Resonance
The power of the carried "Bug Buzz" skill +20.
Golden Form
Often perch hanging from trees, making them difficult to spot without careful observation. Known for their leaf-like appearance—their color, shape, veins, stems, and even damaged areas all closely resemble real leaves. They mostly remain still during the day, swaying slightly when the wind blows to make themselves look more like genuine leaves.
The power of the carried "Bug Buzz" skill +20.
Spinleaf (Golden Form) is a Stage I Normal/Bug-type creature. Base stats lean toward M.ATK (65) and SPD (72). Trait [Resonance] gives [Bug Chirp] +20 power, combined with Bug Chirp's combo mechanic for considerable damage. Skill pool focuses on M.DMG output, energy management, and disruption, but high-tier skills have high energy costs, requiring reasonable energy cycling skill pairing.
Fast-attack support. Preemptive Feigned Sleep activates Devotion, Insect Net for energy recovery + Insect Chirp for output. Lullaby targets defensive enemies to interrupt their tempo. Suitable for core position in Bug-type teams.
Maximizing Bug Buzz returns around the trait [Resonance], using Feigned Sleep's Devotion to reduce team energy costs, Bug Net self-energy recovery to maintain the loop, and Lullaby for control and disruption. Bug Buzz under full Devotion + Bug Net recovery is nearly cost-free for sustained output, with considerable damage after combo growth.
Core damage skill. Trait [Resonance] Power +20, base Energy Cost only 15, and for each Bug Buzz in party, Combo +1. Combined with its Bug typing, can quickly stack combos for burst damage.
Energy cycle skill: deals magic damage while restoring 1 energy, low cost (30) sustains continuous Chirping release, ensuring output rhythm
Team support core: restores 2 energy + whole team Devotion (energy cost -2), significantly reduces Bug Buzz's actual energy cost to 13, while supporting teammates.
High energy cost disruption skill, enemy all skills +3 energy cost, and adds Interrupt + next turn Stun when countering Defense. Counters Defense-dependent enemies, 0 energy cost allows flexible use.
Semi-support semi-damage. Early game Bug Buzz drain + Noisy disruption, Feigned Sleep for energy maintenance, find timing for full energy Magic Burst finisher. Suitable for single-core damage role.
Bug Buzz lowers HP and stacks combo hits, Nap ensures Energy cycling, Noise disrupts enemy output rhythm, Mana Burst harvests at full Energy. Trait-enhanced Bug Buzz serves as main damage source, Mana Burst as finisher, forming a complete damage chain.
Core damage skill. Considerable power after trait bonus, low cost high frequency release. Combo mechanic quickly stacks with teammate Bug Buzz.
Energy management skill: restores 2 Energy + Team Devotion, ensuring Energy supply for Bug Buzz and Arcane Burst—key setup for burst.
Ultimate burst skill, consuming all energy for massive damage, released after Feigned Sleep energy recovery or at full energy, combined with Bug Buzz to lower HP before finishing.
Disruption skill: enemy all attack skills +3 Energy cost, limiting enemy offense frequency; 0 Energy cost doesn't affect Magic Burst's Energy accumulation.
Deals Magic damage. Self recovers 1 Energy.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Deals Magic DMG. 1 Combo.
Deals magic damage to the enemy creature.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
Deals magic damage. If energy is depleted after use, this skill's Power +120.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals Magic DMG. 3 Combo.
Self gains +3 Combo Count.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Enemy gains 1 stack of Thorn Mark.
Self gains 1 stack of Attack Mark.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Physical DMG. Dispels all Marks from the enemy. Counter State: Steals Marks instead.
Deals magic damage to the enemy creature.
Restore 15% HP and 4 energy to self.
Deals magic damage to the enemy creature.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
On next attack, Skill Power +70.
Self gains +30% Physical Attack, 3 Combo Strikes.
Deals physical damage. Your team gains 1 Devotion: Power +20.
Deals Magic damage, Adaptive: Magic Attack skills.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Fire, Wing
Grass, Ghost
Progress: 4 items