Nutrient Vacuole
When gaining buffs, additionally gain +2 stacks.
Its juvenile stage is relatively long, and it primarily gathers information through smelling, listening, and the tactile sense of the leaf on its head. The fur on top of its head emits a popcorn-like scent, occasionally attracting other spirits. They greet each other by sniffing the tops of each other's heads.
When gaining buffs, additionally gain +2 stacks.
Early game: Use Spore Parasite for attrition, Flower Cannon to stack magic attack buffs. Once Spore Burst combo count grows, it becomes core damage output. Trample executes low-HP targets. Avoid hard-fighting counter attributes, use Parasite and buffs to stall turns.
With Spore Burst as the core scaling damage, Flower Cannon rapidly stacks Magic Attack buffs (extremely efficient after Trait bonuses), Spore provides sustained attrition, and Trample as Physical cleanup. The Trait perfectly synergizes with Flower Cannon and Spore Burst's layer/scaling mechanics.
Core damage skill. Combo permanently +2 each use. Combined with trait "Nutrient Vacuole," can quickly stack high combo count. Late game damage explodes. Low 30 Energy Cost enables sustained output.
Key support skill: 0 Energy Cost to inflict Parasite on the enemy, enabling attrition warfare with Grass-type attributes while creating recovery space for your team.
0 Energy self-buff: M.ATK +60% ×2 hits (2 Combo). With trait, actual M.ATK +180% (60%×3), greatly boosting subsequent magic damage skill power.
High energy cost Physical burst, used for finishing or countering high Magic Defense enemies. Though 130 energy is high, can be sustained through Seed Bullet energy return or Parasite turn dragging.
At the start, Feign Weakness stacks Speed; Full Bloom stacks power; use Moonlight Ensemble for damage or directly use Pass the Parcel to transfer buffs to teammates depending on the situation. Suitable as a lead or pivot, creating an excellent damage environment for high-speed high-attack teammates.
Pure Support Buff Relay flow, Feign Weakness + Bloom dual buff stacking (extremely efficient with trait support), Pass the Parcel transferring high buffs to main damage dealer, Moonlight Ensemble for damage before exit. Completely independent of field presence damage.
0 Energy: Core buff, permanent Speed +150, with Trait actually gaining Speed +450 (150×3), compensating for base Speed stat disadvantage, securing initiative.
0 Energy self-buff: All skill power +30 (+60 when responding to Defense). With trait, actual power +90/+180. A straightforward damage boost to all offensive skills.
0 Energy switch-out skill, passing self buffs (Feign Weakness speed, Full Bloom power bonus) to the incoming creature, achieving team buff maximization.
Low-cost physical damage output: 1 hit base, both sides' Cute Charm layers increase hit count. Feign Weakness provides 3 Cute Charm layers (1+2 from trait), guaranteeing 4 hits minimum, with Full Bloom's power bonus dealing considerable damage.
At the start, use Photosynthesis to stack marks. Bloom for power bonus. Seed Bullet for sustained output and energy recovery while triggering Light Energy Gathering growth. Late-game Light Energy Gathering Magic burst. Note Light Energy Gathering's 100 energy cost is high, requiring proper energy planning.
Grass-type skill synergy flow: Photosynthesis stacks Photosynthetic Marks (trait 3 layers), Seed Bullet frequent use triggers Light Energy Gathering power growth, Bloom comprehensively boosts skill damage. Light Energy Gathering serves as late-game core magical output.
Low-cost physical damage output: 30 energy cost with built-in 1 energy recovery, sustainable use, with Full Bloom's power bonus providing stable damage.
0 Energy cost self-buff. All skill power +30 (+60 when responding to Defense). With trait becomes +90/+180, increasing Seed Bullet and Light Energy Gather damage.
0 Energy self-buff: Gain 1 Photosynthesis Mark, 3 with trait. Provides extra bonuses for Grass-type skills (e.g., Light Energy Gathering power growth).
Grass-type magical ultimate: permanently gains +60 power after each use of other Grass-type skills. Photosynthesis, Seed Bullet, and Bloom can all trigger this, stacking with trait layers for extremely high late-game power.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. Restores 1 Energy to self.
Self gains Moe: Speed permanently +150.
Deals magic damage to the enemy creature.
User switches out; the next entering ally inherits all of user’s active buffs and debuffs.
Deals magic damage to the enemy creature.
2-hit combo, each hit grants self Magic Attack +60%.
Deals physical damage to the enemy creature.
Enemy gains 1 stack of Parasite.
Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +2.
Self gains 1 stack of Photosynthesis Mark.
Deals physical damage to the enemy creature.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Self gains +30% Physical Attack, 3 Combo Strikes.
Self gains Moe: All Skill Energy Cost permanently -3.
Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.
Deals magic damage. This skill's Power permanently +20 if self did not use an attack skill last turn.
Charge up to deal physical damage and drain 50% HP.
Charges up. The user gains +150% to both Attack stats and +80 Speed.
Self gains +3 Combo Count.
Self gains +170% Magic Defense.
Each turn, randomly transforms into a skill from another creature on your team.
Dispels all buffs from the enemy.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Dispels all debuffs from self and doubles own buffs.
Restore 4 energy to self, and gain MATK +70%.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Self permanently gains +10% to both Attack stats, 2-hit combo. If self has debuffs, this skill's Combo Count +1.
Restores 1 Energy and 10% HP to self, and gains +10% Magic Attack and Magic Defense, +10 Speed.
Poison, Fire, Ice, Wing, Dark, Mech
Water, Light, Earth, Electric, Martial
Progress: 3 items