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Snow Doll(雪娃娃)
NO.139

Snow Doll(雪娃娃)

Ice Phase I Original Form

It is exceptionally friendly toward the Roco race and never resists warm strokes or embraces. Legend says they were among the first species to form a pact with the Roco, and the outline of their ears mirrors the shape traced by the Star Chain between the two parties of the pact.

Dex Number
139
Category
Watcher Creature
Height
0.29~0.42 M
Weight
6.8~8.16 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Ice Seal

While on the field, all enemy skills' Energy cost +1.

Recommended Skill Sets

Energy Suppression Build

Playstyle

Combines trait + Loud Noise for dual Energy cost suppression, forcing opponent into high-cost crisis; Mist Veil and Snow Clone siphon Energy from opponent’s elevated move costs; Ice Edge Sweep converts opponent’s inflated total move cost into Special damage. Playstyle centers on disruption and sustainability; output scales with opponent’s state—ideal for attrition warfare and supportive interference roles.

Why this set works

Maximize ‘Frostbind’’s energy cost suppression: Noise applies global attack-move cost penalties; Mist Veil converts opponent’s inflated energy costs into your own energy recovery; Ice Edge Sweep transforms their high-cost burden into your damage output; Snow Substitute offers dual-layer protection (defense + energy recovery). This setup features a high proportion of zero-cost moves, ensuring stable energy cycling and exceptional disruption capability.

Noisy

Why pick this skill

Core Energy suppression skill, 0 Energy cost increases all enemy attack skills' Energy cost by 3 for 3 turns. Stacked with trait "Frozen Seal", enemy attack skills' actual Energy cost +4, greatly limiting enemy output tempo.

Mist Surround

Why pick this skill

0 Energy Cost recovery skill, recovery amount equals half of the enemy's total skill Energy Cost. Under an Energy Cost suppression system where enemies are forced to use high-cost skills, this skill has extremely high recovery benefits, ensuring self Energy cycling.

Ice Edge Sweep

Why pick this skill

Signature output skill, 0 energy cost Magic damage, Power equals 10× enemy's total skill energy cost. In energy suppression environments where enemy energy costs are inflated, this skill deals significant damage without consuming resources.

Snow Substitute

Why pick this skill

Defensive counter skill, 0 energy cost for 70% damage reduction, restoring energy when responding to attacks (2x the responded skill's energy cost). Under an energy suppression system, enemy skill costs are raised, doubling response restoration gains while providing survival.

Speed disruption style

Playstyle

Open with Snowball + Quick Freeze to rapidly reduce enemy speed and seize turn priority; activate Winter Solstice at appropriate timing to change weather and enhance team; Ice Beam as main damage output while continuing to apply energy cost pressure. Strategy balances interference, support, and damage, allowing sustained suppression through first-strike advantage after successful speed control.

Why this set works

Built around Speed interference and weather control, quickly weaken enemy Speed stacks through Snowball + Flash Freeze, Winter Solstice changes weather to boost Ice-type overall combat capability, and Ice Beam provides output while continuing to stack energy cost suppression. Suitable for situations requiring Speed control and team support.

Snowball

Why pick this skill

0 Energy Cost inflicts Speed -90 on enemy. Greatly reduces enemy first-move capability, creating speed advantage for self and teammates. Meanwhile 0 Energy Cost doesn't consume resources.

Flash Freeze

Why pick this skill

0 Energy Cost inflicts 2 stacks of Slow mark on enemy. Stacks with Snowball to rapidly accumulate Slow stacks, creating conditions for ice-type teammates or own subsequent control.

Winter Solstice

Why pick this skill

0 Energy Cost changes weather to Blizzard for 8 turns. Ice-type skills typically receive bonuses in Blizzard weather, possibly with additional effects, providing environmental support for the team.

Ice Beam

Why pick this skill

90 Energy high Power magic output, enemy gains all skills Energy +2, combines output and interference function. Damage further increases under Blizzard weather, Energy penalty stacks with trait to form triple suppression

Physical Damage Build

Playstyle

Spinning Assault and Ice Toss serve as primary damage sources, Provoke disrupts enemy skill cycles, Snow Substitute handles critical damage. The playstyle is relatively straightforward with stable damage, suitable for quickly cutting enemy HP, but lacks the energy conversion benefits of magic builds.

Why this set works

Utilize Snow Doll's higher Physical Attack base stat (67), paired with Spinning Assault and Ice Throw for physical damage core. Provoke targets key enemy skills for energy disruption, Snow Substitute ensures survival. Compared to magic builds, physical skills have more stable power and don't rely on enemy states.

Spinning Assault

Why pick this skill

35 Energy 3-hit Physical output, one of few multi-hit Physical damage skills in Snowkid's move pool. Can bypass some defense mechanics, moderate Energy cost.

Ice Toss

Why pick this skill

90 Energy physical output, enemy gains -30 Speed, combines output and speed interference, higher Power than Ice Spike, is main physical output method

Provoke

Why pick this skill

0 Energy disruption skill. Increases Energy cost by 3 for all enemy skills except the one used this turn. Precise Energy strike against core enemy skills, complementary with Trait (Trait adds this turn, Provoke adds other skills).

Snow Substitute

Why pick this skill

0 Energy Defense skill, 70% damage reduction and Energy recovery when countering, provides necessary survival for physical damage dealers; successful counter Energy recovery supports next round of damage output.

