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Dorado(多啦多)
NO.126

Dorado(多啦多)

Poison Earth Phase II Original Form

The mucus tissue on its head is highly unstable, and may even shed when emotionally agitated. When stimulated, the mucus volatilizes into the air, releasing hallucinogenic toxins.

Dex Number
126
Category
Capling
Height
0.58~0.83 M
Weight
28.5~34.6 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Venom Fang

When inflicting Poison on the enemy, also reduces their Attack by 40% and Speed by 40.

Recommended Skill Sets

Poison Specialization DPS Build

Playstyle

Quickly apply Poison with Corrosive Acid, trigger trait "Venom Fang" to suppress enemy output, use Venom Harvest for scaling damage based on Poison layers, Untouchable provides high damage reduction when responding to ensure survival, Stone Skin further strengthens Physical Defense to become a physical tank. Core loop: stack Poison → reduce stats → harvest.

Why this set works

Utilize Corrosive Acid to quickly stack poison triggering trait to reduce enemy magic attack and defense, Venom finish, Untouchable provide survival, Stone Skin strengthen physical defense field presence.

Corrosive Acid

Why pick this skill

Core Poison skill, 35 energy cost for efficient Poison stacking, 2 Poison stacks quickly trigger Trait "Poison Fang" debuff effects, paving the way for follow-up damage.

Zhen Poison

Why pick this skill

Core damage skill with power increasing with more enemy Poison stacks, power bonus doubled in Counter state, forming a combo with Corrosive Acid.

Untouchable

Why pick this skill

Key defensive skill with base 50% damage reduction, additional reduction per Poison stack, triggers when responding to attacks, ensuring survival while stacking Poison benefits.

Stone Skin Technique

Why pick this skill

Physical Defense enhancement skill, 160% Physical Defense boost compensates for Magic Defense reduction, combined with high Physical Defense base stats becomes physical tank, buying turns for poison stacking

Burst Poison Stacking Control Build

Playstyle

Venom Sac instantly stacks 6 Poison layers during Counter state. Combined with Kick 'Em When Down, debuff layers can double to 12, extremely suppressing enemy stats. Poison Fang gains massive power boost for burst finishing. Barrier serves as top-tier defensive counter skill with 90% damage reduction and cooldown cycling. Overall pursues rapid multi-layer Poison stacking for burst playstyle.

Why this set works

Venom Sac rapidly stacks Poison, Kick 'Em When Down doubles layers for burst, Poison Fang for finishing, Barrier provides top-tier defensive counter.

Poison Sac

Why pick this skill

Efficient poison stacking skill. Directly gains 6 Poison layers when in Response state, greatly accelerating trait activation and Venom power accumulation.

Zhen Poison

Why pick this skill

Finisher skill. Damage scales with Poison stacks. Considerable power after rapid stacking with Poison Sac. Bonus doubles in Response state.

Barrier

Why pick this skill

Powerful defensive counter skill, 90% damage reduction when countering attacks, and reduces defense skill cooldown, forming a dual counter system with Untouchable.

Kick Them When They're Down

Why pick this skill

Doubles enemy debuff stacks, can rapidly expand Poison and other debuffs, combined with Venom Sac's 6-stack Poison can instantly create extreme threat

Physical Field Control Build

Playstyle

Abandons Poison system. Uses Spinning Assault's low-cost 3-hit combo for stable output. Stone Lock blocks enemy switching, forcing field confrontation. Sinkhole doubles power in Response state and stacks Physical Defense for counterattack. Barrier provides 90% damage reduction in Response with cooldown cycling. Core: Physical output + lockdown control + high-defense field presence. Suitable against fragile enemies or when field control is needed.

Why this set works

Abandons Poison system, goes pure Physical output + control route. Spinning Assault and Sinkhole dual Physical attack skills. Stone Lock blocks switching. Barrier ensures survival.

Spinning Assault

Why pick this skill

3-hit physical skill, low 35 Energy cost, suitable for shield breaking and stable output, does not rely on poison stacks.

Stone Lock

Why pick this skill

Physical Defense enhancement + control, 50 energy cost blocks enemy pet swap for 3 turns, combined with high Physical Defense for field presence suppression

Sinkhole

Why pick this skill

2x power and additional Physical Defense boost when Countering. Physical damage + defense integration, suitable for reactive counter-attacks.

Barrier

Why pick this skill

90% damage reduction counter skill, cooldown cycle ensures continuous availability of defense skills, creates output space for Spinning Assault and Earth Fissure

Notes
  • Dorado is Poison+Earth dual-type with 109 P.DEF base stat, 70 M.ATK and P.ATK, 72 speed (moderately slow).
  • The trait "Venom Fang" additionally reduces enemy Magic Attack and Magic Defense by 40% when poisoned, greatly enhancing the suppressive effect of Poison-type skills.
  • Skill pool focuses on Poison stacking, defensive counterattacks, and Physical damage, lacking strong Magic Attack skills. Recommended to build for Physical Attack or Poison specialization.
  • Weak to Earth, Phantom, Dark, Water, Ice, and Mechanical attributes; need to be aware of attribute disadvantage.
Gallery
Dorado(多啦多) True Body
True Body
Dorado(多啦多) Pet Egg
Pet Egg
Skills
Festering Touch
Lv. Lv.1

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Untouchable
Lv. Lv.1

Untouchable

Poison
Energy: 1 Defense

50% damage reduction. For each stack of Poison on the enemy, this skill's damage reduction increases by 10%. Counter.

