Flower Elf
At the end of the turn, your team gains 1 random Devotion.
The more branches a fruit tree has, the easier it is to find them. They are often mistaken for unripe green grapes. Their skin is sticky, and they curl up into a ball and hang on the tree while sleeping. Many are often observed huddled together, currently presumed to be due to their fear of cold.
At the end of the turn, your team gains 1 random Devotion.
Xiao Caochong is a Bug/Grass-type support Pokémon whose ability ‘Floral Sprite’ grants the team a random Offering at the end of each turn. Its stats emphasize defense and support: HP 73, Physical Defense 50, Special Defense 57, and Speed 60 (moderately slow). Its movepool centers on Offering synergy, healing, damage reduction, and combo-boosting—lacking high-damage output moves, it fits best as a team support or attrition/disruption specialist.
Field Support Disruption
Maximize the support traits of Grass Bug. Quickly stack Dedication through [Swarm Intelligence] + [Flower Fairy], [Bug Formation] ensures survival, [Aromatic Lure] provides key control, and [Spore] supplements sustained damage. Overall positioning is pure support/disruption, creating an output environment for teammates.
Core control skill. +3 Combo Count combined with Countering Defense can trigger interrupt and Daze, creating output window for team.
0 Energy cost group Devotion skill. Combined with [Flower Fairy] trait for rapid Devotion stack accumulation, strengthening the entire team.
80% high damage reduction + triggers Devotion when hit. Core survival method for field support.
0 Energy Parasite disruption. Applies DoT before the opponent acts, leveraging low Speed to drain the enemy.
Slow Damage Dealer
Attempting to develop Grassling's damage potential: [Flower Cannon] is the core as the only high-multiplier skill, [Fly Cut] supplements physical damage and Devotion buffs, [Swarm Wisdom] accelerates Devotion accumulation, and [Bug Formation] ensures survival. Suitable for teams needing supplemental damage, but with limited damage ceiling.
Core damage skill. 2-hit combo that stacks +60% Magic Attack per use. Combined with Devotion power buff, can deal considerable damage.
0 Energy cost group Devotion. Rapidly stacks layers to provide buff support for [Flower Cannon] and [Flying Sever].
Low-cost physical attack that also grants +20 Devotion power, forming a dual-output synergy with [Firework].
80% damage reduction ensures survival. Being hit triggers Devotion to form a virtuous cycle, giving slow-speed Grassling a chance to act.
Stall Tank
Extreme Survival Sustain Configuration: [Drain] + [Cocoon] dual lifesteal, [Feign Sleep] replenishes energy and reduces cost for Devotion, [Bug Formation] provides high damage reduction. Suitable for attrition battles and endgame handling—delay turns through constant recovery, waiting for teammates or Devotion accumulation.
100% lifesteal magic damage; combined with Cocoon's Lifesteal Devotion enables double recovery, enhancing sustain
20% self-heal + team lifesteal devotion, forms lifesteal synergy with [Drain], improves field presence.
Restores 2 Energy + team Energy cost -2 sacrifice, alleviating Grassling's skill Energy pressure and ensuring skill cycling.
80% damage reduction + Devotion when hit, serves as survival measure against high-threat opponents, buys recovery time
Reduces damage taken by 70%. Counters attacks.
Restore 20% HP to self; your team gains 1 Devotion: gain 10% lifesteal.
Deals physical damage, 1 Combo. This skill is affected by Devotion. Each time affected, Energy cost permanently +1.
Deals physical damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Deals Physical DMG. Restores 1 Energy to self.
Allied party gains 2 random Devotions.
80% damage reduction, when responding to an attack: your team gains 1 random Devotion.
Deals Magic damage and drains 100% HP.
Enemy gains 1 stack of Parasite.
Deals physical damage. Your team gains 1 Devotion: Power +20.
2-hit combo, each hit grants self Magic Attack +60%.
Deals magic damage to the enemy creature.
Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.
Deals physical damage. Enemy gains Physical Defense -30%.
Restore 30% HP to self.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Deals physical damage to the enemy creature.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals physical damage, 1 Combo. This skill is affected by Devotion.
Enemy gains 2 stacks of Poison, gain 1 Devotion: Enemy gains 2 stacks of Poison.
Restore 15% HP to self, then retreat.
Dispels enemy marks. For each layer dispelled, restores 10% HP to self.
Deals physical damage to the enemy creature.
Deals Magic damage. For each Mark stack on enemy, this skill's Energy Cost -1.
Enemy gains 2 stacks of Meteorite.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
Deals Magic damage. For every 5% HP lost, this skill's Power -10. Consumes all HP after use.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Choice: The opponent randomly gains 1 negative mark or the user randomly gains 1 positive mark.
Choice: Your team gains 1 Devotion: Combo +1 or Power +20.
Fire, Wing, Ice, Poison, Bug
Grass, Water, Light, Earth, Electric, Martial
Progress: 3 items