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Spikespark Ring(刺电环)
NO.208

Spikespark Ring(刺电环)

Electric Phase II Original Form

Often gathers in small groups to charge each other. Emotions also spread through electricity among companions, making them prone to becoming unhappier when clustered together. When approaching, one can hear intermittent electrical static, occasionally accompanied by 'woo-woo' sounds.

Dex Number
208
Category
Negative Electric Spirit
Height
0.58~0.73 M
Weight
10.16~16.74 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Overload Protection

Retreats after each action.

Recommended Skill Sets

Guerrilla Disruption Support Build

Playstyle

Each turn use 0-cost disruption skills (Manipulate/Ion Blast) or Overdrive to actively retreat. Utilize high Speed and trait for safe switching, restoring energy for teammates while suppressing the enemy.

Why this set works

A pure disruption support build centered on the trait 'Overload Protection', using 0-energy skills for control and interference before actively withdrawing to create advantages for teammates, completely independent of on-field damage output.

Manipulate

Why pick this skill

Core disruption skill. 0 energy cost to increase enemy's current skill energy cost by 7 for 3 turns, greatly suppressing enemy high-energy cost skill usage. Combined with trait's post-action retreat, safely swaps in teammates.

Ionization Blast

Why pick this skill

0 Energy Cost, inflicts Speed -40 and 3-hit combo on enemy, powerful speed disruption, creates speed advantage for teammates, also suits hit-and-run tactics

Increase Power

Why pick this skill

0 Energy Cost active retreat skill. Perfectly synergizes with trait 'Overload Protection'. Guaranteed retreat after action, while restoring 8 Energy to the switching-in sprite, forming an energy cycle.

Cross Lightning

Why pick this skill

High-power Physical damage (100 Energy cost), used when cleanup is needed or against countered types (Water, Wing), providing certain burst capability.

Fast-attack burst build

Playstyle

Lead or switch-in priority on First Strike for speed and damage, Arc Burst for burst when opportunity arises, Ionization Blast for slow or Overdrive to switch when needed.

Why this set works

A physical damage style balancing speed and burst. Uses "First Strike" to seize speed priority, "Arc Burst" for explosive damage, combined with speed reduction and active retreat to maintain survival. Ideal for rapid strikes against Water and Wing-type targets.

First Strike

Why pick this skill

Priority +1 Physical damage skill (55 Energy cost), leveraging 96 base Speed to outspeed opponents and deal damage before the Trait forces retreat, suitable for quick HP pressure.

Electric Arc

Why pick this skill

High-power Physical skill (80 Energy cost). Power +40 under Burst condition. Combined with Electric-type matchups (Water, Wing), it delivers massive burst damage as the core damage source.

Ionization Blast

Why pick this skill

0 Energy Cost, inflicts Speed -40 and 3-hit combo on enemy, using first ensures follow-up first moves, or using second restricts enemy high-speed creatures, also serves as damage setup

Increase Power

Why pick this skill

0 Energy Cost active retreat, restores 8 Energy to teammates. Use after burst damage or when HP is unhealthy, maintaining tactical flexibility.

Response Counter

Playstyle

Switch in when anticipating enemy status skills, use 'Block' or 'Forced Restart' to counter; use 'Paralysis' against defensive skills; use 'Overdrive' to disengage and maintain energy cycle when not countering.

Why this set works

Specialized 'Counter' mechanism tactical counter build, uses 'Block' and 'Forced Restart' to interrupt status skills and force switch, 'Paralysis' provides additional control, suitable for prediction-oriented players targeting specific compositions

Block

Why pick this skill

A status-countering skill that deals magic damage and interrupts the countered skill. 80 Energy cost. Extremely high tactical value for countering and interrupting enemy Elves that rely on status skills.

Forced Reboot

Why pick this skill

A status-countering skill that deals magic damage and forces the enemy to return to bench at turn end. 90 Energy cost. A powerful control skill that can forcibly interrupt enemy tempo and swap in their teammate.

Paralysis

Why pick this skill

0 Energy Cost, enemy priority -1, additionally reduces enemy Dual Attack by 70% when responding to defense. Combines speed suppression and output weakening, synergizing with response-based playstyles.

Increase Power

Why pick this skill

0 Energy Cost active retreat, restores energy to teammates. Use after response skills or when predicting enemy non-status skills, maintaining tactical initiative.

