Hurricane
For this creature's skills, if other Wing-type creatures carry the same skill, gain Swift. When defeated by an enemy creature, lose 1 additional MP.
The weak one is willing to bravely forge ahead for its companions! The doors of the Holy Feather Temple quietly open, and bathed in the enlightenment of holy light, surging power rushes forth. "Its thoughts are lost in the boundless sky; this blue expanse is the place its soul longs for."
For this creature's skills, if other Wing-type creatures carry the same skill, gain Swift. When defeated by an enemy creature, lose 1 additional MP.
Use Eclosion Acceleration startup to gain Swift and power bonus. Utilize speed advantage for first-turn output. Power Boost further strengthens physical attack. Tornado deals 1.5x damage in counter state. Strike Second used for second-turn cleanup of high-HP targets.
Maximizes speed advantage and Physical Attack output, obtaining Swift first strike through Metamorphosis Acceleration, Tornado for stable damage, Strike Second to finish, Power Boost to enhance burst.
Core initiation skill. Provides all skill Power +20 and Haste, ensuring first move priority and boosting overall damage, while also creating conditions for Trait 'Hurricane' to trigger Haste stacking.
Swift-tagged Physical skill with moderate energy cost, 1.5x power in Counter state. Combined with Feather Acceleration's Swift, reliably triggers Counter state. Main damage source.
High-cost, high-power Physical attack skill. Priority -1 allows acting after enemy priority skills. Combined with Eclosion Acceleration's power bonus, can deal extreme damage. Used as finisher or shield breaker.
0 Energy Cost buff skill. Provides +100% Physical Attack, significantly boosting physical damage output. Combines with the power bonus from Feather Transformation Acceleration to create a double buff effect.
Molting Acceleration startup to gain Swift, Eye of Storm activates combo bonus status; Gale Stab triggers 3-hit combo when priority combined with Eye of Storm reaches 6-hit combo, Peck as low energy 2-hit skill filler output, overall pursues high hit count burst in extremely short time
A multi-hit attack system built around Eye of the Storm's hit count bonus, using Eclosion Acceleration to ensure first move priority triggering Gale Thrust's 3-hit condition, with Peck as low-cost filler.
Core initiation skill. Provides all skill Power +20 and Haste, ensuring first move priority—the key to activating Trait 'Hurricane' and working with Eye of the Storm.
0 Energy status skill, granting +100% combo count when acting, combining with multi-hit skills to achieve extremely high burst damage, the core of the combo system.
2-hit Physical attack skill; low Energy cost. Combined with Storm Eye's +100% hit count, becomes 4 hits. With Ecdysis Acceleration Power bonus, damage is considerable.
Conditional 3-hit physical attack skill; becomes 3-hit if attacking before the enemy. Combined with the Swiftness from Ecdysis Acceleration, can reliably trigger 3 hits, and with Storm Eye stacked can reach 6 hits, with extremely high burst potential.
Molting Acceleration startup, Wait for Opportunity charges, next turn Fan Wind can simultaneously enjoy Molting Acceleration's +20 power, Wait for Opportunity's +70 power, and priority's +50% power bonus, dealing devastating single hit damage; Feather Blade used for control forcing switch when countering status, or as backup output means
Build single high-power output through dual power bonuses (Feather Acceleration + Bide Time), with Fan Wind as the core damage skill and Feather Blade providing counter-control options.
Core initiation skill. Provides all skill Power +20 and Haste, ensuring first move priority and boosting skill power, paving the way for power bonuses from Wait for Opportunity and Fanning.
0 Energy cost Charge skill, next attack +70 power, stackable with Eclosion Acceleration's power bonus for massive single-hit burst.
Swift-tagged Physical skill: +50% power if attacking before enemy. Combined with Feather Acceleration's Swift for reliable trigger, plus Wait and See's +70 power, results in extremely high single-hit damage.
Counter state Physical Attack skill. Can force enemy emergency switch, possessing field control function; used when needing to interrupt opponent's tempo or force switch, can also cooperate with Ecdysis Acceleration's power bonus output.
Deals physical damage, 2 Combos.
Self gains +70% Magic Attack.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
On next attack, Skill Power +70.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Self gains +100% Physical Attack.
Deals magic damage to the enemy creature.
Gains +100% Combo Count.
Deals Physical DMG. Priority -1.
Self gains +20 All Skill Power, Swiftness.
Deals Magic damage. Swift.
Self gains 1 stack of Windrise Mark.
Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals Magic damage, 4-hit combo.
Deals physical damage to the enemy creature.
Deals Magic damage. After each use, this skill's Energy Cost permanently -1.
Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.
Energy cost of next Skill used -6.
Deals physical damage, 3 Combos.
Deals Magic damage. This skill's type matches the Weather type.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Each turn, randomly transforms into a skill from another creature on your team.
Self gains +30% Physical Attack, 3 Combo Strikes.
Self gains +3 Combo Count.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals Physical DMG. The higher your Speed compared to the enemy's, the higher this skill's Power.
50% damage reduction. Counter: Next action gains Priority +1.
Casts a Swift skill previously used by the user. Half of the total Energy cost of those skills is added to this skill's Energy cost. Energy cost +1 after each use.
Ice, Electric
Grass, Bug, Martial
Progress: 3 items