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Dodo(多多)
NO.125

Dodo(多多)

Poison Earth Phase I Original Form

The hat-like structure on its head is comfortable to the touch, cool and elastic. When frightened, it sprays large amounts of venom from its head, then quickly curls up and falls into a faint.

Dex Number
125
Category
Capling
Height
0.45~0.65 M
Weight
14.6~18.6 KG
Updated
2026-06-03
Distribution
Unknown
Trait

Venom Fang

When inflicting Poison on the enemy, also reduces their Attack by 40% and Speed by 40.

Recommended Skill Sets

Magic Attack Poison Burst Build

Playstyle

Quickly stack Poison with Corrosive Acid, trigger traits to weaken enemy Magic Attack and Magic Defense, boost self Magic Attack with Poison Feeds Poison, finish with high-power Venom Harvest. Untouchable ensures survival during critical turns.

Why this set works

Centers on Venomous Poison for burst damage; Corrosive Acid rapidly stacks Poison layers to activate abilities and enable Poison-to-Poison synergy; Untouchable ensures survivability. Special Attack builds maximize the ability’s Special Defense-lowering synergy.

Zhen Poison

Why pick this skill

Core damage skill with power increasing with more enemy Poison stacks. Combined with Trait "Venom Fang's" M.DEF reduction for high magic damage. Power doubled in Counter state, suitable for finishing low-HP targets.

Corrosive Acid

Why pick this skill

Stably applies 2 layers of Poison, providing foundation for Venom stacking and trait activation. Low cost (35), can be used frequently to maintain poison layers.

Fight Poison with Poison

Why pick this skill

Passively stacks Magic Attack, higher Magic Attack with more enemy poison stacks, forms positive cycle with Corrosive Acid and Poison Sac, enhancing Venom output.

Untouchable

Why pick this skill

High-damage-reduction counter skill, saves life against high-burst enemies; uses Poison stacks to further increase reduction (up to 80%), buying turns for Poison stacking

Physical Attack Combo Build

Playstyle

Venom Sac rapidly stacks Poison (6 layers max during Counter), triggering trait to severely weaken enemy offenses and defenses. Spinning Assault for multi-hit physical output, Poison Against Poison for extra buffs, Untouchable to counter enemy burst.

Why this set works

Physical damage route, Spinning Assault provides multi-hit damage, Venom Sac rapidly stacks poison to trigger trait and weaken enemies, Poison for Poison assists damage amplification, Untouchable ensures survival. Suitable for situations requiring physical damage coverage.

Spinning Assault

Why pick this skill

Core physical output, 3-hit combo can trigger effects multiple times, combined with poison stack accumulation, provides stable damage in physical attack routes.

Poison Sac

Why pick this skill

Applies 2 Poison stacks and deals P.DMG. When countering status, directly gains 6 Poison stacks, rapidly maxing Poison stacks while triggering trait to greatly reduce enemy P.DEF and M.DEF.

Fight Poison with Poison

Why pick this skill

Passively boosts Magic Attack; though going physical route, Magic Attack bonus from poison stacks can assist skill damage (some skills may deal mixed damage), and creates environment for other team Magic Attackers.

Untouchable

Why pick this skill

High-damage-reduction counter skill, up to 80% reduction with Poison stacks; as physical attacker needing close-range output, Untouchable ensures field presence

Iron Wall Tank Build

Playstyle

Stone Skin greatly boosts Physical Defense at the start, Barrier deals with key physical attacks and refreshes cooldown, Corrosive Acid continuously applies poison to trigger trait and weaken enemy Magic Attack and Magic Defense, Poison for Poison passively boosts own stats. Acts as team shield to absorb damage, while using poison and trait to weaken enemies.

Why this set works

Extreme Physical Defense Tank Route: "Stone Skin" + "Barrier" form double insurance. "Corrosive Acid" maintains Poison debuff to trigger trait weakening enemies. "Fight Poison with Poison" provides passive buffs. Suitable for absorbing physical damage and protecting teammates.

Barrier

Why pick this skill

Extremely high damage reduction (90%) counter skill, successful counter reduces Defense skill cooldown by 1, can be used frequently to form an iron wall, combined with high Physical Defense base stats becomes an excellent tank.

Stone Skin Technique

Why pick this skill

Greatly increases Physical Defense (160%), though sacrificing Magic Defense, but combined with Bulwark's damage reduction and its own high Physical Defense base, it can become an absolute shield on the physical side

Corrosive Acid

Why pick this skill

Applies 2 Poison stacks. As a tank, needs to continuously apply debuffs to trigger trait, reducing enemy damage output, while maintaining Poison Heals Poison buff.

Fight Poison with Poison

Why pick this skill

Passively stacks Magic Attack, can provide some damage even as tank, and becomes tankier with more poison stacks (synergy with Untouchable/Poison Sac etc.), while weakening enemy Magic Attack to reduce magic damage taken.

