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Multishroom(多菇丁)
NO.175

Multishroom(多菇丁)

Earth Grass Phase II Original Form

"Another new discovery: when Multishrooms bury themselves, they transmit signals underground through their mycelium to send commands to other mushroom sprites. The linguistic structure of their signals is remarkably similar to ancient script—perhaps their history predates what Rocos believed by far."

Dex Number
175
Category
Mushroom Spirit
Height
0.6~0.7 M
Weight
5.4~6.8 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Multi-Person Dormitory

Own energy can exceed energy cap.

Recommended Skill Sets

Energy Burst Build

Playstyle

Defensive buildup, accumulating energy before bursting for an instant kill.

Why this set works

Utilize 'Multi-Person Dorm' trait to accumulate excess energy, use 'Wax Membrane' to ensure survival and energy recovery, 'Etiolation' for rapid energy charge, finally unleash ultra-high burst damage with 'Mana Burst'. 'Singing Sand Trap' serves as regular output method, utilizing base stat advantage

Singing Sand Trap

Why pick this skill

Core damage skill. Utilizes the difference between its own high Physical Defense (93) and enemy's Physical Defense to increase power. Only 60 energy cost, suitable for frequent use.

Wax Membrane

Why pick this skill

80% high damage reduction ensures survival. Restores 3 energy when countering attacks. Combined with trait, can accumulate excess energy.

Etiolation

Why pick this skill

0 Energy restores 10 Energy, quickly accumulates energy to overcharge state, preparing for burst

Demon Energy Burst

Why pick this skill

With trait support, can accumulate energy far exceeding normal cap, consumes all energy to deal extremely high burst magic damage, used as finishing move.

Physical Sustain Build

Playstyle

Steady and solid play, using defensive skills to create damage opportunities

Why this set works

Abandon the Mana Burst burst concept, shift to a more stable Physical damage route. "Muddy Skin" is highly effective against multi-strike enemies, "Etiolation" maintains energy cycling, "Singing Sand Trap" as main damage, "Cactus Stab" for cleanup.

Singing Sand Trap

Why pick this skill

Core damage skill. Physical Defense difference damage bonus mechanic matches its high Physical Defense base stats.

Muddy Skin

Why pick this skill

80% damage reduction + reduces enemy combo count when responding to attacks, effectively counters combo-type opponents, ensures low-speed attack opportunities

Etiolation

Why pick this skill

0 Energy restores 10 Energy, ensures uninterrupted skill cycling

Cactus Sting

Why pick this skill

150 energy cost high-power physical damage. Used as a finisher to secure kills when enemy is low on HP.

Crowd Control Support Build

Playstyle

Enter to apply debuffs and control, safely retreat after completing objective

Why this set works

Transformed into pure support role. "Quicksand" locks enemy switching and reduces defense, "Aromatic Lure" provides combo and stun control, "Wax Film" ensures field presence, "Grafting" heals and exits after mission completion. Suitable for team coordination.

Quicksand

Why pick this skill

Restricts enemy pet swap for 3 turns, counters defense while reducing both defenses, creating output environment for teammates.

Aromatic Lure

Why pick this skill

Gains +3 combo count. Can interrupt and inflict stun when responding to Defense. Powerful crowd control support skill.

Wax Membrane

Why pick this skill

80% damage reduction ensures survival. Responding to attacks restores energy, the foundation of field support.

Grafting

Why pick this skill

Restores 15% HP then exits. Safely retreats after completing support tasks, preserving combat strength.

Notes
  • Mushroomin's trait 'Shared Dorm' allows energy to exceed the cap, providing unique advantages for high-cost burst skills
  • Base stats show high Physical Defense (93), suitable for utilizing the "Singing Sand Trap" damage boost mechanic based on Physical Defense difference.
  • Low Speed (56), needs to rely on control or defense skills to secure attack opportunities.
  • Grass + Earth typing is weak to Grass, Fighting, Ice, Mech, and Bug—attention to type disadvantage is needed.
Gallery
Multishroom(多菇丁) True Body
True Body
Multishroom(多菇丁) Pet Egg
Pet Egg
Skills
Etiolation
Lv. Lv.1

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Hot Sand
Lv. Lv.1

Hot Sand

Earth
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Spine Spike
Lv. Lv.5

Spine Spike

Grass
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Wax Membrane
Lv. Lv.9

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Meteorite
Lv. Lv.13

Meteorite

Earth
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stone Skin Technique
Lv. Lv.19

Stone Skin Technique

Earth
Energy: 3 Status

Self gains +160% Physical Defense and -60% Magic Defense.

