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Dozy Lulu(呆小路)
NO.195

Dozy Lulu(呆小路)

Grass Cute Phase I Original Form

Its juvenile stage is relatively long, and it primarily gathers information through smelling, listening, and the tactile sense of the leaf on its head. The fur on top of its head emits a popcorn-like scent, occasionally attracting other spirits. They greet each other by sniffing the tops of each other's heads.

Dex Number
195
Category
Eggshell Spirit
Height
0.58~0.83 M
Weight
4.5~5.8 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Nutrient Vacuole

When gaining buffs, additionally gain +2 stacks.

Recommended Skill Sets

Scaling Burst Style

Playstyle

Early game: Use Spore Parasite for attrition, Flower Cannon to stack magic attack buffs. Once Spore Burst combo count grows, it becomes core damage output. Trample executes low-HP targets. Avoid hard-fighting counter attributes, use Parasite and buffs to stall turns.

Why this set works

With Spore Burst as the core scaling damage, Flower Cannon rapidly stacks Magic Attack buffs (extremely efficient after Trait bonuses), Spore provides sustained attrition, and Trample as Physical cleanup. The Trait perfectly synergizes with Flower Cannon and Spore Burst's layer/scaling mechanics.

Spore Burst

Why pick this skill

Core damage skill. Combo permanently +2 each use. Combined with trait "Nutrient Vacuole," can quickly stack high combo count. Late game damage explodes. Low 30 Energy Cost enables sustained output.

Spore

Why pick this skill

Key support skill: 0 Energy Cost to inflict Parasite on the enemy, enabling attrition warfare with Grass-type attributes while creating recovery space for your team.

Flower Cannon

Why pick this skill

0 Energy self-buff: M.ATK +60% ×2 hits (2 Combo). With trait, actual M.ATK +180% (60%×3), greatly boosting subsequent magic damage skill power.

Trample

Why pick this skill

High energy cost Physical burst, used for finishing or countering high Magic Defense enemies. Though 130 energy is high, can be sustained through Seed Bullet energy return or Parasite turn dragging.

Buff Springboard Build

Playstyle

At the start, Feign Weakness stacks Speed; Full Bloom stacks power; use Moonlight Ensemble for damage or directly use Pass the Parcel to transfer buffs to teammates depending on the situation. Suitable as a lead or pivot, creating an excellent damage environment for high-speed high-attack teammates.

Why this set works

Pure Support Buff Relay flow, Feign Weakness + Bloom dual buff stacking (extremely efficient with trait support), Pass the Parcel transferring high buffs to main damage dealer, Moonlight Ensemble for damage before exit. Completely independent of field presence damage.

Feign Weakness

Why pick this skill

0 Energy: Core buff, permanent Speed +150, with Trait actually gaining Speed +450 (150×3), compensating for base Speed stat disadvantage, securing initiative.

Full Bloom

Why pick this skill

0 Energy self-buff: All skill power +30 (+60 when responding to Defense). With trait, actual power +90/+180. A straightforward damage boost to all offensive skills.

Pass the Parcel

Why pick this skill

0 Energy switch-out skill, passing self buffs (Feign Weakness speed, Full Bloom power bonus) to the incoming creature, achieving team buff maximization.

Moonlight Ensemble

Why pick this skill

Low-cost physical damage output: 1 hit base, both sides' Cute Charm layers increase hit count. Feign Weakness provides 3 Cute Charm layers (1+2 from trait), guaranteeing 4 hits minimum, with Full Bloom's power bonus dealing considerable damage.

Grass-type synergy flow

Playstyle

At the start, use Photosynthesis to stack marks. Bloom for power bonus. Seed Bullet for sustained output and energy recovery while triggering Light Energy Gathering growth. Late-game Light Energy Gathering Magic burst. Note Light Energy Gathering's 100 energy cost is high, requiring proper energy planning.

Why this set works

Grass-type skill synergy flow: Photosynthesis stacks Photosynthetic Marks (trait 3 layers), Seed Bullet frequent use triggers Light Energy Gathering power growth, Bloom comprehensively boosts skill damage. Light Energy Gathering serves as late-game core magical output.

Seed Bullet

Why pick this skill

Low-cost physical damage output: 30 energy cost with built-in 1 energy recovery, sustainable use, with Full Bloom's power bonus providing stable damage.

Full Bloom

Why pick this skill

0 Energy cost self-buff. All skill power +30 (+60 when responding to Defense). With trait becomes +90/+180, increasing Seed Bullet and Light Energy Gather damage.

Photosynthesis

Why pick this skill

0 Energy self-buff: Gain 1 Photosynthesis Mark, 3 with trait. Provides extra bonuses for Grass-type skills (e.g., Light Energy Gathering power growth).

Light Energy Gathering

Why pick this skill

Grass-type magical ultimate: permanently gains +60 power after each use of other Grass-type skills. Photosynthesis, Seed Bullet, and Bloom can all trigger this, stacking with trait layers for extremely high late-game power.

