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Blaze Guardian(烈火守护)
NO.218

Blaze Guardian(烈火守护)

Fire Final Form Original Form

When running at full speed on grasslands, they often start fires. Their fur is fluffy and hydrophobic, with unextinguished embers found inside. Extremely docile once tamed.

Dex Number
218
Category
Guardian Creature
Height
0.99~1.42 M
Weight
76.5~87.5 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Steam Expansion

Each time an allied creature uses a Fire skill, this creature gains +10 skill power upon entry.

Recommended Skill Sets
Summary

Blaze Guardian is a Fire-type physical attacker with extremely high ATK (117) and DEF (135), but slow SPD (65) and extremely low MATK (49). Its ability 'Steam Expansion' grants +10 power to all skills when entering after a teammate uses a Fire-type skill, suitable as a late-game cleaner or core damage dealer. The skill pool focuses on physical damage, including multi-hit combos, power-doubling mechanics, and status response skills, but lacks recovery and defensive options—positioning protection is needed.

Wildfire Stacking Enhancement Build

Playstyle

Enter late, using Double Cannon to quickly stack Wildfire power, Power Boost to increase base damage, Flash Burn to finish enemies in abnormal states

Why this set works

A stacking enhancement build with Mountain Fire as the core, use Double Cannon's low Energy cost to trigger Mountain Fire doubling, Power Boost provides base attack gains, and Flash Ignition as a status counter burst method. Overall good Energy cost control (15+25+0+40), suitable for mid-speed field presence damage.

Wildfire

Why pick this skill

Core damage skill. Each time another Fire-type skill is used, Power permanently doubles. Combined with low-cost Fire skills, can quickly stack buffs to become an ultra-high power skill.

Double Cannon

Why pick this skill

Low-cost Fire-type skill used to trigger Wildfire's power doubling effect, while 2 hits can synergize with Warm-up Exercise or Warm-up buff to deliver burst damage.

Power Boost

Why pick this skill

Core buff skill. +100% PATK directly boosts physical damage output, synergizing with Wildfire and Double Cannon.

Flash Ignition

Why pick this skill

Power becomes 4x when enemy has status (e.g., Burn), combined with Ignite or teammate status application can deal extremely high burst, 40 energy cost is reasonable

Warm-up Burst Build

Playstyle

Utilize Warm-up + Spinning Assault for quick output or setup, with Flame Cloud Chariot delivering one-hit KO after Warm-up buffs.

Why this set works

A high-burst archetype with Fire Cloud Chariot as the ultimate burst core, Warm-up provides 2x/4x amplification, Warm-up Exercise + Spinning Assault form a combo for rapid output. Suitable for quickly eliminating key targets, but high energy cost requires careful tempo management.

Firecloud Chariot

Why pick this skill

High-cost (140) but extremely high power Physical skill. Combined with Warm-Up for power doubling or 4x when countering Defense. Ultimate burst method.

Warm-up

Why pick this skill

Doubles next attack power, becomes 4x when responding to defense. Perfectly synergizes with Fire Cloud Chariot to deal devastating damage.

Warm-up Exercise

Why pick this skill

Gains +3 combo count. Can deal extremely high hit count damage when combined with Double Cannon or Spinning Assault. Can also buy turns for stacking Wildfire layers.

Spinning Assault

Why pick this skill

3-hit physical skill, combined with Warm-up's +3 hits can deal 6 segments of damage, 35 Energy cost is economical.

Status Harvest Build

Playstyle

Use Ignite to apply Burn status. Flash Burn/Sneak Attack for finishing. Wildfire as regular damage supplement.

Why this set works

Ignition serves as the core status applicator, linking with Flash Burn and Sneak Attack's status counter mechanics to form a reaper-style build. Wildfire maintains pressure when statuses aren't applied. The 0-energy Ignition effectively alleviates skill rotation pressure.

Wildfire

Why pick this skill

Core damage skill. Power doubles after setup by teammates or own other Fire-type skills, main damage source for sustained field presence.

