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Leo(里奥)
NO.150

Leo(里奥)

Wing Phase I Original Form

With a round and plump body, its tiny wings are not yet skilled at flying, but it can resonate with wish power to gain strength. "The sense of security from being with companions cannot be replaced by even the most delicious food. Even if sometimes acting like a little tag-along, it doesn't matter."

Dex Number
150
Category
Wing Elemental King
Height
0.35~0.45 M
Weight
4.8~5.9 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Hurricane

For this creature's skills, if other Wing-type creatures carry the same skill, gain Swift. When defeated by an enemy creature, lose 1 additional MP.

Recommended Skill Sets

Dual Buff Speed Attack Build

Playstyle

At the start, use Power Boost + Molt Acceleration to complete dual strengthening. Then choose Tornado to harvest or Gale Thrust for first-strike suppression based on the situation, utilizing Speed advantage to control the battle.

Why this set works

Through the dual enhancement system of Power Boost + Feather Acceleration, max out Leo's Physical Attack and Speed. Combine with Tornado's high burst and Gale Stab's first-strike combo to form a complete damage chain. Feather Acceleration's Swiftness also triggers the 'Hurricane' trait's bonus (if Wing-type teammates are present), and enables Gale Stab to stabilize at 3 hits.

Power Boost

Why pick this skill

Core physical attack buff skill, +100% physical attack greatly boosts output, compensates for Leo's low base physical attack, foundation of physical attack builds

Eclosion Acceleration

Why pick this skill

Core SPD/power buff. Provides all skill power +20 and Swift, boosting both damage and preemptive priority. Forms dual buff system with Power Boost.

Tornado

Why pick this skill

High-power Physical damage skill with built-in Swiftness ensuring priority. 1.5x power under Counter state, serving as the main finishing method after enhancement.

Gale Stab

Why pick this skill

Priority-check skill; if attacking before enemy, 3 hits, combined with Swift from Ecdysis Acceleration to stably trigger high combos, excellent value at only 25 Energy cost

Storm Combo Build

Playstyle

Start with Storm Eye to activate combo buff, then alternate between Peck and Gale Stab for multi-hit damage, Gale Chain Assault for replicating powerful skills at critical moments, suppress opponent through high-frequency attacks

Why this set works

Eye of the Storm serves as the core for building a combo system. Peck and Gale Thrust serve as low-cost multi-hit carriers, combined with Eye of the Storm's combo doubling to unleash ultra-high hit count damage. Gale Assault serves as flexible finisher, able to replicate key skills. This build doesn't rely on buff turns, starts faster, and suits fast-paced matches.

Eye of the Storm

Why pick this skill

Core combo buff skill. Combo count +100% when acting. Synergizes with multi-hit skills for explosive damage.

Peck

Why pick this skill

2-hit Physical skill; only 15 Energy cost. Combined with Storm Eye's hit count doubling, can deal 4 hits—core to low-cost high-frequency output.

Gale Stab

Why pick this skill

Priority-check 3-hit skill, reaches 6 hits with Storm Eye, and extremely low 25 Energy cost, making it the core burst point of the combo system

Gale Barrage

Why pick this skill

Recycle and reuse mechanism: can re-release used Swift skills (Molt Acceleration, Tornado, Wing Strike, etc.), energy cost increases with use count, but skill combos can be executed in later stages.

Wait for Opportunity Burst Build

Playstyle

Use Bide to charge one turn in advance, then Molt Accelerate next turn. Choose Fan Wind (priority bonus) or Tornado (counter bonus) based on opponent's Speed for extreme burst, pursuing one-shot kills.

Why this set works

Builds single-turn burst system with Bide as core, Molt Acceleration provides Swift to ensure priority, Fan Wind gains 50% power bonus when acting first, stacking Bide's +70 and Molt Acceleration's +20, combined with Tornado or Fan Wind itself for extreme single-hit damage. Suitable for targeted elimination of key targets.

Wait for the Opportunity

Why pick this skill

Core power amplification skill. Next attack +70 power, stackable on any damage skill for single-target burst.

Tornado

Why pick this skill

High-power Physical skill with built-in Swiftness ensuring priority. 1.5x power under Counter state. Combined with Wait for Opportunity, delivers extremely high single-hit damage.

Fanning Wind

Why pick this skill

Priority power boost skill; if attacking before enemy, +50% power, combined with Bide Time and Ecdysis Acceleration to form triple amplification

Eclosion Acceleration

Why pick this skill

Provides Swiftness and Power boost, ensuring Fan Wind and Tornado's priority checks, while +20 Power stacks with Bide and Fan Wind's self-boosts.

