Poison Gland
When using a skill with an energy cost of 1 or less, the enemy gains 4 stacks of Poison.
Young Roundeye Spiders are not very capable of weaving webs to hunt, mostly feeding on grass and tree fruits. Their compound eyes have an extremely wide range and rapid information acquisition—even with only one eye, a Roundeye Spider gathers information over 100 times faster than the Roco race.
When using a skill with an energy cost of 1 or less, the enemy gains 4 stacks of Poison.
Frequently use 0-energy skills to trigger traits and quickly stack Poison layers, when enemy Poison layers are high, use Venom Infiltration's energy cost reduction for near-free magic burst, while Poison Feeds Poison provides Magic Attack boost to strengthen output.
Maximize ‘Venom Gland’ by using three zero-cost moves to frequently apply 4-layer Poison stacks; complement with ‘Poison Needle’ for efficient poisoning; finish with ‘Toxic Permeation’, which reduces energy cost per Poison layer for low-cost, high-burst output. ‘Poison Counterattack’ grants Sp. Atk boost, and ‘Poison Ambush’ doubles Poison layer count—completing a full ‘Poison Stack → Burst’ loop.
Core Poison Stacking skill. 20 Energy cost, after triggering Trait "Poison Gland" actually applies 4 stacks of Poison to the enemy plus 1 stack to self, stacking 5 Poison layers in one use—the most efficient Poison stacking method.
0 Energy Cost skill. Triggers trait to apply 4 stacks of Poison to the enemy. Also increases own Magic Attack based on enemy's Poison stacks, dealing considerable damage after stacking Poison.
0 Energy Cost skill. Triggers trait to apply 4 stacks of Poison to the enemy. Doubles enemy's debuff stacks, allowing Poison to rapidly stack to high levels when combined.
High-cost Magic skill, but -1 Energy per Poison stack on enemy. Nearly 0 Energy at max stacks. Adds 1 Poison on hit. Combines burst with Poison maintenance.
Build high dual-attack stats with "Stockpile" as core, use 3 zero-Energy skills to simultaneously trigger trait Poison stacking and attack bonuses, "Cocoon" ensures survival and team lifesteal, "Kick Them When Down" accelerates Poison stacks, finally use "Venom Infiltration" for buffed burst damage, positioned toward sustained combat and team support.
Three 0-cost skills perfectly trigger the full dual attack bonus (+150%) from 'Storage', while each 0-cost skill triggers the 'Poison Gland' trait to stack Poison; 'Cocoon' provides sustain and team support, 'Kick Them When They're Down' accelerates poison stacking, and finally 'Venom Infiltration' benefits from high magic attack bonuses and low-cost burst, balancing damage, sustain, and team contribution.
0 Energy Cost skill. Triggers trait to apply 4 stacks of Poison to the enemy. Also provides 20% HP recovery and 10% team lifesteal devotion effect, enhancing sustainability.
0 Energy Cost skill. Triggers trait to apply 4 stacks of Poison to the enemy. When equipped with multiple 0 Energy Cost skills, provides high both Attack stats bonus (3 zero-cost skills in this set, +150% both Attack), strengthening damage output foundation.
0 Energy Cost skill. Triggers trait to apply 4 stacks of Poison to the enemy. Doubles enemy's debuff stacks, rapidly pushing Poison stacks to high levels.
High-cost Magic skill. Relies on enemy Poison stacks to reduce Energy. Low-cost after stacking Poison. Combines burst with Poison maintenance.
Rapidly stacks poison with Pitfall Toxin and boosts Physical Attack with Power Boost; Bite delivers consistent physical damage; reserves Bug Strike for response-triggered burst—dealing double damage and ignoring resistance—ideal for predictive counterplay.
Dual 0-cost skills trigger trait Poison stacking with separate functions (double Poison, Physical Attack boost). 'Bite' serves as stable physical output, 'Bug Strike' provides burst in Counter state. This set abandons the magic route for pure physical output, but note 'Bug Strike's high 90 cost requires proper Counter timing.
0 Energy Cost skill. Triggers trait to apply 4 stacks of Poison to the enemy. Doubles enemy's debuff stacks, key to rapid Poison stacking.
0 Energy Cost skill. Triggers trait to apply 4 stacks of Poison to the enemy. Provides 100% Physical Attack bonus, strengthening physical damage output.
40 Energy Cost Physical skill, 1 combo, affected by Devotion but this set has no Devotion source so no negative effect; serves as main Physical output method
High energy cost Physical skill, power doubles and ignores resistance when countering; as Physical burst finisher, can deal high damage when countering.
Deals physical damage to the enemy creature.
Restore 20% HP to self; your team gains 1 Devotion: gain 10% lifesteal.
Deals Magic damage. Self recovers 1 Energy.
For each Poison stack the enemy has, gain +30% MATK.
Deals physical damage, 1 Combo. This skill is affected by Devotion. Each time affected, Energy cost permanently +1.
Self gains +100% Physical Attack.
Deals physical damage. Enemy gains 1 stack of Poison.
Self gains +50% Dual Attack, for each 0-cost skill equipped, additionally +50%.
Deals magic damage to the enemy creature.
Doubles the number of debuff stacks on the enemy sprite.
Deals physical damage to the enemy creature.
Deals Magic damage. Enemy gains 2 Poison stacks.
Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Deals physical damage. Counter state: This skill's Power becomes 2x, ignoring the enemy's Type resistance.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.
Deals Magic DMG. 3 Combo.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Deals physical damage to the enemy creature.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals physical damage, 2 Combos. Your team gains 1 Devotion: Combo Count +1.
Reduces damage taken by 70%. Counters attacks.
Fire, Wing
Grass, Martial
Progress: 3 items