Ice Seal
While on the field, all enemy skills' Energy cost +1.
Their desire to form a contract is more evident, and they will even take the initiative to approach potential contractors. They appear to be composed of Ice elements and some yet-unknown substance, which is speculated to originate from strong conviction and mental power, making their contracts more stable and harder to alter by external forces.
While on the field, all enemy skills' Energy cost +1.
Stack multiple energy interference skills, putting enemies in a "can't use skills" predicament. Focus on control and attrition, paired with Ice Bind for output and sustained pressure.
Maximize the ‘Frostbind’ ability’s +1 energy cost effect: triple-stack Enrage, Noise, and Ice Bind to inflate opponent move costs beyond usability; Mist Veil provides energy recovery for sustainability. This setup avoids high-cost damage moves entirely, focusing purely on disruption and control.
Core Energy interference skill, increases other skills' Energy cost by 3 for 3 turns except the skill used this turn. Paired with trait "Frozen Seal" can achieve +4 enemy skill Energy cost suppression effect.
All enemy attack skill costs +3, lasts 3 turns, stacks with Provoke for combined disruption, making enemy damage skills difficult to use.
2-hit attack where each hit increases the cost of all opponent skills by 1—delivering damage while applying persistent energy disruption; its 0-cost makes it exceptionally efficient.
Energy recovery equals half of enemy's total skill energy cost; after successful energy suppression, enemy skills have high energy costs, making this skill's recovery substantial and ensuring self-sustain.
First activate weather, use "Ice Edge Sweep" to convert enemy's high Energy cost into your own high damage output, combine with "Freeze Beam" for Magic Attack damage, and use "Mist Surround" to ensure Energy supply.
Open with Winter Solstice to set the weather, use Ice Edge Sweep as the core damage skill converting enemy's high Energy cost into high power, supplement damage with Ice Beam while continuing to stack Energy cost disruption, and use Mist Surround to ensure Energy cycling. Suitable for transitioning to burst damage after establishing a foundation of Energy cost suppression.
Changes weather to Blizzard for 8 turns. Ice-type creatures typically receive bonuses or synergy effects in Blizzard weather, creating an environment for subsequent output.
Power equals 10× total energy cost of enemy pet's skills. Extremely high power in energy suppression builds or against high-energy-cost skills. Core damage skill.
Deals magic damage and enemy gains +2 energy cost to all skills. Combines output and disruption. 90 energy cost but can be recovered through other means.
Energy recovery equals half of enemy's total skill energy cost; the higher the enemy's skill energy cost, the more energy recovered, supporting the use of high-energy skills.
Use dual Speed reduction skills to suppress enemy Speed thresholds, secure first move priority, then use Ice Bind for damage disruption, and use Snow Substitute to counter enemy key damage and ensure survival.
Dual slow control through Snowball + Quick Freeze, drastically reduce enemy speed for first-move advantage, Snow Substitute provides survival and energy recovery, Ice Binding for low-cost output and sustained energy disruption. Suitable for speed-control tactics against speed-type creatures.
Powerful 70% damage reduction defensive skill: recovers energy equal to 2x the countered skill's energy cost when countering attacks, an excellent survival and countermeasure tool
Enemy SPD -90, extremely strong Slow control. Allows Glacial Wraith to more easily move first on its 92 SPD base, while reducing enemy action frequency.
Enemy gains 2 Slow stacks. Combined with Snowball to form multi-layer Slow, further suppressing enemy speed line.
2 hits and each time enemy gains +1 all skill energy cost. After controlling enemy speed, uses low-energy skills for output and sustained disruption.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Enemy gains Speed -90.
Deals physical damage, 3 Combos.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Deals physical damage. Enemy gains Speed -30.
Restores Energy equal to half of the enemy's total skill Energy cost.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Deals Magic DMG. 2 Combo.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
Deals Magic damage. This skill's Power equals 10x the total Energy Cost of enemy Sprite's skills.
2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.
Enemy gains 2 stacks of Slow Mark.
Deals Magic damage. Enemy gains +2 Energy Cost to all skills.
Changes the weather to Blizzard for 8 turns.
Enemy skill energy cost +3 this turn. Counter Defense: Changed to all skill energy cost +3.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.
Steal 3 Energy from the enemy.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Deals physical damage to the enemy creature.
Deals Magic damage. For each Mark stack on enemy, this skill's Energy Cost -1.
Enemy gains 2 stacks of Meteorite.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
Each turn, randomly transforms into a skill from another creature on your team.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Self gains +3 Combo Count.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Freeze.
50% damage reduction. Counter: Next action gains Priority +1.
Deals Physical Damage. For every stack of Freeze on the enemy, restore 1 Energy.
3-hit combo. Each hit inflicts 1 stack of Freeze on the enemy.
80% damage reduction, when responding to an attack: responded skill energy cost +3.
Fire, Earth, Martial, Mech
Water, Light, Ice
Progress: 3 items