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Thunder Ring(闪电环)
NO.207

Thunder Ring(闪电环)

Electric Phase I Original Form

It always looks unhappy, attacking opponents with full force regardless of how dangerous the environment is—but it immediately falls into deep sleep as soon as it runs out of power.

Dex Number
207
Category
Negative Electric Spirit
Height
0.37~0.46 M
Weight
2.4~3.1 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Overload Protection

Retreats after each action.

Recommended Skill Sets

Disruption Guerrilla

Playstyle

High-Speed Disruption, auto-disengage after action, suppress enemy through speed reduction, energy cost increase, attack reduction, while using Charged Mark to assist teammates

Why this set works

Utilize Lightning Ring's 'retreat after action' property for interference guerrilla tactics. Paralysis reduces speed + attack to suppress enemy core, Manipulation increases energy costs to disrupt rhythm, Cross Lightning for damage before retreat, Extended Battery to set up for teammates. Overall balanced energy costs, 0-cost skills ensure stability, 100-cost ultimate bursts at critical moments.

Paralysis

Why pick this skill

Core disruption skill. Reduces enemy priority by 1, directly weakening their turn order. When responding to Defense, also greatly reduces enemy P.ATK and M.ATK. Combined with the trait that allows retreating after acting, this enables safe disruption deployment.

Cross Lightning

Why pick this skill

High energy cost Physical output skill, 100 energy combined with trait retreat after action, can deal high damage before leaving, suitable for finishing or pressure.

Extended Range Battery

Why pick this skill

0 Energy Cost support skill: Gains Charge Mark to provide buffs for subsequent entering creatures; zero Energy Cost ensures stable usage.

Manipulate

Why pick this skill

0 Energy disruption skill. Enemy this turn skill Energy cost +7 can effectively disrupt opponent tempo, combined with Trait for Energy suppression.

Interrupt Stacking Damage Style

Playstyle

Use counter mechanics to interrupt enemy rhythm, frequent re-entry to stack Thunderbolt power, becoming highly threatening once Thunderbolt is fully developed.

Why this set works

Interrupt control build around Counter mechanic. Block interrupts key skills, Thunderbolt stacks power through frequent re-entries, Sunbathing targets buff teams, First Strike supplements damage and priority. Trait ensures safe retreat after each action, suitable for multiple entries to stack Thunderbolt power for late-game burst.

Block

Why pick this skill

Core response skill. Interrupts enemy skill when in Response state. Combined with trait can safely deploy control effects, interrupting key skills to turn the tide of battle.

Thunderbolt

Why pick this skill

High-power Magic output, permanently +20 Power per entry, suitable for stacking damage with multiple entries. Combined with trait for frequent re-entry can max out Power

Sunbathing

Why pick this skill

0 Energy Cost skill. Dispels enemy buffs, targeting creatures that rely on buffs. Safe to use when combined with trait.

First Strike

Why pick this skill

55 Energy physical damage + priority +1. Uses speed advantage to attack first. Low energy cost ensures usage flexibility.

Guerrilla Support Build

Playstyle

Never stays on field, automatically retreats after each action. Disrupts enemy through forced restart, speed reduction, etc., while providing continuous energy recovery for teammates.

Why this set works

Extreme Guerrilla Support Flow. Forced Restart forces enemy return to field disrupting rhythm, Ionization Blast reduces speed for suppression, Lightning Guide is low-cost output, and Power Up restores energy for teammates on each exit. The entire build barely relies on field presence, fully leveraging the 'act then retreat' trait advantage, becoming the team's energy engine.

Forced Reboot

Why pick this skill

Core response skill. Forces enemy to return at turn end when in Response state, can interrupt enemy field presence tempo. Combined with trait forms forced switch.

Ionization Blast

Why pick this skill

0 Energy disruption skill. Enemy Speed -40 and 3-hit combo. Greatly reduces enemy action priority, combo Trait may trigger multiple checks.

Lightning Rod

Why pick this skill

35 Energy low-cost Magic output, 2-hit + Burst damage bonus. Low cost suits frequent use, combined with Trait for guerrilla output.

Increase Power

Why pick this skill

0 Energy Cost support skill: Restores 8 Energy to entering creature upon exit. Combined with Trait triggering after each action, forms Energy cycle to assist teammates.

