Multi-Person Dormitory
Own energy can exceed energy cap.
"Stone carvings of Nine Nether Mushroom were discovered in ancient ruins. Back then, the Rocos were filled with worship for Nine Nether Mushroom. They would sing around it during rituals and, under the guidance of priests, consume its spores to enter hallucinations, attempting to communicate with the gods. However, there were also cases of becoming delirious from prolonged exposure to its spores. Wait, could I also be..."
Own energy can exceed energy cap.
Early game: Use Etiolation and Waxy Membrane to quickly accumulate energy to Overcharge state. Use Waxy Membrane's damage reduction to ensure survival. When energy is sufficient, use Magic Burst for one-shot kills. In emergencies, use Grafting to heal and escape.
Use 'Communal Dorm' trait to break energy cap, rapidly accumulate excess energy through Spindly Growth and Waxy Coating, then unleash devastating burst with Mana Explosion, with Grafting for survival and sustain
Core burst skill, combined with 'Multi-Dorm' trait can store excess energy, consumes all energy to deal extremely high magic damage, main output method for Nether Mushroom
0 Energy restores 10 Energy, quickly accumulates energy to meet Mana Burst's high consumption demand, is the foundation of energy cycling
0 Energy cost, restores 15% HP and retreats from battlefield. Provides sustain and survival capability, use before energy is full or when HP is low.
80% damage reduction and recovers 3 energy when countering attacks, can both survive and continue building energy, creating an output environment for Mana Burst
At the start, Stone Skin greatly boosts Physical Defense; then use Singing Sand Trap for high-power physical damage; Vine Strangle supplements energy and damage; against combo enemies, use Mud Skin for damage reduction and to weaken their combo count.
Stone Skin for massive physical defense boost as the core, paired with Singing Sand Trap's physical defense bonus mechanism for high physical damage, Vine Strangle maintains energy cycling, Mud Skin targets combo enemies.
Higher DEF increases power; combined with Stone Skin's DEF boost, can deal high physical damage, serving as main output after DEF enhancement
Gains +160% Physical Defense, greatly boosting own Physical Defense. Enhances both survivability and Singing Sand Trap power, but note the Magic Defense decrease.
Deals physical damage and recovers 5 energy. Provides stable output and energy recovery, maintaining skill cycle.
80% damage reduction and reduces enemy combo count by 3 when countering attacks, highly effective against combo-type enemies, ensuring survival during Stone Skin duration
Quicksand restricts enemy actions and attempts to break defense, Aromatic Lure increases combo count and inflicts interrupt stun on defense, follow up with Mana Burst for burst damage after successful control, and Spindly Growth ensures Energy supply
Quicksand restricts enemy pet swaps and breaks defense, Aromatic Lure increases combo count and applies stun control, creating damage windows followed by Mana Burst for cleanup.
0 Energy Cost, prevents enemy from switching sprites for 3 turns. When responding to defense, also reduces enemy dual defense by 60%. Powerful control and defense-breaking skill.
Gains +3 combo count. Can interrupt when responding to Defense and stun the enemy next turn. Combines with Quicksand's creature lock to form a strong control chain.
Core burst skill, can deal higher damage when used after Quicksand's Defense break, utilizing the trait to accumulate full Energy for release.
0 Energy restores 10 Energy, quickly accumulates energy to support Mana Burst, while maintaining skill operation
Restore 10 energy to self.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 3 energy.
Deals magic damage to the enemy creature.
Self gains +160% Physical Defense and -60% Magic Defense.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
Deals Physical DMG. Restores 5 Energy to self.
Restore 15% HP to self, then retreat.
Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.
Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
The enemy gains Immobilize for 3 turns; Counter Defense: the enemy gains Dual Defense -60%.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals physical damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Changes the weather to Sandstorm for 8 turns.
Deals physical damage. At turn end, this skill's Energy cost permanently -5.
Restores 3 Energy to each Elf on the bench.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Self gains +140% Physical Defense and -30 Speed.
Enemy gains 5 stacks of Poison.
Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.
Converts all enemy buffs into Poison.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Deals Physical DMG. For every 5% HP lost, this skill's Power increases by 5.
Self gains +140% Physical Defense.
Self gains +170% Magic Defense.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Self gains +3 Combo Count.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals magic damage. This skill's Power +10 for each energy self has.
Deals physical damage. After each use, this skill's Energy Cost is permanently +1.
Reduces damage taken by 90%. Counter Attack: Dispel 1 buff from the enemy.
Ice, Grass, Bug, Martial, Mech
Normal, Light, Earth, Electric
Progress: 8 items