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Firetail Watt(火尾瓦特)
NO.216

Firetail Watt(火尾瓦特)

Fire Phase I Original Form

Its body fur is dry and rough, easily generating static electricity, even occasionally sparking. Its sharp claws may be flint, and continuously scratching trees might ignite them.

Dex Number
216
Category
Sharp Claw Creature
Height
0.64~0.92 M
Weight
18.5~21.2 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Steam Expansion

Each time an allied creature uses a Fire skill, this creature gains +10 skill power upon entry.

Recommended Skill Sets
Summary

Flame Tail Watt is a Fire-type physical attacker with 70 Physical Attack, 81 Physical Defense, and slow 39 Speed. Its trait 'Steam Expansion' grants +10 power to all skills upon entry for each Fire-type skill used by allies, suitable for late-game cleanup or enhanced burst. Core mechanics revolve around 'Wildfire's' permanent power doubling stacking, and 'Warm-up'/'Warm-up Exercise' burst preparation.

Wildfire Growth Burst Build

Playstyle

Teammate setup or opening with Ignite, choose Warm-up for defense break or Flash Burn for status based on enemy reaction, intersperse with Wildfire stacking, later Wildfire becomes main damage output after multiple power doublings

Why this set works

Built around Wildfire's scaling mechanic. Ignite provides status to trigger Flash Ignition's 4x, Warm-up counters defense break. Wildfire grows stronger with each hit. Dual counter skills cover defense/status scenarios, Ignite's 0 cost doesn't interfere with Wildfire stacking rhythm.

Wildfire

Why pick this skill

Core scaling damage skill. Permanently doubles in power each time another Fire-type skill is used. Damage becomes explosive when combined with Trait stacking, becoming a main finisher in the late game.

Warm-up

Why pick this skill

4x Power when responding to defense. Key armor-breaking method against high Physical Defense targets. Can also serve as setup for regular burst damage.

Ignite

Why pick this skill

0 Energy grants enemy 10 layers of Burn, providing 'Counter State' trigger conditions for Flash Ignition / Sneak Attack, while sustained damage supplements output.

Flash Ignition

Why pick this skill

4x power when Countering. Combined with Ignite's Burn for instant extremely high burst, with only 40 Energy cost for excellent value.

Extreme Boost One-Wave Build

Playstyle

Lead or after teammate switch, Power Boost → Rage double buff max, Flash Burn 4x or Spinning Assault 3-hit based on enemy status, aiming to end in 2-3 turns.

Why this set works

Dual buff stacking (Power Boost + Rage) can raise Physical Attack to extreme levels. Flash Burn as 4x finisher against status, Spinning Assault 3-hit combo uses high stats for multi-hit damage. Suitable for situations requiring quick battle resolution.

Power Boost

Why pick this skill

Stable Physical Attack +100% boost with no side effects, suitable for immediate suppression after opening boost

Rage

Why pick this skill

Dual Attack +120% but Dual Defense -40%, extreme output oriented buff. Combined with high Physical Defense base stats can tank damage and counterattack

Flash Ignition

Why pick this skill

4x power when Countering. Combined with Ignite or teammate status application for devastating burst.

Spinning Assault

Why pick this skill

3-hit physical damage, combined with buffed high physical attack for multi-hit burst, moderate energy cost.

Notes
  • Speed 39 is extremely slow, almost impossible to move first, must rely on teammate setup or buffs to tank damage and counter
  • Trait requires teammates to stack layers with Fire-type skills; limited benefit when fighting alone
  • Wildfire is a core growth skill that permanently doubles in power with each other Fire-type skill used, theoretically with no upper limit.
  • Warm-up deals 4x power against defensive stances, making it a god-tier defense-breaking skill; Flash Burn/Sneak Attack double power against status-afflicted targets, requiring coordination with Ignite or other ailment methods.
Gallery
Firetail Watt(火尾瓦特) True Body
True Body
Firetail Watt(火尾瓦特) Pet Egg
Pet Egg
Skills
Flame Charge
Lv. Lv.1

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Ignite
Lv. Lv.1

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Double Cannon
Lv. Lv.6

Double Cannon

Fire
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Power Boost
Lv. Lv.7

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Spinning Assault
Lv. Lv.11

Spinning Assault

Normal
Energy: 3 Power: 35 Physical Attack

Deals physical damage, 3 Combos.

Rage
Lv. Lv.16

Rage

Fire
Energy: 1 Status

Self gains +120% Dual Attack and -40% Dual Defense.

Wildfire
Lv. Lv.23

Wildfire

Fire
Energy: 3 Power: 15 Physical Attack

Deals physical damage. For every other Fire-type skill used, this skill's Power is permanently doubled.

Warm-up Exercise
Lv. Lv.24

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Firecloud Chariot
Lv. Lv.31

Firecloud Chariot

Fire
Energy: 5 Power: 140 Physical Attack

Deals physical damage to the enemy creature.

Warm-up
Lv. Lv.33

Warm-up

Fire
Energy: 1 Status

On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.

Flash Ignition
Lv. Lv.39

Flash Ignition

Fire
Energy: 1 Power: 40 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 4x.

Sneak Attack
Lv. Lv.46

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Violent Impact
Lv. Normal Lineage

Violent Impact

Normal
Energy: 1 Power: 65 Physical Attack

Deals physical damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Arrow
Lv. Fire Bloodline

Flame Arrow

Fire
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Inch Punch
Lv.

Inch Punch

Martial
Power: 30 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Counter Punch
Lv.

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Sever
Lv.

Sever

Martial
Energy: 2 Power: 70 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Neutralize
Lv.

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Otherworld Hand
Lv.

Otherworld Hand

Dark
Energy: 10 Power: 150 Physical Attack

Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.

Rend
Lv.

Rend

Dark
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This attack drains 100% HP.

Forged Bill
Lv.

Forged Bill

Dark
Energy: 1 Status

If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.

Rockfall
Lv.

Rockfall

Earth
Energy: 1 Power: 55 Physical Attack

Deals physical damage, 1 Combo.

First Strike
Lv.

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Consecutive Claw Strikes
Lv.

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Keen Eyes
Lv.

Keen Eyes

Normal
Energy: 2 Status

Enemy gains Physical Defense and Magic Defense -120%.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Bite
Lv.

Bite

Dark
Energy: 3 Power: 30 Physical Attack

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Matchups

受击伤害增加

Water, Earth

受击伤害降低

Grass, Ice, Bug, Cute, Mech

Stats
HP 63
Physical Attack 70
Magic Attack 29
Physical Defense 81
Magic Defense 56
Speed 39
Total 338
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10