Dazzling
Gain three additional random skills not currently equipped, and non-Light-type skill power +25%.
The fur of the Rainbow Unicorn can change the wavelength of reflected light according to the ambient lighting, presenting gorgeous rainbow-like colors from different angles. It is also the creature among the spirit population that understands Roco the most, and the power of friendship will awaken new hope in each other's hearts.
Gain three additional random skills not currently equipped, and non-Light-type skill power +25%.
Start with Quick Move to contest speed, Magic Boost buff, use random non-light skills obtained from trait to trigger Refraction effects and stack Overexposure layers, harvest after Overexposure is fully developed in late game.
Maximize the trait 'Dazzling': Overexposure stacking + Refraction synergy requires multi-type skills, the trait conveniently provides 3 random non-Light type skills (also enjoying 25% power bonus). Magic Boost strengthens burst, Quick Movement ensures priority.
Core damage skill with power permanently stacking based on other-type skill uses. Combined with Trait's bonus random skills for fast stacking, reaches extremely high damage in late game.
Synergizes with carried skills of other types to produce additional effects, the 3 random non-Light skills obtained from Trait trigger various special effects, combining flexibility and damage.
Enhancement skill, +70% Magic Attack greatly boosts output, combined with high base Magic Attack forms burst foundation.
High base Speed with +80 Speed boost (+160 when countering Defense) ensures first strike priority, crucial for damage dealers, doubled benefit when countering Defense
Quick Move for speed contest, Magic Boost enhancement, seek or create opportunities when enemy has status, use Ambush for 3x burst damage, or use Block to interrupt key skills and deal damage, flexibly switching between output and control.
Dual damage core built around Counter state mechanic. Raid 3x damage + Block interrupt control, Magic Boost and Quick Move provide damage environment and base damage, forming an offensive-defensive tactical system.
Core damage. 3x Power when in Response state. Combined with teammate or self skills to create Response opportunities, can deal extremely high burst damage.
Additionally interrupts the countered skill when in Counter state, forming 'Counter state' dual-skill synergy with Ambush, possessing both output and control.
Enhancement skill, +70% Magic Attack provides damage foundation for dual output skills.
High Speed with Speed boost ensures first strike, first strike state more easily triggers 'Counter' effects, forming complete chain of speed control - burst - interruption
Choose Sky Light type based on weather. Wait for Opportunity synergizes with Sky Light or Overexposure for burst. Sunbathing dispels enemy buffs and stacks Overexposure. Late game, formed Overexposure provides sustained pressure.
Dual output core (Heavenly Light + Overexposure) paired with Wait and See for burst. Sunbathing provides functional dispel and assists Overexposure stacking. Heavenly Light benefits from weather type bonus + trait non-Light-type bonus. Overexposure scales late-game, Wait and See creates OHKO opportunities.
Core damage skill. Type changes with weather. Trait grants +25% power to non-Light skills. Can deal high STAB or super-effective damage under specific weather conditions.
Dispels all enemy buffs, targeting strengthening-dependent opponents while freeing skill slots for Overexposure/Refraction and other skills
Power stacks with uses of other-type skills. Forms dual output with 'Heavenly Light', and Sunbathing can be treated as 'other-type skill' to help stack layers.
Next attack power +70, combines with Daylight or Overexposure for burst points, can also pair with high-power skills for one-shot potential.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Dispels all buffs from the enemy.
Deals Magic damage. This skill's type matches the Weather type.
On next attack, Skill Power +70.
Deals Magic damage. For each other-type skill used, this skill's Power permanently +30.
Up to 1 skill per type gains +35 power.
Deals Magic damage. Carrying skills of other types grants this skill different effects.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals Magic DMG. 3 Combo.
Deals magic damage to the enemy creature.
Deals Magic damage. Swift.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Deals Magic damage. If the target has Freeze, this skill's power +60. Counter Status: Doubles Freeze.
Enemy gains 2 stacks of Slow Mark.
Deals Magic damage. Burst: This skill's Energy cost -1.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Enemy gains Combo Count -4.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals magic damage to the enemy creature.
Restore 15% HP and 4 energy to self.
Returns the enemy sprite to the field.
Deals magic damage to the enemy creature.
Energy cost of next Skill used -6.
Grass, Ghost
Dark, Phantom
Progress: 9 items