed +80 to compensate for low speed. When in slot 1 or 3, additionally gain Physical Attack +60% and 'Transmission 1'. Speed boost helps adjust turn order; position bonuses trigger 'Gear Torque'.

Barrier

Why pick this skill

Defensive skill with 90% damage reduction and -1 cooldown to defensive skills on counter. Can stack 'Directional Refinement' trait damage while ensuring survival.

Earthshatter Strike

Why pick this skill

High power Earth-type skill. Energy cost permanently -1 each time attacked. Combined with Barrier's field presence, can quickly reduce energy cost to acceptable range.

Physical Defense Counter Build

Playstyle

Utilize Dorsi's high Physical Defense (82) advantage, using 'Singing Sand Trap' for defense-difference damage. 'Energy Conservation' provides field damage reduction and lowers energy costs for both offensive skills, enabling 'Earthquake' to finish after cost reduction. 'Earth Spike' interrupts enemy skills on key turns, suitable for countering Physical attackers.

Why this set works

'Energy Conservation' as defense core, reduces damage while lowering energy cost for 'Singing Sand Trap' and 'Earthquake'. 'Singing Sand Trap' uses high physical defense to deal damage, 'Earthquake' as high-power finisher after cost reduction, 'Earth Spike' provides tactical value for response interruption.

Singing Sand Trap

Why pick this skill

Core damage skill. Higher Physical Defense than enemy = higher power. Dossy's 82 Physical Defense is very high, easily triggering high power.

Energy Conservation

Why pick this skill

Defensive skill with 80% damage reduction and permanent -1 energy cost to adjacent skills on counter. Combined with 'Singing Sand Trap' and 'Earthquake', significantly reduces core damage skill costs.

Earthquake

Why pick this skill

High power Earth-type skill. 190 energy cost is very high, requires 'Energy Conservation' cost reduction for stable use.

Earth Spike

Why pick this skill

Reaction skill, deals physical damage and additionally interrupts reacted skill when reacting to status. Used to counter enemy key skills, ensuring own field safety.

Notes
  • Dossy is a low-speed physical attacker with Mech + Earth attributes, featuring excellent physical defense but average magic defense, with a very slow speed of only 30. Its trait 'Directional Refinement' requires teammates to use defensive skills to stack damage bonuses, making it suitable as a late-game cleaner or tank. Its skill set revolves around the 'Transmission' mechanic, position changes, and energy cost reduction, offering good skill synergy.
  • Weak to Water and Martial attributes; need to avoid opponents of these attributes.
  • Core mechanics: 'Transmission' effect, position change bonuses, and energy cost reduction system.
Gallery
Duoxi(多西) True Body
True Body
Duoxi(多西) Pet Egg
Pet Egg
Skills
Mesh Transmission
Lv. Lv.1

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

First Strike
Lv. Lv.1

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Energy Conservation
Lv. Lv.6

Energy Conservation

Mech
Energy: 2 Defense

80% damage reduction, when responding to an attack: adjacent skills' energy cost permanently -1.

Gear Torque
Lv. Lv.8

Gear Torque

Mech
Energy: 3 Power: 70 Physical Attack

Deals Physical Damage. When position changes each turn, this skill's Power permanently +15.

Bearing Support
Lv. Lv.11

Bearing Support

Mech
Energy: 3 Status

Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.

Singing Sand Trap
Lv. Lv.17

Singing Sand Trap

Earth
Energy: 4 Power: 60 Physical Attack

Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.

Ready to Strike
Lv. Lv.23

Ready to Strike

Earth
Energy: 4 Status

Self gains 1 stack of Buildup Mark.

Barrier
Lv. Lv.24

Barrier

Earth
Energy: 2 Defense

90% damage reduction, when responding to an attack: defensive skill cooldown -1.

Steel Drill
Lv. Lv.26

Steel Drill

Mech
Energy: 4 Power: 1 Physical Attack

Deals physical damage. Skill Power is one-third of the sum of adjacent skills' Power. Transmission 1.

Gear Slice
Lv. Lv.33

Gear Slice

Mech
Energy: 5 Power: 130 Physical Attack

Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.

Earthshatter Strike
Lv. Lv.35

Earthshatter Strike

Earth
Energy: 8 Power: 140 Physical Attack

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Earthquake
Lv. Lv.37

Earthquake

Earth
Energy: 10 Power: 190 Physical Attack

Deals physical damage to the enemy creature.

Earth Spike
Lv. Lv.48

Earth Spike

Earth
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Counter
Lv. Normal Lineage

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Bubble Shield
Lv. Water Bloodline

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Focus
Lv. Electric Lineage

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2 Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wing Shelter
Lv. Wing Lineage

Wing Shelter

Wing
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Metal Sound
Lv. Mechanical Lineage

Metal Sound

Mech
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Unmoving as Mountain
Lv.

Unmoving as Mountain

Earth
Energy: 2 Defense

Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.

Burrow
Lv.

Burrow

Earth
Energy: 3 Defense

50% damage reduction and retreat. Counter.

Otherworld Hand
Lv.

Otherworld Hand

Dark
Energy: 10 Power: 150 Physical Attack

Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.

False Bankruptcy
Lv.

False Bankruptcy

Dark
Energy: 2 Defense

80% damage reduction, when energy is insufficient, consume 5% HP in place of 1 energy, when responding to an attack.

Heavy Strike
Lv.

Heavy Strike

Normal
Energy: 2 Power: 140 Physical Attack

Deals physical damage. After each use, this skill's Energy Cost is permanently +1.

Consecutive Claw Strikes
Lv.

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Thorn Spikes
Lv.

Thorn Spikes

Normal
Energy: 2 Status

Enemy gains 1 stack of Thorn Mark.

Pain Hunger
Lv.

Pain Hunger

Normal
Energy: 2 Defense

Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Spike Shield
Lv.

Spike Shield

Earth
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy Physical Attack -70%.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Phase Shift
Lv.

Phase Shift

Mech
Energy: 1 Defense

Reduces damage by 50%. When this skill is in Slot 1 or Slot 3, it reduces damage by an additional 40%. Counters attacks. Transmission 1.

Sand and Stone Formation
Lv.

Sand and Stone Formation

Earth
Energy: 2 Status

Self gains -20 Speed. Choice: Additionally gains +90% Physical Defense or +90% Magic Defense.

Winch
Lv.

Winch

Mech
Energy: 5 Power: 115 Physical Attack

Deals Physical Damage. For each resisted skill attack received (excluding combos), this skill's Energy Cost permanently -1.

Matchups

受击伤害增加

Water, Martial

受击伤害降低

Dragon, Electric, Bug, Cute, Phantom, Normal, Poison, Wing

Stats
HP 64
Physical Attack 73
Magic Attack 26
Physical Defense 82
Magic Defense 70
Speed 30
Total 345
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10