Fight Poison with Poison
Lv. Lv.1

Fight Poison with Poison

Poison
Energy: 1 Status

For each Poison stack the enemy has, gain +30% MATK.

Sand Whip
Lv. Lv.6

Sand Whip

Earth
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stone Skin Technique
Lv. Lv.9

Stone Skin Technique

Earth
Energy: 3 Status

Self gains +160% Physical Defense and -60% Magic Defense.

Corrosive Acid
Lv. Lv.13

Corrosive Acid

Poison
Energy: 2 Power: 35 Magic Attack

Deals Magic damage. Enemy gains 2 Poison stacks.

Kick Them When They're Down
Lv. Lv.17

Kick Them When They're Down

Poison
Energy: 4 Status

Doubles the number of debuff stacks on the enemy sprite.

Defense
Lv. Lv.22

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Spinning Assault
Lv. Lv.28

Spinning Assault

Normal
Energy: 3 Power: 35 Physical Attack

Deals physical damage, 3 Combos.

Poison Swamp
Lv. Lv.30

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Barrier
Lv. Lv.34

Barrier

Earth
Energy: 2 Defense

90% damage reduction, when responding to an attack: defensive skill cooldown -1.

Meteorite
Lv. Lv.35

Meteorite

Earth
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stone Lock
Lv. Lv.36

Stone Lock

Earth
Energy: 3 Power: 50 Physical Attack

Deals Physical Damage. The enemy gains Immobilize for 3 turns.

Poison Sac
Lv. Lv.40

Poison Sac

Poison
Energy: 2 Power: 25 Physical Attack

Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.

Zhen Poison
Lv. Lv.49

Zhen Poison

Poison
Energy: 3 Power: 75 Magic Attack

Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.

Sinkhole
Lv. Lv.50

Sinkhole

Earth
Energy: 5 Power: 80 Physical Attack

Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.

Counter
Lv. Normal Lineage

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Bubble Shield
Lv. Water Bloodline

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Focus
Lv. Electric Lineage

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Stinger
Lv. Bug Lineage

Stinger

Bug
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wind Wall
Lv. Wing Lineage

Wind Wall

Wing
Energy: 2 Defense

50% damage reduction, Swift. Counter.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Hardening
Lv.

Hardening

Earth
Energy: 2 Defense

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Infection
Lv.

Infection

Poison
Energy: 4 Power: 110 Magic Attack

Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.

Earthshatter Strike
Lv.

Earthshatter Strike

Earth
Energy: 8 Power: 140 Physical Attack

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Burrow
Lv.

Burrow

Earth
Energy: 3 Defense

50% damage reduction and retreat. Counter.

Lash
Lv.

Lash

Cute
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Charm
Lv.

Charm

Cute
Energy: 3 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.

Flattery to Kill
Lv.

Flattery to Kill

Cute
Energy: 4 Defense

90% damage reduction, when responding to an attack: enemy gains 1 layer of Cuteness.

Sonic Boom
Lv.

Sonic Boom

Normal
Energy: 4 Power: 130 Magic Attack

Deals magic damage to the enemy creature.

Cascade
Lv.

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Provoke
Lv.

Provoke

Normal
Energy: 3 Status

Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Degeneration
Lv.

Degeneration

Normal
Energy: 2 Status

Enemy gains 1 stack of Cuteness.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Pain Hunger
Lv.

Pain Hunger

Normal
Energy: 2 Defense

Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Spike Shield
Lv.

Spike Shield

Earth
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy Physical Attack -70%.

Poison Peptide
Lv.

Poison Peptide

Poison
Energy: 2 Defense

Reduces damage taken by 70%. Clever Shift: Poison-type status skill, counters attacks.

Dust Cloud
Lv.

Dust Cloud

Earth
Energy: 3 Power: 80 Magic Attack

Deals magic damage. Priority +1 when the weather is Sandstorm.

Quick-Witted
Lv.

Quick-Witted

Normal
Energy: 3 Power: 80 Magic Attack

Deals magic damage. This skill's Power +40 if self has debuffs.

Matchups

受击伤害增加

Water, Earth, Ice, Dark, Mech, Phantom

受击伤害降低

Normal, Fire, Electric, Bug, Wing, Cute, Poison

Stats
Total 446
HP 68
Physical Attack 70
Magic Attack 70
Physical Defense 107
Magic Defense 59
Speed 72
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10