Ice Seal
While on the field, all enemy skills' Energy cost +1.
It is exceptionally friendly toward the Roco race and never resists warm strokes or embraces. Legend says they were among the first species to form a pact with the Roco, and the outline of their ears mirrors the shape traced by the Star Chain between the two parties of the pact.
While on the field, all enemy skills' Energy cost +1.
Combines trait + Loud Noise for dual Energy cost suppression, forcing opponent into high-cost crisis; Mist Veil and Snow Clone siphon Energy from opponent’s elevated move costs; Ice Edge Sweep converts opponent’s inflated total move cost into Special damage. Playstyle centers on disruption and sustainability; output scales with opponent’s state—ideal for attrition warfare and supportive interference roles.
Maximize ‘Frostbind’’s energy cost suppression: Noise applies global attack-move cost penalties; Mist Veil converts opponent’s inflated energy costs into your own energy recovery; Ice Edge Sweep transforms their high-cost burden into your damage output; Snow Substitute offers dual-layer protection (defense + energy recovery). This setup features a high proportion of zero-cost moves, ensuring stable energy cycling and exceptional disruption capability.
Core Energy suppression skill, 0 Energy cost increases all enemy attack skills' Energy cost by 3 for 3 turns. Stacked with trait "Frozen Seal", enemy attack skills' actual Energy cost +4, greatly limiting enemy output tempo.
0 Energy Cost recovery skill, recovery amount equals half of the enemy's total skill Energy Cost. Under an Energy Cost suppression system where enemies are forced to use high-cost skills, this skill has extremely high recovery benefits, ensuring self Energy cycling.
Signature output skill, 0 energy cost Magic damage, Power equals 10× enemy's total skill energy cost. In energy suppression environments where enemy energy costs are inflated, this skill deals significant damage without consuming resources.
Defensive counter skill, 0 energy cost for 70% damage reduction, restoring energy when responding to attacks (2x the responded skill's energy cost). Under an energy suppression system, enemy skill costs are raised, doubling response restoration gains while providing survival.
Open with Snowball + Quick Freeze to rapidly reduce enemy speed and seize turn priority; activate Winter Solstice at appropriate timing to change weather and enhance team; Ice Beam as main damage output while continuing to apply energy cost pressure. Strategy balances interference, support, and damage, allowing sustained suppression through first-strike advantage after successful speed control.
Built around Speed interference and weather control, quickly weaken enemy Speed stacks through Snowball + Flash Freeze, Winter Solstice changes weather to boost Ice-type overall combat capability, and Ice Beam provides output while continuing to stack energy cost suppression. Suitable for situations requiring Speed control and team support.
0 Energy Cost inflicts Speed -90 on enemy. Greatly reduces enemy first-move capability, creating speed advantage for self and teammates. Meanwhile 0 Energy Cost doesn't consume resources.
0 Energy Cost inflicts 2 stacks of Slow mark on enemy. Stacks with Snowball to rapidly accumulate Slow stacks, creating conditions for ice-type teammates or own subsequent control.
0 Energy Cost changes weather to Blizzard for 8 turns. Ice-type skills typically receive bonuses in Blizzard weather, possibly with additional effects, providing environmental support for the team.
90 Energy high Power magic output, enemy gains all skills Energy +2, combines output and interference function. Damage further increases under Blizzard weather, Energy penalty stacks with trait to form triple suppression
Spinning Assault and Ice Toss serve as primary damage sources, Provoke disrupts enemy skill cycles, Snow Substitute handles critical damage. The playstyle is relatively straightforward with stable damage, suitable for quickly cutting enemy HP, but lacks the energy conversion benefits of magic builds.
Utilize Snow Doll's higher Physical Attack base stat (67), paired with Spinning Assault and Ice Throw for physical damage core. Provoke targets key enemy skills for energy disruption, Snow Substitute ensures survival. Compared to magic builds, physical skills have more stable power and don't rely on enemy states.
35 Energy 3-hit Physical output, one of few multi-hit Physical damage skills in Snowkid's move pool. Can bypass some defense mechanics, moderate Energy cost.
90 Energy physical output, enemy gains -30 Speed, combines output and speed interference, higher Power than Ice Spike, is main physical output method
0 Energy disruption skill. Increases Energy cost by 3 for all enemy skills except the one used this turn. Precise Energy strike against core enemy skills, complementary with Trait (Trait adds this turn, Provoke adds other skills).
0 Energy Defense skill, 70% damage reduction and Energy recovery when countering, provides necessary survival for physical damage dealers; successful counter Energy recovery supports next round of damage output.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Enemy gains Speed -90.
Deals physical damage, 3 Combos.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Deals physical damage. Enemy gains Speed -30.
Restores Energy equal to half of the enemy's total skill Energy cost.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Deals Magic DMG. 2 Combo.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
Deals Magic damage. This skill's Power equals 10x the total Energy Cost of enemy Sprite's skills.
2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.
Enemy gains 2 stacks of Slow Mark.
Deals Magic damage. Enemy gains +2 Energy Cost to all skills.
Changes the weather to Blizzard for 8 turns.
Enemy skill energy cost +3 this turn. Counter Defense: Changed to all skill energy cost +3.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.
Steal 3 Energy from the enemy.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Deals physical damage to the enemy creature.
Deals Magic damage. For each Mark stack on enemy, this skill's Energy Cost -1.
Enemy gains 2 stacks of Meteorite.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
Each turn, randomly transforms into a skill from another creature on your team.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Self gains +3 Combo Count.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Freeze.
50% damage reduction. Counter: Next action gains Priority +1.
Deals Physical Damage. For every stack of Freeze on the enemy, restore 1 Energy.
3-hit combo. Each hit inflicts 1 stack of Freeze on the enemy.
80% damage reduction, when responding to an attack: responded skill energy cost +3.
Fire, Earth, Martial, Mech
Water, Light, Ice
Progress: 3 items