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Thornspark Ring(荆棘电环)
NO.209

Thornspark Ring(荆棘电环)

Electric Final Form Original Form

Always emits unintelligible "beep beep" sounds, seemingly using them to lure enemies. Its expression looks even more pained, as if the circulation of electricity within its body is a burden in itself.

Dex Number
209
Category
Negative Electric Spirit
Height
0.78~0.98 M
Weight
29.5~34.3 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Overload Protection

Retreats after each action.

Recommended Skill Sets

High-Speed Guerrilla

Playstyle

Hit-and-run guerrilla tactics, automatically retreating after each turn's action, actively controlling tempo through 'Increase Power' while charging teammates, using high-speed priority to suppress then switching out.

Why this set works

Maximize 'Overload Protection' trait: Auto-switch after each action, 'Power Up' actively controls switch timing and charges teammate. Dual physical skills (Cross Lightning + First Strike) with high speed form pressure, Manipulation provides control disruption. Positioned as high-speed guerrilla: hit and run, creating entry opportunities for teammates

Increase Power

Why pick this skill

Core utility skill. Actively triggers trait exit effect, while also restoring 8 Energy to the switched-in teammate, enabling team Energy cycling. The core of guerrilla tactics.

Cross Lightning

Why pick this skill

High-power Physical damage (100 Energy cost), serving as main damage skill, synergizing with Trait hit-and-run.

First Strike

Why pick this skill

Priority +1 Physical damage skill with moderate 55 Energy cost, utilizing 120 high Speed to ensure priority suppression, synergizing with Trait for quick retreat.

Manipulate

Why pick this skill

0 Energy Interference Skill: Enemy's current skill costs +7 Energy for 3 turns. Using with priority greatly limits opponent's rhythm, then triggers trait to leave

Magic Stack Damage Build

Playstyle

Stack Falling Thunder power through repeated entry/exit, weaken opponent's key creatures with Paralysis, and let Falling Thunder grow into a high-threat output skill through frequent switching.

Why this set works

Magic DPS guerrilla setup. Thunderbolt's entry-based power stacking synergizes perfectly with frequent switching. Paralysis provides strong disruption, while Extended Battery enables low-cost charging. The overall strategy involves repeatedly entering and exiting battle to grow Thunderbolt's power while using Paralysis to weaken the opponent's key damage dealers.

Increase Power

Why pick this skill

Core utility skill. Actively triggers trait exit effect, while also restoring 8 Energy to the switched-in teammate. The foundation of any moveset.

Thunderbolt

Why pick this skill

High-power Magic output (100 Energy), permanently +20 Power per entry, suitable for guerrilla tactics with multiple entries, growing stronger with each battle.

Paralysis

Why pick this skill

0 Energy Interference Skill: Enemy priority -1, and when responding to Defense, additionally reduces both ATK by 70%. Effectively weakens opponent's output before leaving

Extended Range Battery

Why pick this skill

0 Energy gain 1 Charge Mark, setting up for subsequent output. Low cost combines with trait for quick action then retreat.

Utility Support Style

Playstyle

Focus on utility skills, frequently entering and exiting to use Sunbath to clear buffs and Ionization Blast to reduce Speed, creating advantages for teammates without bearing primary damage responsibility.

Why this set works

A utility-focused hit-and-run setup: Sunny Day counters stat-boosting opponents; Ion Burst delivers team-wide slowdown support; Thunder Arc acts as burst damage. Overall role leans toward supportive disruption—frequent entry/exit enables low-cost utility skills to set up teammates’ damage windows, rather than focusing on personal DPS.

Increase Power

Why pick this skill

Core utility skill. Actively triggers trait exit effect, while also restoring 8 Energy to the switched-in teammate. The core foundation of all strategies.

Sunbathing

Why pick this skill

0 Energy: Dispels all enemy buffs. Targets skill-enhancement-reliant opponents, clears first to trigger Trait retreat. Extremely functional.

Electric Arc

Why pick this skill

80 energy Physical damage output. +40 power under Eruption condition. Combined with trait, opportunity to deal high burst then exit.

Ionization Blast

Why pick this skill

0 Energy Cost inflicts Speed -40 and 3-hit combo on enemy. Powerful speed reduction interference. Creates speed advantage for teammates before retreating.

