Crackle Crackle!
On the first action after entering the field, the selected skill's usage count +1, and recover 2 energy after each action that turn.
It dwells year-round within thunderstorm clouds and prefers to move at high altitudes. It no longer needs to collide with its companions to generate electricity; the charge stored within its body is enough to spontaneously form storms. When its colony is threatened, it arrives silently, bringing down divine thunder from the sky.
On the first action after entering the field, the selected skill's usage count +1, and recover 2 energy after each action that turn.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Self gains +70% Magic Attack.
Deals Magic damage. User gains Speed +30.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
Deals Magic damage. Burst: This skill's Energy cost -1.
Self gains 1 stack of Charge Mark.
Deals Physical DMG. Burst: This skill's Power increases by 40.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. Self retreats.
Deals Magic damage. Burst: This skill gains all Bursts that have taken effect. For each Burst gained, this skill's Energy cost +1 and power +10.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains Dual Defense -70%. When countering Defense: Self additionally gains Physical Attack +70%.
Deals physical damage. Counter state: Self gains Physical Attack +100%.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Deals Magic damage. When self has debuffs, this skill's Power +60.
The enemy gains Magic Attack -20%, Speed -20, 2-hit combo.
Deals Magic damage. Self recovers 1 Energy.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Each turn, randomly transforms into a skill from another creature on your team.
Self gains +30% Physical Attack, 3 Combo Strikes.
Self gains +100% Physical Attack.
Self gains +3 Combo Count.
Self and the enemy gain Adorify: Restores 40% HP.
Deals Physical Damage. The enemy gains 1 stack of Lightning Attraction.
Deals magic damage to the enemy creature.
Earth
Electric, Wing, Mech
Progress: 10 items