Jealousy
While in charging state, can use any carried skill.
Its slender tail fin leaves traces of water mist when cutting through the air, which persist and form clouds. Observations show that in areas where an Elanyalong stays for over half an hour, the probability of rainfall increases by 67%. During dry seasons, they actively migrate to farmland lacking water.
While in charging state, can use any carried skill.
Lead or mid-field entry, prioritize Dragon Chant charge buffing, choosing Grudge Strike to counter or Rising Dragon Roar for damage based on enemy actions. Rising Dragon Roar to suppress when enemy hesitates, Grudge Strike for 3x counter damage when attacked. Stance for healing and instant prep when critical. Ability doubles both defenses for safe buff completion, then high speed and ATK dominate.
Built around the trait "Cruising" and its charge mechanic, Dragon Chant boosts both offenses and Speed after enhancement, Vengeful Strike forms a counter deterrent, Rising Dragon Roar provides stable high damage, and Stance ensures sustain and mobility. The doubled defenses during charging allow Elanyan to safely stay on field—a balanced enhanced counter flow with both offense and defense.
Core buff skill that grants +100% Magic Attack, +100% Physical Attack, and +60 Speed while charging. Combined with the 「Cruising」 trait, it grants +100% Dual Defense during charging while allowing other skill use—enabling safe buffing with flexible responses. The +60 Speed compensates for mediocre base Speed, allowing Elanyagon to strike first.
Core counterattack damage skill. Charging deals magic damage; if attacked during charging, power becomes 3x the enemy's skill power. Combined with the trait "Cruising," which grants +100% DEF/RES during charging, it greatly improves survivability, deterring opponents from attacking. This is Elanyon's most distinctive skill.
High-power charging damage skill, 200 Energy cost Magic damage. Extremely high damage after Dragon Roar buff. Combined with trait, other skills can be used during charging to respond to the situation. As the main damage method, used when the opponent dares not attack Resentment Strike.
Sustain and mobility skill: recovers 20% HP and next skill requires no charge. Can interrupt charge tempo to recover when needed, or combine with Dragon Chant buff for instant high-power skills. Provides tactical flexibility, avoiding sustained pressure.
Open with Dragon Roar enhancement, use Dragon Breath Ring Burst for damage and instant cast trigger, then Assassinate next turn for 3x power finisher. Use Stress Response for high healing when anticipating enemy defense. Break through charge passivity limitations via Response mechanics, forming an "Enhance → Trigger Response → Burst Finisher" rhythm. Effective against fragile or mid-speed opponents.
Use the [Response] linkage mechanism of Dragon Breath Ring Burst and Ambush, after Dragon Breath Ring Burst triggers instant cast, follow with Ambush for 3x power burst. Dragon Chant provides boost foundation, Stress Response ensures sustainability. A speed attack archetype emphasizing burst and linkage, more proactively offensive compared to the first set.
Core buff skill that grants +100% Dual Attack and +60 Speed while charging, combined with +100% Dual Defense from the trait for safe field presence. The cornerstone of all Elanyagon builds—must carry.
Counter mechanism damage skill, deals magic damage and next skill requires no charging when in counter status. Combined with Dragon Chant buff damage is considerable, more importantly can trigger "counter" condition for instant cast opportunity, breaking charging rhythm limitations, making Elanyadon more flexible
High-power instant damage skill. Power becomes 3x when reacting. Combined with Dragon Breath Ring Explosion's 'next move needs no charging' effect, it can deal extremely high burst. Elan Dragon's finishing move, used when the opponent is low on HP or execution is needed.
Sustain skill: recovers 25% HP, 50% when countering Defense. Elan Dragon has low Physical Defense, needing recovery to guarantee field presence. Use when predicting enemy Defense skill, recovery amount doubles, extremely cost-effective.
After Dragon Chant buff, continuously use Rising Dragon Roar for damage. When HP is low, use Stance to heal and prepare instant-cast. Dragon Might is used at opening or before buffing to gain mark benefits. Simple and direct playstyle relying on high Magic Attack stats and stable buffed output to pressure opponents, suitable for beginners or when consistent performance is needed.
Most stable Dragon-type native damage build, Dragon Chant boost + Rising Dragon Roar as main damage, Stance ensures sustain and mobility, Dragon Might provides Dragon-type exclusive buff. Abandons counter and response mechanics, focuses on stable performance of Dragon-type native skills, suitable for conservative playstyle when unfamiliar with opponent's team.
Core buff skill that grants +100% Magic Attack and +60 Speed, forming the foundation of Elanyagon's damage output. The Speed boost is crucial for securing first strike.
High-power charge-up attack, 200 Energy cost Magic damage. After Dragon Chant enhancement, it becomes a stable high-damage skill, with safe charging via the trait.
Sustain and mobility skill: recovers 20% HP and next skill requires no charge. Use when rapid action or recovery is needed, can interrupt charge tempo for flexible response.
Dragon-type exclusive mark skill, gains 1 layer of Dragon Devour Mark. Though description is brief, as a Dragon-type exclusive skill, it typically synergizes with Dragon-type mechanics, possibly enhancing Dragon-type skill power or providing additional effects. Use in combination with Dragon-type damage skills.
Self gains +70% Magic Attack.
Deals magic damage. This skill's Power permanently +20 if self did not use an attack skill last turn.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Restore 20% HP to self; next skill requires no charging.
Charge up to deal magic damage to the enemy.
Charges up. The user gains +150% to both Attack stats and +80 Speed.
Deals magic damage to the enemy creature.
Self gains 1 stack of Dragon Devour Mark.
Charge up to deal magic damage. If attacked during charging, this skill's power becomes 3x the enemy's skill power.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals Magic damage. Counter status: Next skill requires no charging.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals Magic DMG. 3 Combo.
Deals magic damage to the enemy creature.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Deals physical damage to the enemy creature.
Enemy gains 2 stacks of Meteorite.
Deals Magic damage. Burst: This skill's Energy cost -1.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
Deals magic damage to the enemy creature.
Restore 4 energy to self, and gain MATK +70%.
Restore 15% HP to self, then retreat.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
The user gains 16 random stacks of stat boosts. Adaptability: Illusion-type attack skill.
Reduces damage by 90%. Counters attacks. Quick Shift: Dragon-type status skill.
Deals magic damage. Choice: Power +50 if own HP is above 80%, or restore 35% HP when countering.
The next skill requires no charge; this skill can be used while charging. Choose: reduce this energy cost by 1, or interrupt when countering defense, causing the enemy to become stunned next turn.
Ice, Dragon, Cute
Grass, Fire, Water, Electric, Wing
Progress: 8 items