Contempt
Equipped non-Light-type skills gain +25% Power.
Can illuminate its surroundings in darkness, holy and magnificent like a deity. The horn on its head can pierce enemies and also unleash shocking powerful magical impacts.
Equipped non-Light-type skills gain +25% Power.
Boost - Stack - Burst Finisher
A stack-based burst system built around "Overexposure." Enhances multi-type skill power via "Diffuse Reflection," strengthens base magic attack with "Magic Boost," provides single-turn burst amplification with "Bide," and finally harvests with fully stacked "Overexposure." Excellent energy control, with three 0-cost skills ensuring frequent Overexposure usage.
Core damage skill with low 60 Energy. Permanently gains +30 power for each off-type skill used previously. Damage becomes extremely high after stacking with multi-type skills, serving as primary cleanup tool.
0 Energy cost buff skill. Next attack power +70. Combined with "Overexposure" can deal extremely high burst, or combined with other high-power skills forms execution threshold.
0 Energy Cost buff skill: increases the power of up to 1 skill per attribute by 35. Synergizes with Overexposure's multi-attribute requirement to simultaneously boost multiple skills' power, creating a combo effect.
0 Energy Cost buff skill. +70% Magic Attack. 161 base Magic Attack with this skill greatly boosts output capability, standard choice for opening or buff turns.
System Synergy - Sustained Output
A systematic damage output build centered around "Diffuse Reflection"'s multi-type power bonus mechanism, combined with "Refraction"'s multi-type effect synergy and "Overexposure"'s stacking damage amplification. The three skills mutually enhance each other, with "Magic Boost" providing base stat support.
Core damage skill with low 60 Energy. Permanently gains +30 power for each off-type skill used previously. Combines with multi-type synergy from [Diffuse Reflection] and [Refraction] for continuous power stacking.
50 Energy damage skill. Carrying other type skills brings different effects. Forms multi-type synergy with Diffuse Reflection and Overexposure. Low energy, high efficiency output.
0 Energy Cost buff skill, up to 1 skill per type gets power +35. Also boosts "Overexposure" "Refraction" and multiple other skills, the core support of multi-type systems.
0 Energy Cost buff skill. +70% Magic Attack. Compensates for Speed disadvantage, ensuring output skills deal full damage.
Weather Synergy - Stable Output
A conservative Light-type damage build that doesn't rely on unmarked type mechanics. 'Heavenly Light' changes type flexibly based on weather, 'Rainbow Impact' provides stable Light-type damage, and 'Wait and See + Magic Boost' creates burst windows. A stable approach when hidden types cannot be confirmed.
Core damage skill with moderate 95 Energy. Description 'this skill's type matches the weather type' means it can become a super-effective type under specific weather, offering strategic flexibility.
0 Energy cost buff skill. Next attack power +70. Combined with "Heavenly Light" or "Rainbow Impact" forms high burst damage for critical turns.
0 Energy Cost buff skill. +70% Magic Attack. 161 base Magic Attack with this skill greatly boosts output capability, foundational guarantee for Light-type STAB damage.
100 Energy cost damage skill, Light-type skill with relatively high base power; combined with Magic Boost and Wait for Opportunity forms a stable damage chain
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Dispels all buffs from the enemy.
Deals Magic damage. This skill's type matches the Weather type.
On next attack, Skill Power +70.
Deals Magic damage. For each other-type skill used, this skill's Power permanently +30.
Up to 1 skill per type gains +35 power.
Deals Magic damage. Carrying skills of other types grants this skill different effects.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals Magic DMG. 3 Combo.
Deals magic damage to the enemy creature.
Deals Magic damage. Swift.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Deals Magic damage. If the target has Freeze, this skill's power +60. Counter Status: Doubles Freeze.
Enemy gains 2 stacks of Slow Mark.
Deals Magic damage. Burst: This skill's Energy cost -1.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Enemy gains Combo Count -4.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals magic damage to the enemy creature.
Restore 15% HP and 4 energy to self.
Returns the enemy sprite to the field.
Deals magic damage to the enemy creature.
Energy cost of next Skill used -6.
Grass, Ghost
Dark, Phantom
Progress: 9 items