Muddy Skin
Lv. Lv.23

Muddy Skin

Earth
Energy: 2 Defense

80% damage reduction, when responding to an attack: enemy Combo Count -3.

Vine Strangle
Lv. Lv.28

Vine Strangle

Grass
Energy: 4 Power: 80 Physical Attack

Deals Physical DMG. Restores 5 Energy to self.

Grafting
Lv. Lv.29

Grafting

Grass
Energy: 2 Status

Restore 15% HP to self, then retreat.

Singing Sand Trap
Lv. Lv.34

Singing Sand Trap

Earth
Energy: 4 Power: 60 Physical Attack

Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.

Aromatic Lure
Lv. Lv.35

Aromatic Lure

Grass
Energy: 2 Status

Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.

Demon Energy Burst
Lv. Lv.36

Demon Energy Burst

Normal
Power: 1 Magic Attack

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Quicksand
Lv. Lv.37

Quicksand

Earth
Energy: 2 Status

The enemy gains Immobilize for 3 turns; Counter Defense: the enemy gains Dual Defense -60%.

Cactus Sting
Lv. Lv.48

Cactus Sting

Grass
Energy: 6 Power: 150 Physical Attack

Deals physical damage to the enemy creature.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Sand Surge
Lv.

Sand Surge

Earth
Energy: 7 Status

Changes the weather to Sandstorm for 8 turns.

Rock Throw
Lv.

Rock Throw

Earth
Energy: 30 Power: 140 Physical Attack

Deals physical damage. At turn end, this skill's Energy cost permanently -5.

Eutrophication
Lv.

Eutrophication

Grass
Energy: 3 Status

Restores 3 Energy to each Elf on the bench.

Mud Armor
Lv.

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Junshi
Lv.

Junshi

Earth
Energy: 3 Status

Self gains +140% Physical Defense and -30 Speed.

Toxic Spore
Lv.

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Consecutive Poison Needles
Lv.

Consecutive Poison Needles

Poison
Energy: 2 Power: 15 Physical Attack

Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.

Poison Mist
Lv.

Poison Mist

Poison
Energy: 7 Status

Converts all enemy buffs into Poison.

Severe Poison
Lv.

Severe Poison

Poison
Energy: 2 Status

Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.

Deathbed Counter
Lv.

Deathbed Counter

Normal
Energy: 4 Power: 80 Physical Attack

Deals Physical DMG. For every 5% HP lost, this skill's Power increases by 5.

Reinforce
Lv.

Reinforce

Normal
Energy: 2 Status

Self gains +140% Physical Defense.

Cheer On
Lv.

Cheer On

Normal
Energy: 3 Status

Self gains +170% Magic Defense.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Sweet Trap
Lv.

Sweet Trap

Grass
Energy: 4 Power: 50 Magic Attack

Deals magic damage. This skill's Power +10 for each energy self has.

Heavy Strike
Lv.

Heavy Strike

Normal
Energy: 2 Power: 140 Physical Attack

Deals physical damage. After each use, this skill's Energy Cost is permanently +1.

Dissolve
Lv.

Dissolve

Poison
Energy: 2 Defense

Reduces damage taken by 90%. Counter Attack: Dispel 1 buff from the enemy.

Matchups

受击伤害增加

Ice, Grass, Bug, Martial, Mech

受击伤害降低

Normal, Light, Earth, Electric

Stats
Total 528
HP 119
Physical Attack 88
Magic Attack 83
Physical Defense 100
Magic Defense 82
Speed 56
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10