Notes
  • Thorn Electric Ring's trait 'Anti-Overload Protection' causes it to automatically retreat after each action, determining it is more suitable as disruption-type, support-type, or burst-type guerrilla rather than field output.
  • High Speed stat of 96, combined with [First Strike] can contest speed priority.
  • There are many 'Counter' mechanic skills in the skill pool (Paralysis, Block, Forced Restart), suitable for targeting specific opponents
  • 'Power Up' paired with traits, can actively retreat after acting and restore energy to teammates, forming a tactical loop.
Gallery
Spikespark Ring(刺电环) True Body
True Body
Spikespark Ring(刺电环) Pet Egg
Pet Egg
Skills
Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Manipulate
Lv. Lv.1

Manipulate

Normal
Energy: 1 Status

Energy cost of skills used by enemy this turn +7, lasts 3 turns.

Electric Current
Lv. Lv.1

Electric Current

Electric
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Conductive Impact
Lv. Lv.5

Conductive Impact

Electric
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Sunbathing
Lv. Lv.9

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Electric Arc
Lv. Lv.13

Electric Arc

Electric
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. Burst: This skill's Power increases by 40.

Ionization Blast
Lv. Lv.22

Ionization Blast

Electric
Energy: 1 Status

The enemy gains Magic Attack -20%, Speed -20, 2-hit combo.

First Strike
Lv. Lv.28

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Extended Range Battery
Lv. Lv.33

Extended Range Battery

Electric
Energy: 2 Status

Self gains 1 stack of Charge Mark.

Lightning Rod
Lv. Lv.35

Lightning Rod

Electric
Energy: 3 Power: 35 Magic Attack

Deals Magic DMG. 2 Combo. Burst: This skill's Power increases by 20.

Increase Power
Lv. Lv.40

Increase Power

Electric
Energy: 4 Status

User switches out; the incoming ally regains 8 Energy.

Cross Lightning
Lv. Lv.45

Cross Lightning

Electric
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Paralysis
Lv. Lv.46

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Thunderbolt
Lv. Lv.47

Thunderbolt

Electric
Energy: 3 Power: 35 Magic Attack

Deals Magic damage. Each time it enters the battle, this skill's power permanently increases by 40.

Block
Lv. Lv.49

Block

Normal
Energy: 2 Power: 75 Magic Attack

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Forced Reboot
Lv. Lv.50

Forced Reboot

Electric
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.

Slap
Lv. Normal Lineage

Slap

Normal
Energy: 1 Power: 65 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Sand Whip
Lv. Earth Lineage

Sand Whip

Earth
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Electric Shock
Lv. Electric Lineage

Electric Shock

Electric
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Eagle Claw
Lv. Wing Lineage

Eagle Claw

Wing
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Illusion
Lv. Nether Bloodline

Illusion

Ghost
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv.

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Deceptive Stab
Lv.

Deceptive Stab

Ghost
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Intimidate
Lv.

Intimidate

Ghost
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Jack-in-the-Box
Lv.

Jack-in-the-Box

Ghost
Energy: 3 Power: 80 Physical Attack

Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.

Soul Snare
Lv.

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Persecution
Lv.

Persecution

Dark
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Plunder
Lv.

Plunder

Dark
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Dark Ambush
Lv.

Dark Ambush

Dark
Energy: 4 Power: 70 Physical Attack

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Deceptive Contract
Lv.

Deceptive Contract

Dark
Energy: 3 Status

Swap buffs and debuffs with the enemy.

Flash Freeze
Lv.

Flash Freeze

Ice
Energy: 4 Status

Enemy gains 2 stacks of Slow Mark.

Freezing Point
Lv.

Freezing Point

Ice
Energy: 2 Status

Enemy gains 5 stacks of Freeze. When countering Defense: Additionally gains 5 stacks.

Demon Energy Burst
Lv.

Demon Energy Burst

Normal
Power: 1 Magic Attack

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Roar
Lv.

Roar

Normal
Energy: 1 Status

The enemy gains Physical Attack -60% and Speed -60.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Cascade
Lv.

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Matchups

受击伤害增加

Earth

受击伤害降低

Electric, Wing, Mech

Stats
HP 85
Physical Attack 65
Magic Attack 65
Physical Defense 68
Magic Defense 67
Speed 96
Total 446
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10