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Lat(拉特)
NO.205

Lat(拉特)

Electric Phase I Original Form

Companions often fight, clashing with heads or fists, each collision sparking with electric light. Most Rats are taciturn but have a strong sense of justice, and they will step in to help Rocos and Spirits in trouble.

Dex Number
205
Category
Silent Elf
Height
0.49~0.61 M
Weight
7.7~8.6 KG
Updated
2026-06-07
Distribution
Unknown
Trait

Crackle!

On first action after entry, selected skill usage count +1.

Recommended Skill Sets

Magic Attack Burst Burst Build

Playstyle

Lead or mid-switch in, prioritize Magic Boost buffing, Range Battery for mark stacking, Superconducting Acceleration for speed and Burst setup, finishing with Thunderstorm. High speed and ability secure turn priority.

Why this set works

Built around Thunderstorm's burst stacking mechanic. Acquire Marks through Extended Battery to trigger burst, Superconducting Acceleration provides Speed and additional burst, Magic Boost maximizes Magic Attack output. Trait gives Thunderstorm +1 initial use count to ensure burst stability.

Thunderstorm

Why pick this skill

Core burst skill, combined with trait for +1 initial use count, and burst effect can stack all previous bursts, extremely high late-game damage

Superconductive Acceleration

Why pick this skill

Low-cost magic damage skill that grants +30 Speed buff, compensating for speed tier to ensure first strike, while setting up [Thunderstorm] for [Burst].

Extended Range Battery

Why pick this skill

0 Energy gain Charge Mark. Mark can trigger Burst effects, providing resources for Thunderstorm and Superconduct's Burst mechanics.

Magic Amplification

Why pick this skill

0 Energy Cost buff skill. +70% Magic Attack greatly boosts output capability of Thunderstorm and Superconduct Acceleration. Core of buff-focused builds.

High-Speed Guerrilla Drain

Playstyle

Enter with speed advantage, use Paralysis for speed control or Arc for output, Flash Strike deals damage then retreats, repeatedly enter to consume. Avoid hard fighting against ground-type counters, use retreat mechanic for trades

Why this set works

Leverage Ratt's base Speed of 100 for a hit-and-run attrition playstyle; Flash Strike + U-Turn forms the core all-in-one offensive/defensive skill; disengage immediately after use to avoid being OHKOed by Ground-types; Thunder Arc and Paralyze provide both damage and control, while Extended Battery supports the burst-oriented system.

Blitz Return

Why pick this skill

2-hit Physical damage + Retreat. Only 45 Energy cost and benefits from trait use count +1. Hit and run to ensure survival—core to guerrilla tactics.

Extended Range Battery

Why pick this skill

0 Energy gain Charge Mark. Provides resource support for Arc and other Burst skills. Zero cost prevents hand clog.

Electric Arc

Why pick this skill

Physical damage skill: +40 power when surging; combines with Extended Range Battery's mark for high physical damage, moderate energy cost

Paralysis

Why pick this skill

0 Energy: Weakens enemy—priority -1 combined with its 100 Speed can contest first move priority. When responding to defense, dual attack -70% significantly reduces enemy output.

Counters disruption control builds

Playstyle

Anticipate enemy status skills to use 'Block' to interrupt rhythm, or 'Forced Restart' to switch out enemy's fully buffed creature, counter enemy core tactics through counter mechanics, 'Flash Strike Return' for finishing or safe exit, suitable for targeting specific compositions

Why this set works

Dual Counter skill combo. Targets enemy creatures that rely on status effects or need to stay on field. Blocks and interrupts key skills, Force Restart to swap out enemy core, Flash Strike and Return provide flexible damage and retreat, Extended Battery costs 0 energy to avoid hand clog.

Block

Why pick this skill

Interrupts enemy skill when Countering. 80 Energy cost is moderate, highly effective against status-dependent enemy Elves.

Forced Reboot

Why pick this skill

Forces enemy return when Countering. 90 Energy cost, combined with Trait +1 first use count for continuous pressure, controlling enemy tempo.

Extended Range Battery

Why pick this skill

0 Energy gain Charge Mark. Zero cost doesn't disrupt response skill rhythm while providing Burst resources.

Blitz Return

Why pick this skill

2-hit Physical damage + Retreat. Low 45 Energy cost allows follow-up damage after Counter skills or safe disengagement.