Notes
  • Lightning Ring's trait 'Overload Protection' causes it to automatically retreat after each action, making it more suitable as a guerrilla/disruptor-type Sprite rather than sustained damage output
  • Base stats show relatively high Speed 72, which combined with priority moves can secure first strike advantage. However, both offenses and durability are low, making it unsuitable for prolonged field presence.
  • There are numerous 'Counter' type skills in the skill pool (Paralysis, Block, Forced Restart), which can create one-for-one disruption effects when combined with the trait
  • Electric type is super effective against Water and Wing, and is weak to Ground type; pay attention to type matchups.
Gallery
Thunder Ring(闪电环) True Body
True Body
Thunder Ring(闪电环) Pet Egg
Pet Egg
Skills
Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Manipulate
Lv. Lv.1

Manipulate

Normal
Energy: 1 Status

Energy cost of skills used by enemy this turn +7, lasts 3 turns.

Electric Current
Lv. Lv.1

Electric Current

Electric
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Conductive Impact
Lv. Lv.5

Conductive Impact

Electric
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Sunbathing
Lv. Lv.9

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Electric Arc
Lv. Lv.13

Electric Arc

Electric
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. Burst: This skill's Power increases by 40.

Ionization Blast
Lv. Lv.22

Ionization Blast

Electric
Energy: 1 Status

The enemy gains Magic Attack -20%, Speed -20, 2-hit combo.

First Strike
Lv. Lv.28

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Extended Range Battery
Lv. Lv.33

Extended Range Battery

Electric
Energy: 2 Status

Self gains 1 stack of Charge Mark.

Lightning Rod
Lv. Lv.35

Lightning Rod

Electric
Energy: 3 Power: 35 Magic Attack

Deals Magic DMG. 2 Combo. Burst: This skill's Power increases by 20.

Increase Power
Lv. Lv.40

Increase Power

Electric
Energy: 4 Status

User switches out; the incoming ally regains 8 Energy.

Cross Lightning
Lv. Lv.45

Cross Lightning

Electric
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Paralysis
Lv. Lv.46

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Thunderbolt
Lv. Lv.47

Thunderbolt

Electric
Energy: 3 Power: 35 Magic Attack

Deals Magic damage. Each time it enters the battle, this skill's power permanently increases by 40.

Block
Lv. Lv.49

Block

Normal
Energy: 2 Power: 75 Magic Attack

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Forced Reboot
Lv. Lv.50

Forced Reboot

Electric
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.

Slap
Lv. Normal Lineage

Slap

Normal
Energy: 1 Power: 65 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Sand Whip
Lv. Earth Lineage

Sand Whip

Earth
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Electric Shock
Lv. Electric Lineage

Electric Shock

Electric
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Eagle Claw
Lv. Wing Lineage

Eagle Claw

Wing
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Illusion
Lv. Nether Bloodline

Illusion

Ghost
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv.

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Deceptive Stab
Lv.

Deceptive Stab

Ghost
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Intimidate
Lv.

Intimidate

Ghost
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Jack-in-the-Box
Lv.

Jack-in-the-Box

Ghost
Energy: 3 Power: 80 Physical Attack

Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.

Soul Snare
Lv.

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Persecution
Lv.

Persecution

Dark
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Plunder
Lv.

Plunder

Dark
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Dark Ambush
Lv.

Dark Ambush

Dark
Energy: 4 Power: 70 Physical Attack

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Deceptive Contract
Lv.

Deceptive Contract

Dark
Energy: 3 Status

Swap buffs and debuffs with the enemy.

Flash Freeze
Lv.

Flash Freeze

Ice
Energy: 4 Status

Enemy gains 2 stacks of Slow Mark.

Freezing Point
Lv.

Freezing Point

Ice
Energy: 2 Status

Enemy gains 5 stacks of Freeze. When countering Defense: Additionally gains 5 stacks.

Demon Energy Burst
Lv.

Demon Energy Burst

Normal
Power: 1 Magic Attack

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Roar
Lv.

Roar

Normal
Energy: 1 Status

The enemy gains Physical Attack -60% and Speed -60.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Cascade
Lv.

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Matchups

受击伤害增加

Earth

受击伤害降低

Electric, Wing, Mech

Stats
HP 64
Physical Attack 49
Magic Attack 49
Physical Defense 51
Magic Defense 50
Speed 72
Total 335
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10