Venom Fang
When inflicting Poison on the enemy, also reduces their Attack by 40% and Speed by 40.
The mucus tissue on its head is highly unstable, and may even shed when emotionally agitated. When stimulated, the mucus volatilizes into the air, releasing hallucinogenic toxins.
When inflicting Poison on the enemy, also reduces their Attack by 40% and Speed by 40.
Quickly apply Poison with Corrosive Acid, trigger trait "Venom Fang" to suppress enemy output, use Venom Harvest for scaling damage based on Poison layers, Untouchable provides high damage reduction when responding to ensure survival, Stone Skin further strengthens Physical Defense to become a physical tank. Core loop: stack Poison → reduce stats → harvest.
Utilize Corrosive Acid to quickly stack poison triggering trait to reduce enemy magic attack and defense, Venom finish, Untouchable provide survival, Stone Skin strengthen physical defense field presence.
Core Poison skill, 35 energy cost for efficient Poison stacking, 2 Poison stacks quickly trigger Trait "Poison Fang" debuff effects, paving the way for follow-up damage.
Core damage skill with power increasing with more enemy Poison stacks, power bonus doubled in Counter state, forming a combo with Corrosive Acid.
Key defensive skill with base 50% damage reduction, additional reduction per Poison stack, triggers when responding to attacks, ensuring survival while stacking Poison benefits.
Physical Defense enhancement skill, 160% Physical Defense boost compensates for Magic Defense reduction, combined with high Physical Defense base stats becomes physical tank, buying turns for poison stacking
Venom Sac instantly stacks 6 Poison layers during Counter state. Combined with Kick 'Em When Down, debuff layers can double to 12, extremely suppressing enemy stats. Poison Fang gains massive power boost for burst finishing. Barrier serves as top-tier defensive counter skill with 90% damage reduction and cooldown cycling. Overall pursues rapid multi-layer Poison stacking for burst playstyle.
Venom Sac rapidly stacks Poison, Kick 'Em When Down doubles layers for burst, Poison Fang for finishing, Barrier provides top-tier defensive counter.
Efficient poison stacking skill. Directly gains 6 Poison layers when in Response state, greatly accelerating trait activation and Venom power accumulation.
Finisher skill. Damage scales with Poison stacks. Considerable power after rapid stacking with Poison Sac. Bonus doubles in Response state.
Powerful defensive counter skill, 90% damage reduction when countering attacks, and reduces defense skill cooldown, forming a dual counter system with Untouchable.
Doubles enemy debuff stacks, can rapidly expand Poison and other debuffs, combined with Venom Sac's 6-stack Poison can instantly create extreme threat
Abandons Poison system. Uses Spinning Assault's low-cost 3-hit combo for stable output. Stone Lock blocks enemy switching, forcing field confrontation. Sinkhole doubles power in Response state and stacks Physical Defense for counterattack. Barrier provides 90% damage reduction in Response with cooldown cycling. Core: Physical output + lockdown control + high-defense field presence. Suitable against fragile enemies or when field control is needed.
Abandons Poison system, goes pure Physical output + control route. Spinning Assault and Sinkhole dual Physical attack skills. Stone Lock blocks switching. Barrier ensures survival.
3-hit physical skill, low 35 Energy cost, suitable for shield breaking and stable output, does not rely on poison stacks.
Physical Defense enhancement + control, 50 energy cost blocks enemy pet swap for 3 turns, combined with high Physical Defense for field presence suppression
2x power and additional Physical Defense boost when Countering. Physical damage + defense integration, suitable for reactive counter-attacks.
90% damage reduction counter skill, cooldown cycle ensures continuous availability of defense skills, creates output space for Spinning Assault and Earth Fissure
Deals physical damage to the enemy creature.
50% damage reduction. For each stack of Poison on the enemy, this skill's damage reduction increases by 10%. Counter.
For each Poison stack the enemy has, gain +30% MATK.
Deals physical damage to the enemy creature.
Self gains +160% Physical Defense and -60% Magic Defense.
Deals Magic damage. Enemy gains 2 Poison stacks.
Doubles the number of debuff stacks on the enemy sprite.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage, 3 Combos.
Deals physical damage to the enemy creature.
90% damage reduction, when responding to an attack: defensive skill cooldown -1.
Deals magic damage to the enemy creature.
Deals Physical Damage. The enemy gains Immobilize for 3 turns.
Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.
Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Enemy gains 5 stacks of Poison.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
50% damage reduction, Swift. Counter.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
50% damage reduction and retreat. Counter.
Deals physical damage to the enemy creature.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
90% damage reduction, when responding to an attack: enemy gains 1 layer of Cuteness.
Deals magic damage to the enemy creature.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Enemy gains 1 stack of Cuteness.
Self gains +3 Combo Count.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
60% damage reduction. Counter: Enemy retreats.
70% damage reduction, when responding to an attack: enemy Physical Attack -70%.
Reduces damage taken by 70%. Clever Shift: Poison-type status skill, counters attacks.
Deals magic damage. Priority +1 when the weather is Sandstorm.
Deals magic damage. This skill's Power +40 if self has debuffs.
Water, Earth, Ice, Dark, Mech, Phantom
Normal, Fire, Electric, Bug, Wing, Cute, Poison
Progress: 3 items