Ignite

Why pick this skill

0 Energy cost to apply 10 stacks of Burn on the enemy. Creates status response conditions for Flash Burn and Sneak Attack, while providing sustained damage.

Flash Ignition

Why pick this skill

Power becomes 4x when reacting to enemies with status. Combined with Ignite's Burn, deals extremely high burst damage. 40 energy cost is reasonable.

Sneak Attack

Why pick this skill

3x power when Countering. 85 Energy cost is high but multiplier is stable, serving as another status finisher besides Flash Burn.

Notes
  • Speed 65 is rather slow, recommended to use teammates to set up before entering to trigger trait bonuses
  • Physical Defense 135 is extremely high, can serve as physical tank, but Magic Defense 93 requires caution against special attackers
  • Wildfire requires other Fire-type skills as setup to maximize power. Low-cost Fire-type skills are recommended.
  • Rage's Dual Attack bonus has limited value for Flame Guardian (Magic Attack only 49), but the negative effect of -40% Dual Defense is quite fatal, use with caution
Gallery
Blaze Guardian(烈火守护) True Body
True Body
Blaze Guardian(烈火守护) Pet Egg
Pet Egg
Skills
Flame Charge
Lv. Lv.1

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Ignite
Lv. Lv.1

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Double Cannon
Lv. Lv.6

Double Cannon

Fire
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Power Boost
Lv. Lv.7

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Spinning Assault
Lv. Lv.11

Spinning Assault

Normal
Energy: 3 Power: 35 Physical Attack

Deals physical damage, 3 Combos.

Rage
Lv. Lv.16

Rage

Fire
Energy: 1 Status

Self gains +120% Dual Attack and -40% Dual Defense.

Wildfire
Lv. Lv.23

Wildfire

Fire
Energy: 3 Power: 15 Physical Attack

Deals physical damage. For every other Fire-type skill used, this skill's Power is permanently doubled.

Warm-up Exercise
Lv. Lv.24

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Firecloud Chariot
Lv. Lv.31

Firecloud Chariot

Fire
Energy: 5 Power: 140 Physical Attack

Deals physical damage to the enemy creature.

Warm-up
Lv. Lv.33

Warm-up

Fire
Energy: 1 Status

On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.

Flash Ignition
Lv. Lv.39

Flash Ignition

Fire
Energy: 1 Power: 40 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 4x.

Sneak Attack
Lv. Lv.46

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Violent Impact
Lv. Normal Lineage

Violent Impact

Normal
Energy: 1 Power: 65 Physical Attack

Deals physical damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Arrow
Lv. Fire Bloodline

Flame Arrow

Fire
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Inch Punch
Lv.

Inch Punch

Martial
Power: 30 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Counter Punch
Lv.

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Sever
Lv.

Sever

Martial
Energy: 2 Power: 70 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Neutralize
Lv.

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Otherworld Hand
Lv.

Otherworld Hand

Dark
Energy: 10 Power: 150 Physical Attack

Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.

Rend
Lv.

Rend

Dark
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This attack drains 100% HP.

Forged Bill
Lv.

Forged Bill

Dark
Energy: 1 Status

If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.

Rockfall
Lv.

Rockfall

Earth
Energy: 1 Power: 55 Physical Attack

Deals physical damage, 1 Combo.

First Strike
Lv.

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Consecutive Claw Strikes
Lv.

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Keen Eyes
Lv.

Keen Eyes

Normal
Energy: 2 Status

Enemy gains Physical Defense and Magic Defense -120%.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Bite
Lv.

Bite

Dark
Energy: 3 Power: 30 Physical Attack

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Matchups

受击伤害增加

Water, Earth

受击伤害降低

Grass, Ice, Bug, Cute, Mech

Stats
HP 105
Physical Attack 117
Magic Attack 49
Physical Defense 135
Magic Defense 93
Speed 65
Total 564
Handbook Tasks

Codex Project

Progress: 7 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Flame Charge once
Target: 1
Use Wildfire 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Flame Charge x1
Recipe - Flame Charge x1
Research Points x10
Wildfire x1
Recipe - Wildfire x1
Research Points x10