Notes
  • Dodo's trait 'Poison Fang' reduces enemy M.ATK and M.DEF when applying Poison, forming dual offensive and defensive suppression with stacked Poison layers.
  • Base stats: Physical Defense stands out (82), Magic Attack and Physical Attack are equal (53). Can go Physical Defense poison tank or Magic Attack burst routes.
  • The skill pool has abundant Poison-type skills, but lacks stable recovery methods—pay attention to HP control and skill cycling
Gallery
Dodo(多多) True Body
True Body
Dodo(多多) Pet Egg
Pet Egg
Skills
Festering Touch
Lv. Lv.1

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Untouchable
Lv. Lv.1

Untouchable

Poison
Energy: 1 Defense

50% damage reduction. For each stack of Poison on the enemy, this skill's damage reduction increases by 10%. Counter.

Fight Poison with Poison
Lv. Lv.1

Fight Poison with Poison

Poison
Energy: 1 Status

For each Poison stack the enemy has, gain +30% MATK.

Sand Whip
Lv. Lv.6

Sand Whip

Earth
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stone Skin Technique
Lv. Lv.9

Stone Skin Technique

Earth
Energy: 3 Status

Self gains +160% Physical Defense and -60% Magic Defense.

Corrosive Acid
Lv. Lv.13

Corrosive Acid

Poison
Energy: 2 Power: 35 Magic Attack

Deals Magic damage. Enemy gains 2 Poison stacks.

Kick Them When They're Down
Lv. Lv.17

Kick Them When They're Down

Poison
Energy: 4 Status

Doubles the number of debuff stacks on the enemy sprite.

Defense
Lv. Lv.22

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Spinning Assault
Lv. Lv.28

Spinning Assault

Normal
Energy: 3 Power: 35 Physical Attack

Deals physical damage, 3 Combos.

Poison Swamp
Lv. Lv.30

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Barrier
Lv. Lv.34

Barrier

Earth
Energy: 2 Defense

90% damage reduction, when responding to an attack: defensive skill cooldown -1.

Meteorite
Lv. Lv.35

Meteorite

Earth
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stone Lock
Lv. Lv.36

Stone Lock

Earth
Energy: 3 Power: 50 Physical Attack

Deals Physical Damage. The enemy gains Immobilize for 3 turns.

Poison Sac
Lv. Lv.40

Poison Sac

Poison
Energy: 2 Power: 25 Physical Attack

Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.

Zhen Poison
Lv. Lv.49

Zhen Poison

Poison
Energy: 3 Power: 75 Magic Attack

Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.

Sinkhole
Lv. Lv.50

Sinkhole

Earth
Energy: 5 Power: 80 Physical Attack

Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.

Counter
Lv. Normal Lineage

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Bubble Shield
Lv. Water Bloodline

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Focus
Lv. Electric Lineage

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Stinger
Lv. Bug Lineage

Stinger

Bug
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wind Wall
Lv. Wing Lineage

Wind Wall

Wing
Energy: 2 Defense

50% damage reduction, Swift. Counter.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Hardening
Lv.

Hardening

Earth
Energy: 2 Defense

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Infection
Lv.

Infection

Poison
Energy: 4 Power: 110 Magic Attack

Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.

Earthshatter Strike
Lv.

Earthshatter Strike

Earth
Energy: 8 Power: 140 Physical Attack

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Burrow
Lv.

Burrow

Earth
Energy: 3 Defense

50% damage reduction and retreat. Counter.

Lash
Lv.

Lash

Cute
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Charm
Lv.

Charm

Cute
Energy: 3 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.

Flattery to Kill
Lv.

Flattery to Kill

Cute
Energy: 4 Defense

90% damage reduction, when responding to an attack: enemy gains 1 layer of Cuteness.

Sonic Boom
Lv.

Sonic Boom

Normal
Energy: 4 Power: 130 Magic Attack

Deals magic damage to the enemy creature.

Cascade
Lv.

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Provoke
Lv.

Provoke

Normal
Energy: 3 Status

Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Degeneration
Lv.

Degeneration

Normal
Energy: 2 Status

Enemy gains 1 stack of Cuteness.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Pain Hunger
Lv.

Pain Hunger

Normal
Energy: 2 Defense

Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Spike Shield
Lv.

Spike Shield

Earth
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy Physical Attack -70%.

Poison Peptide
Lv.

Poison Peptide

Poison
Energy: 2 Defense

Reduces damage taken by 70%. Clever Shift: Poison-type status skill, counters attacks.

Dust Cloud
Lv.

Dust Cloud

Earth
Energy: 3 Power: 80 Magic Attack

Deals magic damage. Priority +1 when the weather is Sandstorm.

Quick-Witted
Lv.

Quick-Witted

Normal
Energy: 3 Power: 80 Magic Attack

Deals magic damage. This skill's Power +40 if self has debuffs.

Matchups

受击伤害增加

Water, Earth, Ice, Dark, Mech, Phantom

受击伤害降低

Normal, Fire, Electric, Bug, Wing, Cute, Poison

Stats
Total 335
HP 51
Physical Attack 53
Magic Attack 53
Physical Defense 80
Magic Defense 44
Speed 54
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10