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Kula(酷拉)
NO.206

Kula(酷拉)

Electric Final Form Original Form

Capable of high-speed movement using electrical energy, occasionally colliding with its own kind by accident. When communicating, it emits "crackle-crackle" sounds.

Dex Number
206
Category
Silent Elf
Height
0.99~1.24 M
Weight
19.5~23.5 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Crackle!

On first action after entry, selected skill usage count +1.

Recommended Skill Sets

High-Speed Magic Attack Burst

Playstyle

Lead with ability granting extra uses to Superconducting Acceleration or Superconducting. Open with Superconducting Acceleration for speed steal and damage; Magic Boost if needed or direct Superconducting damage. Paralysis for countering defensive skills or suppressing enemy speed.

Why this set works

Maximize 125 base Speed: Superconduct Acceleration establishes speed advantage, Magic Boost enhances output, Superconduct as main magic damage, Paralysis provides speed control and dual attack reduction on reaction defense. 'Crackle!' trait grants +1 use to Superconduct or Superconduct Acceleration first use, enhancing sustained combat

Superconductivity

Why pick this skill

Core Magic Attack output skill. 95 energy cost is high, but Eruption reduces cost by 1. Combined with trait 'Crackle!', first use gains +1 count, alleviating energy pressure.

Superconductive Acceleration

Why pick this skill

High-Speed core skill, 125 base Speed with +30 Speed boost ensures first strike. Dual value of Magic Attack damage + Speed gain, moderate 70 energy cost

Magic Amplification

Why pick this skill

0 Energy Cost buff skill. +70% Magic Attack greatly boosts subsequent output. Combined with high-speed priority to burst after buffing.

Paralysis

Why pick this skill

0 Energy disruption skill. Priority -1 suppresses opponent Speed line. When Defending, additionally reduces enemy both ATK by 70%, combining Speed control and weakening.

Guerrilla Attrition Build

Playstyle

Frequently enter and exit battlefield, utilize 'Flash Strike Return' disengage + trait return count boost, play attrition war. Not suitable for staying on field, gain skill count advantage through multiple entries triggering trait

Why this set works

Utilize Blitz Return's 'retreat' property for frequent re-entry. Each re-entry triggers the trait 'Crackle!' granting +1 use to the next turn's first skill. Forms a 'Blitz Return → Re-entry → Trait trigger → Superconduct/Magic Boost +1 use → Blitz Return again' loop rhythm. Extended Battery serves as a 0-cost filler action.

Blitz Return

Why pick this skill

Low-cost (45) physical damage skill. 2-hit combo + retreat effect. Can be used for safe return after chip damage, or combined with trait's first use count +1 to achieve 4-hit combo.

Superconductivity

Why pick this skill

Core Magic Attack output. Eruption reduces energy cost. Serves as main output method after re-entry.

Magic Amplification

Why pick this skill

0 Energy Cost Magic Attack buff, quickly establishes damage output after re-entry

Extended Range Battery

Why pick this skill

0 Energy cost to gain Charged Mark; though lacking consumption methods, serves as a 0-cost action for tactical tempo or reserved for future mechanics.

Dual-Attack Disruption Build

Playstyle

Choose output method based on opponent's attribute. Against non-resistant attributes, use Flying Kick or Block. Against troublesome opponents, use Forced Restart to force re-entry, with Paralysis for speed control. Use trait to give Flying Kick or Forced Restart +1 first use count, enhancing key turn pressure.

Why this set works

Dual-Attack hybrid set. Flying Kick provides physical burst (+1 use with trait), Block and Forced Restart offer powerful disruption in Counter state (interrupt + switch), Paralysis controls speed and reduces opponent output. Flexibly switch between physical/magic based on opponent attribute; against Ground types, use Flying Kick directly or Forced Restart to force out.

Flying Kick

Why pick this skill

High-cost (110) pure Physical damage skill with high power. Combined with trait's first use count +1, can deal 2 high-damage hits. Compensates for Electric-type's Ground-type weakness matchup.

Block

Why pick this skill

Magic Attack backup option: can interrupt skills under Counter state, combining offense with disruption

Forced Reboot

Why pick this skill

Forces enemy return when Countering. Combined with high Speed for proactive tempo control, targeting field-dependent Elves.

Paralysis

Why pick this skill

0 Energy Cost speed control + both Attack reduction when used against Defense, creating environment for Physical/Magic Attack output.

Notes
  • Kula possesses a top-tier 125 Speed base stat. Combined with trait 'Crackle!', can achieve +1 skill count on first action. Suitable as a high-speed disruptor or burst output dealer.
  • Both attacks are 100, but magic attack skills in pool synergize better (Superconducting Acceleration, Superconduction, Thunderstorm, Block, Force Restart), physical attack skills are mostly pure damage
  • The 'Charged Mark' mechanic is only mentioned in Extended Battery among provider skills, lacking subsequent consumption methods, thus of limited value.
  • The 'Eruption' keyword appears in Superconduction, Electric Arc, and Thunderstorm, but there is no direct synergy between skills to trigger Eruption, requiring external factors.
  • Overload Circuit provides Return + next turn count +1. Combined with trait 'Crackle!'s first action count +1 forms double count gain potential.
Gallery
Kula(酷拉) True Body
True Body
Kula(酷拉) Shiny Form
Shiny Form
Kula(酷拉) Pet Egg
Pet Egg
Skills
Ball Lightning
Lv. Lv.1

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Magic Amplification
Lv. Lv.3

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Superconductive Acceleration
Lv. Lv.10

Superconductive Acceleration

Electric
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. User gains Speed +30.

