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Mushroomling(菇菇丁)
NO.174

Mushroomling(菇菇丁)

Earth Grass Phase I Original Form

"Did you know? Mushroomlings have long established a vast underground kingdom. Their mycelium spreads throughout the entire forest, connecting many soils, transforming sand and wood dusted with star magic fragments into magical power for recycling. They are the true masters of this forest!"

Dex Number
174
Category
Mushroom Spirit
Height
0.25~0.35 M
Weight
1.1~2.76 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Multi-Person Dormitory

Own energy can exceed energy cap.

Recommended Skill Sets

Physical Defense Enhancement Damage Build

Playstyle

Tank damage dealer. Open with Stone Skin to stack Physical Defense, use Singing Sand Trap for core damage, Etiolation maintains Energy flow, Cactus Spike for cleanup.

Why this set works

Maximizes Mushroomling's high Physical Defense race value, after strengthening through Stone Skin, combined with Singing Sand Trap's Physical Defense difference damage amplification mechanic to deal high output, Etiolation provides energy sustain, Cactus Stab as high-power cleanup skill.

Singing Sand Trap

Why pick this skill

Core damage skill. Only 60 Energy cost with power scaling by Physical Defense difference. Combined with Stone Skin's high Physical Defense bonus for extremely high damage. Perfectly matches Shroomling's high base Physical Defense.

Stone Skin Technique

Why pick this skill

Core buff skill, provides +160% Physical Defense bonus, directly amplifying Singing Sand Trap's power while compensating for survivability issues from Speed disadvantage; Magic Defense reduction side effect can be mitigated through tactics.

Etiolation

Why pick this skill

Key sustain skill: 0 Energy Cost to restore 10 Energy. Combined with the Trait "Communal Dorm," this enables rapid accumulation of excess Energy, providing resources for Mana Burst or consecutive high-Energy Cost skill usage.

Cactus Sting

Why pick this skill

High energy cost Physical output (150), when Stone Skin greatly boosts Physical Defense, serves as burst supplement beyond Singing Sand Trap, countering different defense types.

Energy Burst Build

Playstyle

Charge-based burst attacker: early game uses Wax Coating + Etiolation to safely accumulate energy to Overcharge, Quicksand restricts enemies, then finishes with Arcane Burst at the right moment.

Why this set works

Built around the trait 'Communal Dorm' and Mana Burst's energy consumption mechanic, quickly accumulating excess energy through Spindly Growth and Wax Membrane, Quicksand to restrict enemy movement, finally using Mana Burst to deliver a one-time high burst.

Demon Energy Burst

Why pick this skill

Core burst skill, consumes all energy to deal damage, higher consumption means higher damage; combined with the "Multi-Dorm" trait can accumulate excess energy for a single massive burst release.

Etiolation

Why pick this skill

Energy accumulation core: 0-cost skill that restores 10 Energy, quickly stacking Energy beyond the cap to provide a high consumption base for Arcane Burst.

Wax Membrane

Why pick this skill

Defensive counter skill, 80% damage reduction and restoring 3 energy when responding to attacks, enabling both survival and accelerated energy accumulation, creating a safe charging environment for Mana Burst.

Quicksand

Why pick this skill

Utility control skill. Locks enemy sprite switching for 3 turns. When responding to defense, applies dual defense reduction. Prevents enemy targeted switches while creating better damage windows for Magic Burst.

Control Disruption

Playstyle

Disruption support, Aromatic Lure interrupts key skills and inflicts Stun, Muddy Skin responds to attacks to weaken enemies, Vine Strangle for cleanup, and use Transplant to retreat when in danger.

Why this set works

Center gameplay around Aromatic Lure’s interrupt + stun control; Sludge Skin weakens enemy combos; Vine Grip adds damage and energy gain; Transplant grants safe retreat—overall positioning emphasizes disruptive support.

Aromatic Lure

Why pick this skill

Core control skill. Gains +3 Combo Count. Causes interrupt and applies next turn Daze when Countering Defense, creating priority control opportunity for slow Shroomling and interrupting enemy key skills.

Grafting

Why pick this skill

Sustain retreat skill, restores 15% HP then exits battle, safe retreat after successful control or when HP is critical, preserving tactical value

Muddy Skin

Why pick this skill

Defensive skill with 80% damage reduction and enemy combo reduction on counter, forming an interference chain with Aromatic Lure's control to weaken enemy output tempo.

Vine Strangle

Why pick this skill

Low-cost damage skill (80) that restores 5 Energy, supplements damage during control gaps while maintaining energy operation, ensuring skill cycling.

