Flower Elf
At the end of the turn, your team gains 1 random Devotion.
Its original tail fell off and transformed into the flower held in its hands, which seems to contain magical energy and can be used as a wand. On cold rainy winter nights, thousands of Petal Butterflies gather on withered trees to rest, then scatter and fly away at dawn, like a mirage of flowers blooming for a single night.
At the end of the turn, your team gains 1 random Devotion.
Team support type: creates damage output environment for teammates through high-frequency Devotion stacking and damage reduction field presence, self plays attrition and sustain.
Maximizes Flower Coat Butterfly's support trait, quickly stacking Devotion layers through Bug Formation + Swarm Wisdom, Spores provide sustained damage, Drain ensures self-sustain. This build has high proportion of 0-cost skills, low energy management pressure, suitable for endurance battles and team support positioning.
Core Support skill. 0 energy cost provides 80% damage reduction. When defending, gives random Dedication to team. Forms dual Dedication source with trait, greatly enhancing team sustain.
0 Energy cost group Devotion skill. Directly grants team 2 random Devotions, rapidly stacking Devotion layers to enhance overall team combat capability.
0 Energy Parasite skill. Applies sustained damage debuff to enemies. Combined with high dual defenses for attrition warfare with no energy pressure.
Magic Attack Output + Sustain: 30 Energy cost deals Magic damage with 100% lifesteal, compensating for insufficient output while ensuring survival
High-Frequency Action type, achieve multiple actions per turn through extremely low-energy skills, rapidly accumulate Devotion and disrupt enemies
Low-cost system with all 0-20 energy costs. Cocoon and Feign Sleep ensure self-sufficient energy, Insect Formation provides survival and Devotion, Flying Cut as low-cost damage. This build has extremely fast energy cycling for frequent actions, suitable for situations requiring multiple disruptions or Devotion stacking.
Core damage reduction + Devotion trigger. 0 Energy for 80% damage reduction. Grants additional Devotion to the team when attacked, synergizing with trait.
0 Energy cost, restores 20% HP + team Devotion. Provides self-sustain and team buffs, excellent energy cost management.
0 Energy cost Energy restore + Devotion. Restores 2 Energy and grants team Energy Cost -2 Devotion, forming Energy cycle.
20-cost Physical damage skill that also grants +20 Power Offering to the entire team—low-cost offense with strong supportive utility.
Control Disruption type, using Aromatic Lure to interrupt enemy rhythm, combined with parasitic attrition and damage reduction for field presence, disrupting enemy tactical deployment
Aromatic Lure serves as the core control method, paired with Spore for sustained attrition, Drain ensures sustain, Insect Formation provides survival and sacrifice. This build balances control, attrition, and survival dimensions, Aromatic Lure's interrupt and stun can effectively disrupt enemy key skills, suitable for targeting opponents relying on defense or charge-up skills.
Core control skill. 0 Energy Cost gains +3 Combo Count. Causes interrupt + next turn Daze when Countering Defense, strongly disrupting enemy tempo.
0 Energy Parasite. Continuously drains enemy HP. Combined with control for attrition.
Magic Attack damage + sustain, 30 energy cost with 100% lifesteal, ensuring self-survival
80% damage reduction + Devotion trigger, provides survival and team buffs, continues stacking Devotion when responding to attacks
Reduces damage taken by 70%. Counters attacks.
Restore 20% HP to self; your team gains 1 Devotion: gain 10% lifesteal.
Deals physical damage, 1 Combo. This skill is affected by Devotion. Each time affected, Energy cost permanently +1.
Deals physical damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Deals Physical DMG. Restores 1 Energy to self.
Allied party gains 2 random Devotions.
80% damage reduction, when responding to an attack: your team gains 1 random Devotion.
Deals Magic damage and drains 100% HP.
Enemy gains 1 stack of Parasite.
Deals physical damage. Your team gains 1 Devotion: Power +20.
2-hit combo, each hit grants self Magic Attack +60%.
Deals magic damage to the enemy creature.
Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.
Deals physical damage. Enemy gains Physical Defense -30%.
Restore 30% HP to self.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Deals physical damage to the enemy creature.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals physical damage, 1 Combo. This skill is affected by Devotion.
Enemy gains 2 stacks of Poison, gain 1 Devotion: Enemy gains 2 stacks of Poison.
Restore 15% HP to self, then retreat.
Dispels enemy marks. For each layer dispelled, restores 10% HP to self.
Deals physical damage to the enemy creature.
Deals Magic damage. For each Mark stack on enemy, this skill's Energy Cost -1.
Enemy gains 2 stacks of Meteorite.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
Deals Magic damage. For every 5% HP lost, this skill's Power -10. Consumes all HP after use.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Choice: The opponent randomly gains 1 negative mark or the user randomly gains 1 positive mark.
Choice: Your team gains 1 Devotion: Combo +1 or Power +20.
Fire, Wing, Ice, Poison, Bug
Grass, Water, Light, Earth, Electric, Martial
Progress: 8 items