Cruise
While charging, any carried skill can be used, and both defenses are increased by 100%.
When it stretches its body, water flows evenly along the scale patterns, giving it an appearance that combines intimidation and sacredness—majestic and inviolable. "It played a key role in the history of Dragon-type elves, silently contributing, with few knowing of its existence."
While charging, any carried skill can be used, and both defenses are increased by 100%.
At the start, use Stance Recovery or Dragon Chant to charge depending on the situation. During Dragon Chant charging, use trait to directly cast Rising Dragon Roar for high burst. Dragon Breath Explosion serves as low-cost damage filler or to trigger Counter effects.
Use massive buffs during Dragon Chant charging paired with Rising Dragon Roar for burst, Stance ensures survival and move flexibility, Dragon Breath Ring Burst as low cost supplement and response trigger. Trait 'Jealousy' allows direct use of Rising Dragon Roar during Dragon Chant charging, achieving 'charge equals burst'.
Core Charge Enhancement skill. During charging, gains massive buffs of +100% Magic Attack, +100% Physical Attack, and +60 Speed. Combined with trait "Jealousy", allows direct use of other skills while charging. Core engine of Elan Dragon.
High-power charge-up attack skill. 200 Energy cost combined with Dragon Chant's Magic Attack boost can deal extremely high burst damage, serving as the finisher of this build.
Restores 20% HP and removes charge from next skill. Can be used before Dragon Chant charges to ensure survival, or cancel Rising Dragon Roar's charge when quick action is needed.
55 Energy low-cost offensive skill. When in 'Counter State', the next skill requires no charging. Can combo with Dragon Chant/Rising Dragon Roar for additional turn flexibility.
Anticipate enemy high-power skills to use 'Grudge Strike' charging, utilize trait to use 'Stress Response' for recovery or 'Magic Boost' during charge; if enemy doesn't attack, use 'Hidden Needle' for supplemental damage, forming 'bait-counter-harvest' tactical cycle
Grudge Strike serves as the core countermeasure, Magic Boost enhances damage output, Stress Response ensures survival, and Hidden Needle supplements damage. Ideal when anticipating enemy high-power skills—successful counterplay deals massive damage.
Counter-type charging skill: if attacked during charging, power becomes 3x the enemy skill's power. Extremely strong countering ability against high-power skills, combined with trait allows flexible response during charging.
Magic Attack +70% enhancement skill. 0 energy cost allows quick enhancement before or after Grudge Strike charging, boosting overall damage output.
Restores 25% HP, 50% when Responding. Provides survival protection against Elan Dragon's fragile Physical Defense, usable during Resentment Strike's charge.
Low-cost damage skill that permanently gains +30 power if the enemy took no skill damage last turn, suitable as supplemental damage when [Grudge Strike] doesn't trigger.
Self gains +70% Magic Attack.
Deals magic damage. This skill's Power permanently +20 if self did not use an attack skill last turn.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Restore 20% HP to self; next skill requires no charging.
Charge up to deal magic damage to the enemy.
Charges up. The user gains +150% to both Attack stats and +80 Speed.
Deals magic damage to the enemy creature.
Self gains 1 stack of Dragon Devour Mark.
Charge up to deal magic damage. If attacked during charging, this skill's power becomes 3x the enemy's skill power.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals Magic damage. Counter status: Next skill requires no charging.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals Magic DMG. 3 Combo.
Deals magic damage to the enemy creature.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Deals physical damage to the enemy creature.
Enemy gains 2 stacks of Meteorite.
Deals Magic damage. Burst: This skill's Energy cost -1.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
Deals magic damage to the enemy creature.
Restore 4 energy to self, and gain MATK +70%.
Restore 15% HP to self, then retreat.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
The user gains 16 random stacks of stat boosts. Adaptability: Illusion-type attack skill.
Reduces damage by 90%. Counters attacks. Quick Shift: Dragon-type status skill.
Deals magic damage. Choice: Power +50 if own HP is above 80%, or restore 35% HP when countering.
The next skill requires no charge; this skill can be used while charging. Choose: reduce this energy cost by 1, or interrupt when countering defense, causing the enemy to become stunned next turn.
Ice, Dragon, Cute
Grass, Fire, Water, Electric, Wing
Progress: 8 items