Notes
  • As a Stage Ⅰ Ice-type creature, Snowkid's trait "Frozen Seal" provides global Energy cost suppression, which combined with various Energy disruption options in its skill pool can form a unique Energy control archetype. Its base stats have balanced but low dual offenses, with average Speed, making it more suitable for a utility role rather than a damage core. Its skill pool covers physical/magic dual offense, Energy disruption, Energy recovery, and weather control, but lacks high-power same-type skills and reliable control options.
  • With a rich skill pool but limited individual skill power, builds should center on the 'energy suppression' core mechanic, using trait + skill stacking to disrupt enemy tempo while maintaining sustain through energy recovery skills.
  • Note: Ice Edge Sweep's power depends on enemy's total skill energy cost. Under energy suppression systems, it can deal considerable damage—Snow Doll's signature output method.
Gallery
Snow Doll(雪娃娃) True Body
True Body
Snow Doll(雪娃娃) Pet Egg
Pet Egg
Skills
Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Ice Spike
Lv. Lv.1

Ice Spike

Ice
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Snowball
Lv. Lv.1

Snowball

Ice
Energy: 1 Status

Enemy gains Speed -90.

Spinning Assault
Lv. Lv.4

Spinning Assault

Normal
Energy: 3 Power: 35 Physical Attack

Deals physical damage, 3 Combos.

Provoke
Lv. Lv.9

Provoke

Normal
Energy: 3 Status

Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.

Ice Toss
Lv. Lv.12

Ice Toss

Ice
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Enemy gains Speed -30.

Mist Surround
Lv. Lv.26

Mist Surround

Ice
Energy: 1 Status

Restores Energy equal to half of the enemy's total skill Energy cost.

Snow Substitute
Lv. Lv.33

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Energy Cannon
Lv. Lv.35

Energy Cannon

Normal
Energy: 3 Power: 50 Magic Attack

Deals Magic DMG. 2 Combo.

Noisy
Lv. Lv.38

Noisy

Normal
Energy: 3 Status

The enemy receives +2 Energy cost for all attack skills for 3 turns.

Ice Edge Sweep
Lv. Lv.42

Ice Edge Sweep

Ice
Energy: 4 Power: 1 Magic Attack

Deals Magic damage. This skill's Power equals 10x the total Energy Cost of enemy Sprite's skills.

Ice Bind
Lv. Lv.46

Ice Bind

Ice
Energy: 3 Status

2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.

Flash Freeze
Lv. Lv.47

Flash Freeze

Ice
Energy: 4 Status

Enemy gains 2 stacks of Slow Mark.

Ice Beam
Lv. Lv.48

Ice Beam

Ice
Energy: 7 Power: 90 Magic Attack

Deals Magic damage. Enemy gains +2 Energy Cost to all skills.

Winter Solstice
Lv. Lv.49

Winter Solstice

Ice
Energy: 7 Status

Changes the weather to Blizzard for 8 turns.

Instant Zero
Lv. Lv.50

Instant Zero

Ice
Status

Enemy skill energy cost +3 this turn. Counter Defense: Changed to all skill energy cost +3.

Rest and Recover
Lv. Normal Lineage

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Deceptive Stab
Lv.

Deceptive Stab

Ghost
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Intimidate
Lv.

Intimidate

Ghost
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Spirit Light
Lv.

Spirit Light

Ghost
Energy: 3 Power: 25 Magic Attack

Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.

Soul Snare
Lv.

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Mockery
Lv.

Mockery

Ghost
Energy: 2 Status

Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.

Mischief
Lv.

Mischief

Ghost
Energy: 1 Status

Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.

Particle Collision
Lv.

Particle Collision

Phantom
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Four-Dimensional Degradation
Lv.

Four-Dimensional Degradation

Phantom
Energy: 7 Power: 100 Magic Attack

Deals Magic damage. For each Mark stack on enemy, this skill's Energy Cost -1.

Orbital Fission
Lv.

Orbital Fission

Phantom
Energy: 1 Status

Enemy gains 2 stacks of Meteorite.

Antinomy
Lv.

Antinomy

Phantom
Energy: 4 Status

Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Manipulate
Lv.

Manipulate

Normal
Energy: 1 Status

Energy cost of skills used by enemy this turn +7, lasts 3 turns.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Lullaby
Lv.

Lullaby

Normal
Energy: 5 Status

Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.

Ice Wall
Lv.

Ice Wall

Ice
Energy: 2 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Freeze.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Condensation
Lv.

Condensation

Ice
Energy: 4 Power: 95 Physical Attack

Deals Physical Damage. For every stack of Freeze on the enemy, restore 1 Energy.

Sneeze
Lv.

Sneeze

Ice
Energy: 1 Status

3-hit combo. Each hit inflicts 1 stack of Freeze on the enemy.

Frozen Wasteland
Lv.

Frozen Wasteland

Ice
Energy: 2 Defense

80% damage reduction, when responding to an attack: responded skill energy cost +3.

Matchups

受击伤害增加

Fire, Earth, Martial, Mech

受击伤害降低

Water, Light, Ice

Stats
HP 56
Physical Attack 67
Magic Attack 67
Physical Defense 63
Magic Defense 63
Speed 69
Total 385
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10