Multi-Person Dormitory
Own energy can exceed energy cap.
"Another new discovery: when Multishrooms bury themselves, they transmit signals underground through their mycelium to send commands to other mushroom sprites. The linguistic structure of their signals is remarkably similar to ancient script—perhaps their history predates what Rocos believed by far."
Own energy can exceed energy cap.
Defensive buildup, accumulating energy before bursting for an instant kill.
Utilize 'Multi-Person Dorm' trait to accumulate excess energy, use 'Wax Membrane' to ensure survival and energy recovery, 'Etiolation' for rapid energy charge, finally unleash ultra-high burst damage with 'Mana Burst'. 'Singing Sand Trap' serves as regular output method, utilizing base stat advantage
Core damage skill. Utilizes the difference between its own high Physical Defense (93) and enemy's Physical Defense to increase power. Only 60 energy cost, suitable for frequent use.
80% high damage reduction ensures survival. Restores 3 energy when countering attacks. Combined with trait, can accumulate excess energy.
0 Energy restores 10 Energy, quickly accumulates energy to overcharge state, preparing for burst
With trait support, can accumulate energy far exceeding normal cap, consumes all energy to deal extremely high burst magic damage, used as finishing move.
Steady and solid play, using defensive skills to create damage opportunities
Abandon the Mana Burst burst concept, shift to a more stable Physical damage route. "Muddy Skin" is highly effective against multi-strike enemies, "Etiolation" maintains energy cycling, "Singing Sand Trap" as main damage, "Cactus Stab" for cleanup.
Core damage skill. Physical Defense difference damage bonus mechanic matches its high Physical Defense base stats.
80% damage reduction + reduces enemy combo count when responding to attacks, effectively counters combo-type opponents, ensures low-speed attack opportunities
0 Energy restores 10 Energy, ensures uninterrupted skill cycling
150 energy cost high-power physical damage. Used as a finisher to secure kills when enemy is low on HP.
Enter to apply debuffs and control, safely retreat after completing objective
Transformed into pure support role. "Quicksand" locks enemy switching and reduces defense, "Aromatic Lure" provides combo and stun control, "Wax Film" ensures field presence, "Grafting" heals and exits after mission completion. Suitable for team coordination.
Restricts enemy pet swap for 3 turns, counters defense while reducing both defenses, creating output environment for teammates.
Gains +3 combo count. Can interrupt and inflict stun when responding to Defense. Powerful crowd control support skill.
80% damage reduction ensures survival. Responding to attacks restores energy, the foundation of field support.
Restores 15% HP then exits. Safely retreats after completing support tasks, preserving combat strength.
Restore 10 energy to self.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 3 energy.
Deals magic damage to the enemy creature.
Self gains +160% Physical Defense and -60% Magic Defense.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
Deals Physical DMG. Restores 5 Energy to self.
Restore 15% HP to self, then retreat.
Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.
Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
The enemy gains Immobilize for 3 turns; Counter Defense: the enemy gains Dual Defense -60%.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals physical damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Changes the weather to Sandstorm for 8 turns.
Deals physical damage. At turn end, this skill's Energy cost permanently -5.
Restores 3 Energy to each Elf on the bench.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Self gains +140% Physical Defense and -30 Speed.
Enemy gains 5 stacks of Poison.
Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.
Converts all enemy buffs into Poison.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Deals Physical DMG. For every 5% HP lost, this skill's Power increases by 5.
Self gains +140% Physical Defense.
Self gains +170% Magic Defense.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Self gains +3 Combo Count.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals magic damage. This skill's Power +10 for each energy self has.
Deals physical damage. After each use, this skill's Energy Cost is permanently +1.
Reduces damage taken by 90%. Counter Attack: Dispel 1 buff from the enemy.
Ice, Grass, Bug, Martial, Mech
Normal, Light, Earth, Electric
Progress: 3 items