Notes
  • Lat is an Electric-type high-speed creature with 100 base Speed as its highlight; both offenses are 80, allowing either physical or magic attack routes
  • Trait 'Crack!' grants +1 skill count on first action after entry, suitable for high-cost or key skills
  • Skill pool includes physical attack, magic attack, boosting, marks, comeback, interrupt and other functions, but lacks recovery methods
  • 'Overload Circuit' combined with traits can achieve two consecutive +1 skill count effects.
  • 'Thunderstorm' is a late-game core burst skill, but requires prior Eruption setup.
  • 'Flash Strike Return' provides disengage capability, suitable for guerrilla tactics.
Gallery
Lat(拉特) True Body
True Body
Lat(拉特) Shiny Form
Shiny Form
Lat(拉特) Pet Egg
Pet Egg
Skills
Ball Lightning
Lv. Lv.1

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Magic Amplification
Lv. Lv.3

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Superconductive Acceleration
Lv. Lv.10

Superconductive Acceleration

Electric
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. User gains Speed +30.

Overload Circuit
Lv. Lv.12

Overload Circuit

Electric
Energy: 1 Status

Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.

Superconductivity
Lv. Lv.22

Superconductivity

Electric
Energy: 3 Power: 95 Magic Attack

Deals Magic damage. Burst: This skill's Energy cost -1.

Extended Range Battery
Lv. Lv.27

Extended Range Battery

Electric
Energy: 2 Status

Self gains 1 stack of Charge Mark.

Electric Arc
Lv. Lv.28

Electric Arc

Electric
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. Burst: This skill's Power increases by 40.

Paralysis
Lv. Lv.33

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Flying Kick
Lv. Lv.35

Flying Kick

Normal
Energy: 3 Power: 110 Physical Attack

Deals physical damage to the enemy creature.

Blitz Return
Lv. Lv.37

Blitz Return

Electric
Energy: 5 Power: 45 Physical Attack

Deals physical damage, 2 Combos. Self retreats.

Thunderstorm
Lv. Lv.41

Thunderstorm

Electric
Energy: 1 Power: 55 Magic Attack

Deals Magic damage. Burst: This skill gains all Bursts that have taken effect. For each Burst gained, this skill's Energy cost +1 and power +10.

Block
Lv. Lv.44

Block

Normal
Energy: 2 Power: 75 Magic Attack

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Forced Reboot
Lv. Lv.47

Forced Reboot

Electric
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.

Slap
Lv. Normal Lineage

Slap

Normal
Energy: 1 Power: 65 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Sand Whip
Lv. Earth Lineage

Sand Whip

Earth
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Electric Shock
Lv. Electric Lineage

Electric Shock

Electric
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Eagle Claw
Lv. Wing Lineage

Eagle Claw

Wing
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Blow Kiss
Lv. Cute Lineage

Blow Kiss

Cute
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Illusion
Lv. Nether Bloodline

Illusion

Ghost
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Air Wave
Lv.

Air Wave

Martial
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Shadow Strike
Lv.

Shadow Strike

Martial
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Opening
Lv.

Opening

Martial
Energy: 1 Status

Enemy gains Dual Defense -70%. When countering Defense: Self additionally gains Physical Attack +70%.

Collapse Fist
Lv.

Collapse Fist

Martial
Energy: 2 Power: 65 Physical Attack

Deals physical damage. Counter state: Self gains Physical Attack +100%.

Gather Qi
Lv.

Gather Qi

Martial
Energy: 4 Status

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

Super Candy
Lv.

Super Candy

Cute
Energy: 3 Power: 100 Physical Attack

Deals Physical DMG. Gains Cute: This skill's Power increases by 60.

Smash and Crash
Lv.

Smash and Crash

Cute
Energy: 3 Power: 80 Magic Attack

Deals Magic damage. When self has debuffs, this skill's Power +60.

Ionization Blast
Lv.

Ionization Blast

Electric
Energy: 1 Status

The enemy gains Magic Attack -20%, Speed -20, 2-hit combo.

Bug Net
Lv.

Bug Net

Bug
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Bug Chirp
Lv.

Bug Chirp

Bug
Energy: 2 Power: 15 Magic Attack

Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.

Pursuit of Victory
Lv.

Pursuit of Victory

Normal
Energy: 2 Power: 40 Physical Attack

Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.

Pursuit
Lv.

Pursuit

Normal
Energy: 3 Power: 75 Magic Attack

Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Triple Break
Lv.

Triple Break

Normal
Energy: 1 Status

Self gains +30% Physical Attack, 3 Combo Strikes.

Power Boost
Lv.

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Sweetheart Endurance
Lv.

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Electrify
Lv.

Electrify

Electric
Energy: 3 Power: 75 Physical Attack

Deals Physical Damage. The enemy gains 1 stack of Lightning Attraction.

Adorable
Lv.

Adorable

Cute
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Matchups

受击伤害增加

Earth

受击伤害降低

Electric, Wing, Mech

Stats
HP 67
Physical Attack 80
Magic Attack 80
Physical Defense 62
Magic Defense 78
Speed 100
Total 467
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10