Jealousy
While in charging state, can use any carried skill.
Young little dragons love to misbehave on rainy days; moisture-rich environments make them extremely active. They swim incredibly fast in water, so young Rocos can't catch them.
While in charging state, can use any carried skill.
Use Stance to gain the charge-free state, prioritizing Grudge Strike for deterrence. If the enemy hesitates to attack, switch to Dragon Roar or Magic Boost for suppression, using trait flexibility to adapt to various situations.
Use "Stance" to create a charge-free window, allowing Resentful Strike to serve as an immediate countermeasure without charge risks; Magic Boost provides the damage foundation, while Dragon Roar serves as stable same-type output. The trait "Jealousy" allows switching to Dragon Roar or Magic Boost during Resentful Strike's charge to adapt to different situations.
Core counter skill. If hit during the charge-up period, its power becomes 3x the enemy's skill power. Combined with the trait "Jealousy," it can be released at any time while charging, making it Irelon's most threatening counterattack method.
Provides +70% Magic Attack boost, providing base damage guarantee for follow-up skills, 0 Energy cost usable at any time.
Restores 20% HP and provides charge-free next skill. Combined with Resentment Strike enables instant high-power counterattack without charging, or lets Rising Dragon Roar/Dragon Chant activate directly.
High-power Dragon-type STAB move. Can be used immediately with Stance's charge-free effect, or released opportunistically while charging other skills via its trait.
Priority: activate Dragon Chant for buffing, use Resentment Strike during charging to deter enemy action; after Dragon Chant completes, leverage speed advantage to act first, Magic Boost further amplifies damage, Rising Dragon Roar as stable cleanup method
Dragon Chant serves as the core setup move; during charging, Jealousy maintains threat via Grudge Strike, while allowing instant transition to Rising Dragon Roar for damage. Upon completion, grants +60 Speed to offset its weakness, and doubles both Attack and Special Attack—paired with Magic Amplification for peak output.
After charging, gains +100% dual attack and +60 Speed, greatly compensating for Speed shortcomings and massively boosting output, the core strengthening method for Ilelong
Core counter skill. If hit during Dragon Roar's Charge state, triggers 3x power counterattack. Combined with trait to allow using other skills during Charge state.
Provides +70% Magic Attack, stacking with Dragon Chant's +100% Magic Attack to reach extreme Magic Attack levels, ensuring damage ceiling.
Dragon-type STAB damage, considerable power after Dragon Roar enhancement. Can serve as alternative damage during Resentful Strike's charge period when combined with traits.
Self gains +70% Magic Attack.
Deals magic damage. This skill's Power permanently +20 if self did not use an attack skill last turn.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Restore 20% HP to self; next skill requires no charging.
Charge up to deal magic damage to the enemy.
Charges up. The user gains +150% to both Attack stats and +80 Speed.
Deals magic damage to the enemy creature.
Self gains 1 stack of Dragon Devour Mark.
Charge up to deal magic damage. If attacked during charging, this skill's power becomes 3x the enemy's skill power.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals Magic damage. Counter status: Next skill requires no charging.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals Magic DMG. 3 Combo.
Deals magic damage to the enemy creature.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Deals physical damage to the enemy creature.
Enemy gains 2 stacks of Meteorite.
Deals Magic damage. Burst: This skill's Energy cost -1.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
Deals magic damage to the enemy creature.
Restore 4 energy to self, and gain MATK +70%.
Restore 15% HP to self, then retreat.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
The user gains 16 random stacks of stat boosts. Adaptability: Illusion-type attack skill.
Reduces damage by 90%. Counters attacks. Quick Shift: Dragon-type status skill.
Deals magic damage. Choice: Power +50 if own HP is above 80%, or restore 35% HP when countering.
The next skill requires no charge; this skill can be used while charging. Choose: reduce this energy cost by 1, or interrupt when countering defense, causing the enemy to become stunned next turn.
Ice, Dragon, Cute
Grass, Fire, Water, Electric, Wing
Progress: 3 items