Notes
  • Daze Path is Grass+Cute dual-type. Base stats favor Magic Attack (64) and Magic Defense (79), with slightly lower Physical Attack (60) and slow Speed (57). Positioned as a durability-oriented support/attrition-type creature.
  • The trait "Nutrient Vacuole" grants +2 additional stacks when gaining buffs, greatly enhancing stack-dependent skills (such as Spore Burst, Flower Cannon, Moonlight Ensemble). This is a core consideration for move set building.
  • Skill pool focuses on Grass-type with Cute-type as secondary, lacking strong recovery options, but has Leech, buff transfer, and power growth mechanics. Suited for attrition battles or as a buff pivot.
  • Weak to Fire, Ice, Poison, Wing, Dark, and Mechanical; high survival pressure, avoid direct confrontation with fast high-attack opponents
Gallery
Dozy Lulu(呆小路) True Body
True Body
Dozy Lulu(呆小路) Pet Egg
Pet Egg
Skills
Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Seed Bullet
Lv. Lv.1

Seed Bullet

Grass
Power: 30 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Feign Weakness
Lv. Lv.1

Feign Weakness

Cute
Energy: 1 Status

Self gains Moe: Speed permanently +150.

Floral Scent
Lv. Lv.3

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Pass the Parcel
Lv. Lv.7

Pass the Parcel

Cute
Energy: 3 Status

User switches out; the next entering ally inherits all of user’s active buffs and debuffs.

Charm
Lv. Lv.13

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flower Cannon
Lv. Lv.17

Flower Cannon

Grass
Energy: 2 Status

2-hit combo, each hit grants self Magic Attack +60%.

Paw Touch
Lv. Lv.23

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Spore
Lv. Lv.29

Spore

Grass
Energy: 3 Status

Enemy gains 1 stack of Parasite.

Spore Burst
Lv. Lv.30

Spore Burst

Grass
Energy: 3 Power: 30 Physical Attack

Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +2.

Photosynthesis
Lv. Lv.37

Photosynthesis

Grass
Energy: 4 Status

Self gains 1 stack of Photosynthesis Mark.

Trample
Lv. Lv.38

Trample

Normal
Energy: 4 Power: 130 Physical Attack

Deals physical damage to the enemy creature.

Full Bloom
Lv. Lv.39

Full Bloom

Grass
Energy: 1 Status

Self gains +30 All Skill Power, Against Defense: changed to +60 Power.

Moonlight Ensemble
Lv. Lv.49

Moonlight Ensemble

Cute
Energy: 3 Power: 30 Physical Attack

Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.

Light Energy Gathering
Lv. Lv.50

Light Energy Gathering

Grass
Energy: 7 Power: 100 Magic Attack

Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Blow Kiss
Lv. Cute Lineage

Blow Kiss

Cute
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Soul Snare
Lv. Nether Bloodline

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Smash and Crash
Lv.

Smash and Crash

Cute
Energy: 3 Power: 80 Magic Attack

Deals Magic damage. When self has debuffs, this skill's Power +60.

Triple Break
Lv.

Triple Break

Normal
Energy: 1 Status

Self gains +30% Physical Attack, 3 Combo Strikes.

Childlike Heart
Lv.

Childlike Heart

Cute
Energy: 2 Status

Self gains Moe: All Skill Energy Cost permanently -3.

Aromatic Lure
Lv.

Aromatic Lure

Grass
Energy: 2 Status

Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.

Needle in Cotton
Lv.

Needle in Cotton

Dragon
Energy: 2 Power: 60 Magic Attack

Deals magic damage. This skill's Power permanently +20 if self did not use an attack skill last turn.

Dragon's Sharp Claw
Lv.

Dragon's Sharp Claw

Dragon
Energy: 3 Power: 130 Physical Attack

Charge up to deal physical damage and drain 50% HP.

Dragon's Chant
Lv.

Dragon's Chant

Dragon
Energy: 3 Status

Charges up. The user gains +150% to both Attack stats and +80 Speed.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Cheer On
Lv.

Cheer On

Normal
Energy: 3 Status

Self gains +170% Magic Defense.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Birthday Cake
Lv.

Birthday Cake

Cute
Energy: 4 Status

Dispels all debuffs from self and doubles own buffs.

Oxygen Transport
Lv.

Oxygen Transport

Grass
Energy: 2 Status

Restore 4 energy to self, and gain MATK +70%.

Counter
Lv.

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Fibrosis
Lv.

Fibrosis

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: Physical Defense +70%.

Shameless
Lv.

Shameless

Cute
Energy: 2 Status

Self permanently gains +10% to both Attack stats, 2-hit combo. If self has debuffs, this skill's Combo Count +1.

Take a Break
Lv.

Take a Break

Normal
Energy: 2 Status

Restores 1 Energy and 10% HP to self, and gains +10% Magic Attack and Magic Defense, +10 Speed.

Matchups

受击伤害增加

Poison, Fire, Ice, Wing, Dark, Mech

受击伤害降低

Water, Light, Earth, Electric, Martial

Stats
HP 52
Physical Attack 60
Magic Attack 64
Physical Defense 68
Magic Defense 79
Speed 57
Total 380
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10