Notes
  • Rio is a Wing-type physical attacker. Speed 75 is medium-high, Physical Attack 65 is relatively low and needs to be compensated by enhancement skills.
  • Trait 'Hurricane' gains Swift when other Wing-type pets in party carry the same skill, but has negative effect of losing 1 extra MP when defeated.
  • Skill pool includes various boosts (Power Boost, Ecdysis Acceleration, Eye of Storm), priority burst (Gale Stab, Fan Wind) and combo mechanics (Peck, Gale Assault)
  • Gale Barrage has an abnormal level display ('LV Expression Error'), but the skill itself is usable; note its dynamically increasing energy cost mechanic.
Gallery
Leo(里奥) True Body
True Body
Skills
Peck
Lv. Lv.1

Peck

Wing
Power: 15 Physical Attack

Deals physical damage, 2 Combos.

Magic Amplification
Lv. Lv.1

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Gale Stab
Lv. Lv.3

Gale Stab

Wing
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.

Wait for the Opportunity
Lv. Lv.10

Wait for the Opportunity

Normal
Energy: 1 Status

On next attack, Skill Power +70.

Fanning Wind
Lv. Lv.11

Fanning Wind

Wing
Energy: 3 Power: 75 Physical Attack

Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.

Power Boost
Lv. Lv.16

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Whirlwind Storm
Lv. Lv.23

Whirlwind Storm

Wing
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Eye of the Storm
Lv. Lv.25

Eye of the Storm

Wing
Energy: 2 Status

Gains +100% Combo Count.

Late Strike
Lv. Lv.26

Late Strike

Normal
Energy: 3 Power: 155 Physical Attack

Deals Physical DMG. Priority -1.

Eclosion Acceleration
Lv. Lv.31

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Wing Strike
Lv. Lv.34

Wing Strike

Wing
Energy: 3 Power: 50 Magic Attack

Deals Magic damage. Swift.

Windrise
Lv. Lv.36

Windrise

Wing
Energy: 4 Status

Self gains 1 stack of Windrise Mark.

Feather Blade
Lv. Lv.39

Feather Blade

Wing
Energy: 2 Power: 75 Physical Attack

Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.

Tornado
Lv. Lv.50

Tornado

Wing
Energy: 5 Power: 70 Physical Attack

Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.

Slap
Lv. Normal Lineage

Slap

Normal
Energy: 1 Power: 65 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Zigzag Impact
Lv. Light Lineage

Zigzag Impact

Light
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Sand Whip
Lv. Earth Lineage

Sand Whip

Earth
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cold Wind
Lv. Ice Lineage

Cold Wind

Ice
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Illusion
Lv. Nether Bloodline

Illusion

Ghost
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Psychic Expansion
Lv. Phantom Lineage

Psychic Expansion

Phantom
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Splashing Water
Lv.

Splashing Water

Water
Energy: 3 Power: 20 Magic Attack

Deals Magic damage, 4-hit combo.

Water Curtain Impact
Lv.

Water Curtain Impact

Water
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Water Cannon
Lv.

Water Cannon

Water
Energy: 5 Power: 110 Magic Attack

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

Water Blade
Lv.

Water Blade

Water
Energy: 4 Power: 115 Physical Attack

Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.

Water Storage
Lv.

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Spear of Light
Lv.

Spear of Light

Light
Energy: 3 Power: 30 Physical Attack

Deals physical damage, 3 Combos.

Heavenly Light
Lv.

Heavenly Light

Light
Energy: 3 Power: 95 Magic Attack

Deals Magic damage. This skill's type matches the Weather type.

Dragon's Roar
Lv.

Dragon's Roar

Dragon
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Dragon Cannon
Lv.

Dragon Cannon

Dragon
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Pursuit of Victory
Lv.

Pursuit of Victory

Normal
Energy: 2 Power: 40 Physical Attack

Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.

Consecutive Claw Strikes
Lv.

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Block
Lv.

Block

Normal
Energy: 2 Power: 75 Magic Attack

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Triple Break
Lv.

Triple Break

Normal
Energy: 1 Status

Self gains +30% Physical Attack, 3 Combo Strikes.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Blitz
Lv.

Blitz

Wing
Energy: 4 Power: 60 Physical Attack

Deals Physical DMG. The higher your Speed compared to the enemy's, the higher this skill's Power.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Gale Barrage
Lv. (Legend) Fusion: Holy Winged King

Gale Barrage

Wing
Status

Casts a Swift skill previously used by the user. Half of the total Energy cost of those skills is added to this skill's Energy cost. Energy cost +1 after each use.

Matchups

受击伤害增加

Ice, Electric

受击伤害降低

Grass, Bug, Martial

Stats
HP 79
Physical Attack 65
Magic Attack 65
Physical Defense 77
Magic Defense 50
Speed 75
Total 411
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10