Poison Gland
When using a skill with an energy cost of 1 or less, the enemy gains 4 stacks of Poison.
All joints are covered with fuzz that repels water and provides warmth. It can walk freely even on slippery rainy days. The dynamics of the world appear very slow in their eyes, so most Sharp-Horned Spiders are impatient.
When using a skill with an energy cost of 1 or less, the enemy gains 4 stacks of Poison.
Trigger traits by consecutive 0-energy skill use to quickly stack Poison layers, double layers with Kick Them When They're Down, finish with Venom Infiltration. Combines support, sustain, and burst capabilities.
Utilize three 0-energy cost skills to frequently trigger [Poison Gland] for rapid poison stacking, combined with "Kick 'Em While Down" to double poison layers, ultimately achieving low-cost high burst with Poison Infiltration. Cocoon provides sustain and team buffs, Poison vs Poison provides Magic Attack boost to compensate for base stat deficiencies.
Core trait trigger. 0 Energy cost to activate [Poison Gland], applying 4 stacks of Poison to enemy while recovering 20% HP and providing team 10% lifesteal buff. Combines survival and team support.
0 Energy Cost skill. Triggers [Venom Gland] to apply 4 stacks of Poison. Also gains Magic Attack bonus based on enemy's Poison stacks (+30% per stack). When combined with Cocoon for rapid Poison stacking, Magic Attack can be significantly increased.
0 Energy Cost skill. Triggers [Poison Gland] for 4 Poison stacks, and doubles enemy existing debuff stacks (including Poison). Accelerates poison accumulation, creating low-cost high-output conditions for Venom Infiltration.
High-cost Magic attack skill, but -1 Energy per Poison stack on enemy. Can be cast at very low or 0 Energy at max Poison, while adding 1 Poison stack. Core finishing skill.
Abandon burst damage, relying on high-frequency 0-cost skills to continuously trigger characteristic poison stacking, combined with Corrosive Acid to supplement poison layers, continuously draining enemy HP through poison effects, with Cocoon ensuring sustainability.
Completely abandons high-cost ultimates, relies on four low-cost skills for sustained pressure. Three 0-cost skills ensure trait trigger frequency, Corrosive Acid as supplementary poison stacking method. Wears down enemy through high-frequency poison, while Cocoon ensures self-survival and team support.
0 Energy cost triggers [Poison Gland] to stack 4 Poison layers, while healing and providing team lifesteal. Core Poison stacking + survival skill.
0 Energy cost triggers [Poison Gland] to stack 4 Poison layers, and gains Magic Attack bonus based on enemy Poison layers, self-buffing while stacking Poison.
0 Energy cost triggers [Poison Gland] to stack 4 Poison layers, and doubles enemy debuff layers, quickly accumulating Poison stacks.
35 Energy magic attack that inflicts 2 stacks of Poison directly on the enemy, supplementing poison stacking efficiency and maintaining poison pressure when 0-cost skills cannot be used consecutively.
Deals physical damage to the enemy creature.
Restore 20% HP to self; your team gains 1 Devotion: gain 10% lifesteal.
Deals Magic damage. Self recovers 1 Energy.
For each Poison stack the enemy has, gain +30% MATK.
Deals physical damage, 1 Combo. This skill is affected by Devotion. Each time affected, Energy cost permanently +1.
Self gains +100% Physical Attack.
Deals physical damage. Enemy gains 1 stack of Poison.
Self gains +50% Dual Attack, for each 0-cost skill equipped, additionally +50%.
Deals magic damage to the enemy creature.
Doubles the number of debuff stacks on the enemy sprite.
Deals physical damage to the enemy creature.
Deals Magic damage. Enemy gains 2 Poison stacks.
Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Deals physical damage. Counter state: This skill's Power becomes 2x, ignoring the enemy's Type resistance.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.
Deals Magic DMG. 3 Combo.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Deals physical damage to the enemy creature.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals physical damage, 2 Combos. Your team gains 1 Devotion: Combo Count +1.
Reduces damage taken by 70%. Counters attacks.
Fire, Earth, Wing, Dark, Phantom
Poison, Bug, Cute, Grass, Martial
Progress: 3 items