Ice Seal
While on the field, all enemy skills' Energy cost +1.
Only seeks a new contractor when its current one dies. If the original contractor lives but it must change contractors, it may end its own life.
While on the field, all enemy skills' Energy cost +1.
Use trait and skills to stack enemy skill energy costs, limiting opponent action capability. Simultaneously utilize Ice Edge Sweep's high damage for output. Mist Surround provides energy sustainability. Prioritize Clamor to establish energy cost advantage, then use Ice Bind for continuous suppression, with Ice Edge Sweep as main output method.
Maximizes the energy cost suppression of trait Ice Seal, stacking energy cost penalties through Clamor + Ice Binding, Ice Edge Sweep for finishing, Mist Surround to ensure energy cycle.
Core field control skill. Combined with Trait Deep Freeze can increase all enemy skill Energy Costs by +4, greatly suppressing opponent damage tempo.
2 hits and each time stacks +1 energy cost, continuously expands energy cost advantage, while providing some output.
0 Energy Cost, Magic Damage Skill: Power increases with enemy's total Energy cost. Extremely high late-game damage under Energy disruption archetypes.
A powerful sustainability skill; the higher enemy energy cost, the more HP recovered—forming a snowball effect of growing stronger the longer you fight
Open with Winter Solstice to trigger the Blizzard weather, use Quick Freeze to reduce enemy Speed and secure first move priority, use Snow Substitute to counter high-threat skills and restore Energy, and use Ice Beam for stable damage and Energy cost disruption. Suitable for prolonged battles, wearing down opponents through Speed suppression and survivability.
Utilize Winter Solstice to change battlefield environment, Snow Substitute provides survival insurance, Freeze Ray balances output and disruption, Quick Freeze controls speed tiers
Changes weather to Blizzard for 8 turns. May synergize with Ice-type skills or have hidden benefits. Used as environmental control.
0 Energy Response Skill: 70% damage reduction + energy gain on hit (2x skill energy cost), extremely strong survival and countermeasure
Deals magic damage and applies +2 energy cost, combining output and disruption functions.
Enemy gains 2 Slow stacks, reducing opponent priority ability. Combined with self high speed to form speed suppression.
Reduce enemy speed to extremely low with Snowball and Ice Throw, ensure absolute first move, Spinning Assault for triple-hit physical burst, Instant Zero to block high-threat enemy skills on critical turns. Suitable for quickly breaking low-speed targets, extremely oppressive against speed-reliant opponents.
Utilize Snowball + Ice Throw for extreme speed reduction stacking, Spinning Assault for Physical burst, and Instant Zero for critical energy disruption.
3-hit physical attack skill, combined with 112 physical attack stat for burst output.
0 Energy Cost inflicts Speed -90 on enemy. Extremely strong first-move suppression, ensuring subsequent skill priority.
Deals physical damage and applies Speed -30, further widening the speed gap. Combined with Snowball to form extreme speed reduction.
Enemy skill Energy cost +3 this turn, changes to all skills Energy cost +3 when Responding, flexible single-turn field control.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Enemy gains Speed -90.
Deals physical damage, 3 Combos.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Deals physical damage. Enemy gains Speed -30.
Restores Energy equal to half of the enemy's total skill Energy cost.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Deals Magic DMG. 2 Combo.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
Deals Magic damage. This skill's Power equals 10x the total Energy Cost of enemy Sprite's skills.
2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.
Enemy gains 2 stacks of Slow Mark.
Deals Magic damage. Enemy gains +2 Energy Cost to all skills.
Changes the weather to Blizzard for 8 turns.
Enemy skill energy cost +3 this turn. Counter Defense: Changed to all skill energy cost +3.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.
Steal 3 Energy from the enemy.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Deals physical damage to the enemy creature.
Deals Magic damage. For each Mark stack on enemy, this skill's Energy Cost -1.
Enemy gains 2 stacks of Meteorite.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
Each turn, randomly transforms into a skill from another creature on your team.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Self gains +3 Combo Count.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Freeze.
50% damage reduction. Counter: Next action gains Priority +1.
Deals Physical Damage. For every stack of Freeze on the enemy, restore 1 Energy.
3-hit combo. Each hit inflicts 1 stack of Freeze on the enemy.
80% damage reduction, when responding to an attack: responded skill energy cost +3.
Fire, Earth, Martial, Mech
Water, Light, Ice
Progress: 8 items