Hurricane
For this creature's skills, if other Wing-type creatures carry the same skill, gain Swift. When defeated by an enemy creature, lose 1 additional MP.
Blessing this pure land is the mission it bears after gaining great power. Having learned of the sealed past from ancient murals, it seeks strength, genuinely wishing to protect everything as it is now. "Spreading its holy wings to shield its companions from the storm—that is the hymn in its heart."
For this creature's skills, if other Wing-type creatures carry the same skill, gain Swift. When defeated by an enemy creature, lose 1 additional MP.
At the start, use Molt Acceleration to gain Swift and power bonus. Turn 2, Power Boost greatly increases Physical Attack. Then use Tornado or Fan Wind for high-power output. Utilize Speed advantage and Swift mechanism to suppress opponent.
Classic Buff Burst flow, through Power Boost + Ecdysis Acceleration dual enhancement, combined with Tornado and Fan Wind two high-power physical attack skills for damage. Ecdysis Acceleration's Swiftness ensures priority, triggering Fan Wind damage boost and Tornado counter damage boost.
Core damage skill. Swift trait combined with high Speed ensures stable first strike. 1.5x Power against targets with status conditions, main damage source.
High-power Physical ATK skill, gains +50% power when going first. Combined with Swift or SPD advantage to deal high damage
Enhancement skill, provides +100% Physical Attack greatly boosting output, preparing for subsequent burst
Support skill: Grants all skills +20 power and Swift, further boosting damage and securing initiative.
Turn 1 Molt Acceleration to gain Swift, subsequently use speed advantage with Gale Thrust for first-strike 3-hit combo to suppress HP, Tornado for counter-damage cleanup, Feather Blade to force opponent retreat or survive in unfavorable matchups.
Fast-attack combo build. Forgoes buff turns, directly obtains Swift through Ecdysis acceleration. Uses Gale Thrust's preemptive 3-hit combo and Tornado's counter-damage boost for rapid output. Feather Blade provides counterplay options.
Core damage skill. Swift ensures first strike, 1.5x Power against targets with status conditions. Moderate Energy cost allows frequent use.
High-burst skill with 3-hit combo when acting first, combined with Swiftness or Speed advantage to deal multi-segment damage.
Provides Swiftness and Power boost, ensuring Gale Thrust and Tornado's priority triggers additional effects.
Reaction skill, forces enemy emergency escape. Interrupts opponent tempo or saves life on critical turns
Turn 1 Molt Acceleration, turn 2 Wait and See to charge, turn 3 use Fan Wind or Tornado for +70 Power burst damage. Suitable against high-HP targets or situations requiring quick eliminations.
Wait for Opportunity Burst Build, utilizing Wait and See's next attack +70 power, paired with Ecdysis Acceleration's Swift to ensure first strike, using Fan Wind or Tornado to deal ultra-high power single hits
Core damage skill. Swift ensures first strike, 1.5x Power against targets with status conditions.
High power skill. +50% power when moving first. Forms dual-core output with Tornado.
Next attack power +70, pairs with high-power skills to deal burst damage
Provides Swiftness and permanent +20 Power, strengthening overall damage output and ensuring priority.
Deals physical damage, 2 Combos.
Self gains +70% Magic Attack.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
On next attack, Skill Power +70.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Self gains +100% Physical Attack.
Deals magic damage to the enemy creature.
Gains +100% Combo Count.
Deals Physical DMG. Priority -1.
Self gains +20 All Skill Power, Swiftness.
Deals Magic damage. Swift.
Self gains 1 stack of Windrise Mark.
Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals Magic damage, 4-hit combo.
Deals physical damage to the enemy creature.
Deals Magic damage. After each use, this skill's Energy Cost permanently -1.
Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.
Energy cost of next Skill used -6.
Deals physical damage, 3 Combos.
Deals Magic damage. This skill's type matches the Weather type.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Each turn, randomly transforms into a skill from another creature on your team.
Self gains +30% Physical Attack, 3 Combo Strikes.
Self gains +3 Combo Count.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals Physical DMG. The higher your Speed compared to the enemy's, the higher this skill's Power.
50% damage reduction. Counter: Next action gains Priority +1.
Casts a Swift skill previously used by the user. Half of the total Energy cost of those skills is added to this skill's Energy cost. Energy cost +1 after each use.
Ice, Electric
Grass, Bug, Martial
Progress: 6 items