Nutrient Vacuole
When gaining buffs, additionally gain +2 stacks.
Every Dancing Lulu carries an egg, often seen wiping it with the hair on its head—that's their most treasured possession. Eyes are hidden beneath fluffy fur; they mainly sense the environment through the leaves on their head, and their bodies are very agile.
When gaining buffs, additionally gain +2 stacks.
Fast-attack support / late-game harvest
Maximize 'Nutrient Vacuole' trait: 'Feign Weakness' and 'Photosynthesis' rapidly stack multi-layer buffs, choose 'Pass the Parcel' relay to teammate or 'Spore Burst' self-development based on situation. Balances support and damage potential, suitable for mid-speed control compositions
Core buff skill. Permanent +150 SPD compensates for low base speed. Combined with trait 'Nutrient Vacuole' grants 3 stacks of Cute (actual +450 SPD), greatly improving first-move capability.
Core Baton Pass skill. Transfers self's multiple buffs to switching-in creature. Combined with Trait enables efficient transfer of buffs like "Cute Charm", "Photosynthesis Mark", and "Bloom", extremely high tactical value.
Self-buff skill: gains 'Photosynthesis Mark' which can stack to 3 layers with trait, providing sustain or synergy foundation for Grass skills, while serving as power stacking setup for 'Light Energy Gather'.
Scaling Physical Attack output. Starts at 1 combo hit but permanently gains +2 combo hits per use. Combined with 'Feign Weakness' speed advantage, rapidly develops into a late-game powerhouse. 30 energy cost enables sustained output.
Speed Attack Burst
Physical fast-attack build around Moonlight Ensemble. Feign Weakness provides Speed and combo count foundation, Bloom enhances output power, Moonlight Ensemble utilizes team's Cute stacks for high combo burst, Spore Burst as low-cost supplementary damage. This route depends on first-move activation, suitable for fast-pressure compositions.
Core buff skill. Permanent +150 SPD ensures first-move priority. Gains 3 stacks of Cute under trait bonus, providing foundation for combo count bonus of 'Moonlight Ensemble'.
Core damage skill with 1 base Combo. +1 Combo for each Cute stack on all Pets on both sides; 3 Cute stacks on self reaches 4 Combo. If teammates also have Cute, damage explodes, perfectly synergizing with Trait.
Self-buff + react skill: gains +30 power to all skills, +60 power when reacted to Defense, compensating for insufficient physical attack base stats, boosting damage of 'Moonlight Ensemble' and 'Spore Burst'.
Scaling Physical Attack supplement. Forms dual Physical Attack output with 'Moonlight Ensemble', low energy cost enables sustained pressure, damage becomes substantial after combo hit growth in the late game.
Magic Attack scaling/late-game burst
Rare magic attack growth route. 'Light Energy Gathering' power growth mechanism combined with 'Nutrient Vesicle' can quickly stack layers, 'Seed Bullet' and 'Photosynthesis' as low energy Grass skills frequently trigger its power growth, 'Feign Weakness' ensures priority. This route has high energy management requirements, but late game 'Light Energy Gathering' power is astonishing
Core buff skill. Permanent +150 SPD ensures first-move priority. 3 stacks of Cute under trait bonus provide foundation for subsequent skills.
Grass-type magic damage dealer. Costs 100 energy but can permanently gain +60 power by using other Grass-type skills (such as 'Photosynthesis' and 'Seed Bullet'). Can grow into a high-power skill when combined with 'Bloom' and traits.
Low-cost Grass-type skill used to trigger the stacking power effect of [Light Energy Gathering], while restoring 1 Energy for sustain, also dealing physical damage itself.
Self-buff skill: gains Photosynthesis Mark to stack to 3 layers with trait, both providing power stack count for 'Light Energy Gather' and potentially triggering additional Grass skill effects.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. Restores 1 Energy to self.
Self gains Moe: Speed permanently +150.
Deals magic damage to the enemy creature.
User switches out; the next entering ally inherits all of user’s active buffs and debuffs.
Deals magic damage to the enemy creature.
2-hit combo, each hit grants self Magic Attack +60%.
Deals physical damage to the enemy creature.
Enemy gains 1 stack of Parasite.
Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +2.
Self gains 1 stack of Photosynthesis Mark.
Deals physical damage to the enemy creature.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Self gains +30% Physical Attack, 3 Combo Strikes.
Self gains Moe: All Skill Energy Cost permanently -3.
Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.
Deals magic damage. This skill's Power permanently +20 if self did not use an attack skill last turn.
Charge up to deal physical damage and drain 50% HP.
Charges up. The user gains +150% to both Attack stats and +80 Speed.
Self gains +3 Combo Count.
Self gains +170% Magic Defense.
Each turn, randomly transforms into a skill from another creature on your team.
Dispels all buffs from the enemy.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Dispels all debuffs from self and doubles own buffs.
Restore 4 energy to self, and gain MATK +70%.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Self permanently gains +10% to both Attack stats, 2-hit combo. If self has debuffs, this skill's Combo Count +1.
Restores 1 Energy and 10% HP to self, and gains +10% Magic Attack and Magic Defense, +10 Speed.
Poison, Fire, Ice, Wing, Dark, Mech
Water, Light, Earth, Electric, Martial
Progress: 3 items