Overload Circuit
Lv. Lv.12

Overload Circuit

Electric
Energy: 1 Status

Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.

Superconductivity
Lv. Lv.22

Superconductivity

Electric
Energy: 3 Power: 95 Magic Attack

Deals Magic damage. Burst: This skill's Energy cost -1.

Extended Range Battery
Lv. Lv.27

Extended Range Battery

Electric
Energy: 2 Status

Self gains 1 stack of Charge Mark.

Electric Arc
Lv. Lv.28

Electric Arc

Electric
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. Burst: This skill's Power increases by 40.

Paralysis
Lv. Lv.33

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Flying Kick
Lv. Lv.35

Flying Kick

Normal
Energy: 3 Power: 110 Physical Attack

Deals physical damage to the enemy creature.

Blitz Return
Lv. Lv.37

Blitz Return

Electric
Energy: 5 Power: 45 Physical Attack

Deals physical damage, 2 Combos. Self retreats.

Thunderstorm
Lv. Lv.41

Thunderstorm

Electric
Energy: 1 Power: 55 Magic Attack

Deals Magic damage. Burst: This skill gains all Bursts that have taken effect. For each Burst gained, this skill's Energy cost +1 and power +10.

Block
Lv. Lv.44

Block

Normal
Energy: 2 Power: 75 Magic Attack

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Forced Reboot
Lv. Lv.47

Forced Reboot

Electric
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.

Slap
Lv. Normal Lineage

Slap

Normal
Energy: 1 Power: 65 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Sand Whip
Lv. Earth Lineage

Sand Whip

Earth
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Electric Shock
Lv. Electric Lineage

Electric Shock

Electric
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Eagle Claw
Lv. Wing Lineage

Eagle Claw

Wing
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Blow Kiss
Lv. Cute Lineage

Blow Kiss

Cute
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Illusion
Lv. Nether Bloodline

Illusion

Ghost
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Air Wave
Lv.

Air Wave

Martial
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Shadow Strike
Lv.

Shadow Strike

Martial
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Opening
Lv.

Opening

Martial
Energy: 1 Status

Enemy gains Dual Defense -70%. When countering Defense: Self additionally gains Physical Attack +70%.

Collapse Fist
Lv.

Collapse Fist

Martial
Energy: 2 Power: 65 Physical Attack

Deals physical damage. Counter state: Self gains Physical Attack +100%.

Gather Qi
Lv.

Gather Qi

Martial
Energy: 4 Status

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

Super Candy
Lv.

Super Candy

Cute
Energy: 3 Power: 100 Physical Attack

Deals Physical DMG. Gains Cute: This skill's Power increases by 60.

Smash and Crash
Lv.

Smash and Crash

Cute
Energy: 3 Power: 80 Magic Attack

Deals Magic damage. When self has debuffs, this skill's Power +60.

Ionization Blast
Lv.

Ionization Blast

Electric
Energy: 1 Status

The enemy gains Magic Attack -20%, Speed -20, 2-hit combo.

Bug Net
Lv.

Bug Net

Bug
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Bug Chirp
Lv.

Bug Chirp

Bug
Energy: 2 Power: 15 Magic Attack

Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.

Pursuit of Victory
Lv.

Pursuit of Victory

Normal
Energy: 2 Power: 40 Physical Attack

Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.

Pursuit
Lv.

Pursuit

Normal
Energy: 3 Power: 75 Magic Attack

Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Triple Break
Lv.

Triple Break

Normal
Energy: 1 Status

Self gains +30% Physical Attack, 3 Combo Strikes.

Power Boost
Lv.

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Sweetheart Endurance
Lv.

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Electrify
Lv.

Electrify

Electric
Energy: 3 Power: 75 Physical Attack

Deals Physical Damage. The enemy gains 1 stack of Lightning Attraction.

Adorable
Lv.

Adorable

Cute
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Matchups

受击伤害增加

Earth

受击伤害降低

Electric, Wing, Mech

Stats
HP 83
Physical Attack 100
Magic Attack 100
Physical Defense 78
Magic Defense 97
Speed 125
Total 583
Handbook Tasks

Codex Project

Progress: 10 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Catch 1 Shiny Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Superconductive Acceleration once
Target: 1
Use Overload Circuit 2 times
Target: 2
Use Flying Kick 2 times
Target: 2
Use Evolution Power to evolve a creature into a Leader
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Soul Ring Seal x1
Research Points x50
Light-Splitting Crystal x300
Research Points x50
Superconductive Acceleration x1
Recipe - Superconductive Acceleration x1
Research Points x10
Overload Circuit x1
Recipe - Overload Circuit x1
Research Points x10
Flying Kick x1
Recipe - Flying Kick x1
Research Points x10
Wishing Star x1
Research Points x30