Resonance
The power of the carried "Bug Buzz" skill +20.
Golden Form
A wind-riding creature that uses wind to carry itself away from its original location, stopping to rest when encountering water surfaces or moist areas. When rolling, it helps plants disperse seeds. Gentle in temperament, it cares for young creatures, thus maintaining friendly relationships with many creatures.
The power of the carried "Bug Buzz" skill +20.
High-Speed Special Attack Disruption Output, early Clamor for speed reduction pressure, Feigned Sleep for sustain, Bug Buzz for combo stacking, Magic Burst for low-HP harvest
Maximizing Bug Buzz returns around the trait [Resonance], Clamor suppresses enemies, Feigned Sleep ensures energy cycling, and Mana Burst provides burst harvesting.
Core damage skill. Trait [Resonance] Power +20, and for each Bug Buzz in party, Combo +1. Combined with its high Speed, can quickly stack damage.
0 Energy disruption skill. Enemy all attack skills Energy cost +3 for 3 turns. Suppresses enemy output tempo, creating output space for Bug Buzz.
Energy restore + team support: restores 2 energy and grants team 1 devotion (-2 cost), alleviating Chirping's low-cost but frequent-release energy cycle
High-burst finisher. 1 cost but consumes all Energy. Higher Energy means higher damage. Combined with Feigned Sleep's Energy accumulation and Chirp's low cost can deal high execution damage.
Lullaby controls field and disrupts enemy tempo, Web + Feign Sleep for sustain, alternating Bug Buzz and Swat for damage, using Speed advantage for attrition.
Lullaby replaces Chatter for stronger control, Web supplements sustain, Swat provides stable damage, overall leaning toward sustained attrition.
Core damage skill. After trait bonuses, its power is considerable. The combo mechanic allows rapid damage stacking when paired with teammates.
0 Energy Cost crowd control disruption. Enemy all skill energy cost +3. On Defend response: interrupt + next turn stun. Has both disruption and counter capabilities.
Low Energy cost recovery skill, recovers 1 Energy, combines with Insect Chirp's 15 Energy cost to form low-cost cycle, sustained output
High-power Magic damage skill, moderate 65 Energy cost, serves as stable damage supplement besides Bug Buzz
Feigned Sleep regulates energy, dropping to low energy on key turns to trigger Bottom-Out Strike's high bonus, Buzz fills damage, and Clamor provides constant pressure.
Utilize Feign Sleep's energy management to precisely trigger Bottom-Out Strike's +110 power effect, with Insect Chirp for consistent output and Noise for disruption, forming a playstyle balancing burst and sustain.
Core damage skill. Trait enhancement plus combo stacking makes it the primary damage-dealing method.
0 Energy Interference: Suppresses enemy attack skill energy costs, limits enemy output frequency
High power skill. 65 energy. If energy is depleted after use, power +110. Combined with Feign Sleep can precisely control energy to trigger special effect.
Energy restore + team support: provides energy support for Bottom-Out Strike trigger conditions and sustained Chirping release
Deals Magic damage. Self recovers 1 Energy.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Deals Magic DMG. 1 Combo.
Deals magic damage to the enemy creature.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
Deals magic damage. If energy is depleted after use, this skill's Power +120.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals Magic DMG. 3 Combo.
Self gains +3 Combo Count.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Enemy gains 1 stack of Thorn Mark.
Self gains 1 stack of Attack Mark.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Physical DMG. Dispels all Marks from the enemy. Counter State: Steals Marks instead.
Deals magic damage to the enemy creature.
Restore 15% HP and 4 energy to self.
Deals magic damage to the enemy creature.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
On next attack, Skill Power +70.
Self gains +30% Physical Attack, 3 Combo Strikes.
Deals physical damage. Your team gains 1 Devotion: Power +20.
Deals Magic damage, Adaptive: Magic Attack skills.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Fire, Wing
Grass, Ghost
Progress: 10 items