Notes
  • Thorn Electric Ring's trait 'Overload Protection' causes it to automatically retreat after each action, determining that it can only be used as a 'hit-and-run' guerrilla-type creature and cannot remain on field for sustained output.
  • High Speed stat of 120, combined with [First Strike] can ensure first-move priority.
  • Skill pool contains both physical and magic output skills, but physical and magic attack base stats are identical (both 81), can choose direction based on team needs.
  • 'Power Up' synergizes perfectly with traits, can restore energy to swapped-in teammates while actively retreating, a core utility skill.
Gallery
Thornspark Ring(荆棘电环) True Body
True Body
Thornspark Ring(荆棘电环) Pet Egg
Pet Egg
Skills
Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Manipulate
Lv. Lv.1

Manipulate

Normal
Energy: 1 Status

Energy cost of skills used by enemy this turn +7, lasts 3 turns.

Electric Current
Lv. Lv.1

Electric Current

Electric
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Conductive Impact
Lv. Lv.5

Conductive Impact

Electric
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Sunbathing
Lv. Lv.9

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Electric Arc
Lv. Lv.13

Electric Arc

Electric
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. Burst: This skill's Power increases by 40.

Ionization Blast
Lv. Lv.22

Ionization Blast

Electric
Energy: 1 Status

The enemy gains Magic Attack -20%, Speed -20, 2-hit combo.

First Strike
Lv. Lv.28

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Extended Range Battery
Lv. Lv.33

Extended Range Battery

Electric
Energy: 2 Status

Self gains 1 stack of Charge Mark.

Lightning Rod
Lv. Lv.35

Lightning Rod

Electric
Energy: 3 Power: 35 Magic Attack

Deals Magic DMG. 2 Combo. Burst: This skill's Power increases by 20.

Increase Power
Lv. Lv.40

Increase Power

Electric
Energy: 4 Status

User switches out; the incoming ally regains 8 Energy.

Cross Lightning
Lv. Lv.45

Cross Lightning

Electric
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Paralysis
Lv. Lv.46

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Thunderbolt
Lv. Lv.47

Thunderbolt

Electric
Energy: 3 Power: 35 Magic Attack

Deals Magic damage. Each time it enters the battle, this skill's power permanently increases by 40.

Block
Lv. Lv.49

Block

Normal
Energy: 2 Power: 75 Magic Attack

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Forced Reboot
Lv. Lv.50

Forced Reboot

Electric
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.

Slap
Lv. Normal Lineage

Slap

Normal
Energy: 1 Power: 65 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Sand Whip
Lv. Earth Lineage

Sand Whip

Earth
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Electric Shock
Lv. Electric Lineage

Electric Shock

Electric
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Eagle Claw
Lv. Wing Lineage

Eagle Claw

Wing
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Illusion
Lv. Nether Bloodline

Illusion

Ghost
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv.

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Deceptive Stab
Lv.

Deceptive Stab

Ghost
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Intimidate
Lv.

Intimidate

Ghost
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Jack-in-the-Box
Lv.

Jack-in-the-Box

Ghost
Energy: 3 Power: 80 Physical Attack

Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.

Soul Snare
Lv.

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Persecution
Lv.

Persecution

Dark
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Plunder
Lv.

Plunder

Dark
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Dark Ambush
Lv.

Dark Ambush

Dark
Energy: 4 Power: 70 Physical Attack

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Deceptive Contract
Lv.

Deceptive Contract

Dark
Energy: 3 Status

Swap buffs and debuffs with the enemy.

Flash Freeze
Lv.

Flash Freeze

Ice
Energy: 4 Status

Enemy gains 2 stacks of Slow Mark.

Freezing Point
Lv.

Freezing Point

Ice
Energy: 2 Status

Enemy gains 5 stacks of Freeze. When countering Defense: Additionally gains 5 stacks.

Demon Energy Burst
Lv.

Demon Energy Burst

Normal
Power: 1 Magic Attack

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Roar
Lv.

Roar

Normal
Energy: 1 Status

The enemy gains Physical Attack -60% and Speed -60.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Cascade
Lv.

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Matchups

受击伤害增加

Earth

受击伤害降低

Electric, Wing, Mech

Stats
HP 106
Physical Attack 81
Magic Attack 81
Physical Defense 85
Magic Defense 84
Speed 120
Total 557
Handbook Tasks

Codex Project

Progress: 8 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Manipulate once
Target: 1
Use Increase Power 2 times
Target: 2
Use Paralysis once
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Manipulate x1
Recipe - Manipulate x1
Research Points x10
Increase Power x1
Recipe - Power Up x1
Research Points x10
Paralysis x1
Recipe - Paralysis x1
Research Points x10