Steam Expansion
Each time an allied creature uses a Fire skill, this creature gains +10 skill power upon entry.
Often seen sharpening its claws, only stopping when they become burning hot. Before battle, it heats its body to increase power, sometimes even setting the fur on its entire head ablaze.
Each time an allied creature uses a Fire skill, this creature gains +10 skill power upon entry.
Late-game field presence, Warm-up start → Wildfire output → Ignition stacking → Wildfire growth cycle, gradually accumulates power, uses counter skills to retaliate against status opponents
Core loop of "Warm-up + Wildfire:" Warm-up doubles Wildfire power, Wildfire gains permanent growth after use; "Ignition" at 0 cost stacks Burn while triggering Wildfire growth condition, "Flash Burn" uses Burn stacks to trigger response burst. Trait stacking further boosts Wildfire power, creating a snowballing strategy that grows stronger in prolonged combat.
Core damage skill. Each time another Fire-type skill is used, Power permanently doubles. Combined with trait stacking and Warm-up skills, can grow to extremely high power.
Doubles next attack power (4x when responding to Defense), core prerequisite for Mountain Fire burst, flexible 0-cost activation
0 Energy Burn Stacking, is both a Fire-type skill that can trigger Wildfire Growth, and creates condition for responding status of subsequent Flash Ignition/Sneak Attack
4x power when Countering. Combined with Ignite's Burn stacks for extremely high burst, serving as supplementary output when Wildfire is not fully grown.
Find timing to warm up and activate, using 4x Fire Cloud Chariot or 3x Sneak Attack for single-target burst. Ignite provides status setup and trait activation.
Extreme Burst Archetype: Warm-up 4x Fire Cloud Chariot is theoretical max damage; Ignite creates reaction conditions for Sneak Attack, with Sneak Attack 3x as transitional burst. When trait is maxed, Fire Cloud Chariot gains +10 power combined with 4x multiplier, suitable for OHKO-required matchups.
Core burst skill. 140 high energy cost combined with trait +10 power yields extremely high returns, can reach terrifying output after 4x Warm-up.
Doubles next attack power (4x when responding to Defense), key prerequisite for Fire Cloud Chariot to deal maximum damage
0 Energy Burn Stacking, creates responding conditions for Flash Ignition/Sneak Attack, also a Fire-type skill that can trigger traits with teammates
3x power when Countering. Combined with Ignite's Burn, it can output equivalent to 255 Energy cost, serving as a burst option when Fire Cloud Chariot is not ready.
Power Boost strengthen → Warm-up start → Spinning Assault/Double Shot multi-segment output, use high hit count to suppress high-defense opponents.
Multi-hit combo build: Warm-up + Spinning Assault form 6-hit high-combo output, Double Cannon as low-cost combo supplement, Power Boost strengthens base P.ATK. Suitable for shield-breaking or high-defense targets, as combo count can bypass some defense mechanics.
3-hit physical damage, combined with Warm-up's +3 hits reaches 6 hits, strong shield-breaking with multi-segment damage.
0 Energy cost to gain +3 Combo Hits, directly increasing Spin Assault's combo segments. Core enabler for multi-hit builds.
2-hit Physical damage; low-cost supplemental damage. Under Warm-up buff, becomes 5 hits with extremely high Energy efficiency.
Physical Attack +100% boost, compensating for Firetail Warrior's 94 base Physical Attack stat, increasing the base of all physical damage skills
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage, 2 Combos.
Self gains +100% Physical Attack.
Deals physical damage, 3 Combos.
Self gains +120% Dual Attack and -40% Dual Defense.
Deals physical damage. For every other Fire-type skill used, this skill's Power is permanently doubled.
Self gains +3 Combo Count.
Deals physical damage to the enemy creature.
On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.
Deals physical damage. Counter state: This skill's Power becomes 4x.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals Physical DMG. Restores 1 Energy to self.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Self gains +40 All Skill Power.
Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.
Deals physical damage. Counter state: This attack drains 100% HP.
If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.
Deals physical damage, 1 Combo.
Deals Physical DMG. Priority +1.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Enemy gains Physical Defense and Magic Defense -120%.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
50% damage reduction. Counter: Next action gains Priority +1.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Water, Earth
Grass, Ice, Bug, Cute, Mech
Progress: 3 items