Contempt
Equipped non-Light-type skills gain +25% Power.
Its beautiful, soft green mane makes anyone want to pet it. Perhaps due to the magic it emanates, one feels their heart become pure in its presence.
Equipped non-Light-type skills gain +25% Power.
Field presence output after boosting
Classic artillery enhancement build: open with Magic Boost to increase Magic Attack, Quick Movement for speed, Wishing Star for damage, and Sunbathing to counter enemy buffs. Suitable for sustained field output.
This type's Magic output skill, 110 Energy cost is relatively high, main output method
Magic Attack +70% powerful enhancement. Compensates for Speed disadvantage and boosts subsequent damage output.
Utility skill that dispels enemy buffs, targeting strengthened opponents
Speed +80 (+160 when responding to Defense), compensates for insufficient base speed to secure first move priority
Wait for opportunity to burst, quick cleanup
Burst damage build: use Wait and See + Rainbow Impact/Wishing Star for single-hit high damage, Diffuse Reflection to attempt multi-skill power boosts. Suitable for fast attack or cleanup scenarios.
Same-type magic damage output, can deal high burst damage when paired with Wait for Opportunity.
Next attack power +70, combines with Rainbow Impact or Wishing Star for burst points
Up to 1 skill per type gains +35 power. If team features multi-type skills, overall output can be improved.
High energy cost same-type output, serves as burst carrier for biding time or regular damage source.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Dispels all buffs from the enemy.
Deals Magic damage. This skill's type matches the Weather type.
On next attack, Skill Power +70.
Deals Magic damage. For each other-type skill used, this skill's Power permanently +30.
Up to 1 skill per type gains +35 power.
Deals Magic damage. Carrying skills of other types grants this skill different effects.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals Magic DMG. 3 Combo.
Deals magic damage to the enemy creature.
Deals Magic damage. Swift.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Deals Magic damage. If the target has Freeze, this skill's power +60. Counter Status: Doubles Freeze.
Enemy gains 2 stacks of Slow Mark.
Deals Magic damage. Burst: This skill's Energy cost -1.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Enemy gains Combo Count -4.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals magic damage to the enemy creature.
Restore 15% HP and 4 energy to self.
Returns the enemy sprite to the field.
Deals magic damage to the enemy creature.
Energy cost of next Skill used -6.
Grass, Ghost
Dark, Phantom
Progress: 3 items