Notes
  • Guguding is Ground + Grass dual-typed, with base stats emphasizing Physical Defense (70) and HP (89); its Physical and Special Attack are comparable, but Speed is extremely low (42)—positioned as a tanky attrition fighter.
  • The trait "Multi-Person Dorm" allows energy to exceed the maximum limit, providing unique advantages when paired with high-cost skills or energy consumption skills.
  • Skill pool focuses on Earth-type, with few Grass-type skills, lacking strong same-type Grass output.
  • Speed disadvantage is obvious, needs to rely on defensive moves, control, or backline counters to create damage space.
Gallery
Mushroomling(菇菇丁) True Body
True Body
Mushroomling(菇菇丁) Pet Egg
Pet Egg
Skills
Etiolation
Lv. Lv.1

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Hot Sand
Lv. Lv.1

Hot Sand

Earth
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Spine Spike
Lv. Lv.5

Spine Spike

Grass
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Wax Membrane
Lv. Lv.9

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Meteorite
Lv. Lv.13

Meteorite

Earth
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stone Skin Technique
Lv. Lv.19

Stone Skin Technique

Earth
Energy: 3 Status

Self gains +160% Physical Defense and -60% Magic Defense.

Muddy Skin
Lv. Lv.23

Muddy Skin

Earth
Energy: 2 Defense

80% damage reduction, when responding to an attack: enemy Combo Count -3.

Vine Strangle
Lv. Lv.28

Vine Strangle

Grass
Energy: 4 Power: 80 Physical Attack

Deals Physical DMG. Restores 5 Energy to self.

Grafting
Lv. Lv.29

Grafting

Grass
Energy: 2 Status

Restore 15% HP to self, then retreat.

Singing Sand Trap
Lv. Lv.34

Singing Sand Trap

Earth
Energy: 4 Power: 60 Physical Attack

Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.

Aromatic Lure
Lv. Lv.35

Aromatic Lure

Grass
Energy: 2 Status

Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.

Demon Energy Burst
Lv. Lv.36

Demon Energy Burst

Normal
Power: 1 Magic Attack

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Quicksand
Lv. Lv.37

Quicksand

Earth
Energy: 2 Status

The enemy gains Immobilize for 3 turns; Counter Defense: the enemy gains Dual Defense -60%.

Cactus Sting
Lv. Lv.48

Cactus Sting

Grass
Energy: 6 Power: 150 Physical Attack

Deals physical damage to the enemy creature.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Sand Surge
Lv.

Sand Surge

Earth
Energy: 7 Status

Changes the weather to Sandstorm for 8 turns.

Rock Throw
Lv.

Rock Throw

Earth
Energy: 30 Power: 140 Physical Attack

Deals physical damage. At turn end, this skill's Energy cost permanently -5.

Eutrophication
Lv.

Eutrophication

Grass
Energy: 3 Status

Restores 3 Energy to each Elf on the bench.

Mud Armor
Lv.

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Junshi
Lv.

Junshi

Earth
Energy: 3 Status

Self gains +140% Physical Defense and -30 Speed.

Toxic Spore
Lv.

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Consecutive Poison Needles
Lv.

Consecutive Poison Needles

Poison
Energy: 2 Power: 15 Physical Attack

Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.

Poison Mist
Lv.

Poison Mist

Poison
Energy: 7 Status

Converts all enemy buffs into Poison.

Severe Poison
Lv.

Severe Poison

Poison
Energy: 2 Status

Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.

Deathbed Counter
Lv.

Deathbed Counter

Normal
Energy: 4 Power: 80 Physical Attack

Deals Physical DMG. For every 5% HP lost, this skill's Power increases by 5.

Reinforce
Lv.

Reinforce

Normal
Energy: 2 Status

Self gains +140% Physical Defense.

Cheer On
Lv.

Cheer On

Normal
Energy: 3 Status

Self gains +170% Magic Defense.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Sweet Trap
Lv.

Sweet Trap

Grass
Energy: 4 Power: 50 Magic Attack

Deals magic damage. This skill's Power +10 for each energy self has.

Heavy Strike
Lv.

Heavy Strike

Normal
Energy: 2 Power: 140 Physical Attack

Deals physical damage. After each use, this skill's Energy Cost is permanently +1.

Dissolve
Lv.

Dissolve

Poison
Energy: 2 Defense

Reduces damage taken by 90%. Counter Attack: Dispel 1 buff from the enemy.

Matchups

受击伤害增加

Ice, Grass, Bug, Martial, Mech

受击伤害降低

Normal, Light, Earth, Electric

Stats
Total 396
HP 89
Physical Attack 66
Magic Attack 62
Physical Defense 75
Magic Defense 62
Speed 42
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10