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Kaka Bird(咔咔鸟)
NO.098

Kaka Bird(咔咔鸟)

Wing Normal Final Form Original Form

It possesses two beautiful large tails. Though unable to fly, it can glide for a distance by holding onto its tails. Its body emits a fragrant scent during gliding because this species is generally somewhat afraid of heights, releasing nerve-soothing pheromones when nervous to bolster its courage.

Dex Number
098
Category
Aromatic Spirit
Height
0.7~1 M
Weight
27.5~33.72 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Kaka Dash

If acting before the enemy, gain Combo Count +1 after acting.

Recommended Skill Sets

Fast-attack combo build

Playstyle

At the start, Ecdysis Acceleration buffs self and grants Swiftness; after securing first move, use Gale Stab to trigger 3 combos + trait +1 combo, combined with Storm Eye doubling combo count to deal burst damage; Feather Blade is used for cleanup or responding to status to force a switch.

Why this set works

Maximize 120 base Speed and 'KaKa Dash' trait combo bonus: Molt Acceleration ensures first strike, Gale Thrust + Storm Eye for extreme combo burst, Feather Blade provides reaction option. Strong skill synergy, reasonable energy distribution (0/0/25/75)

Gale Stab

Why pick this skill

Core damage skill. Low 25 Energy cost. Base 1 combo, changes to 3 combos if attacking before enemy. With trait 'KaKa Dash', +1 additional combo when going first, achieving 4-combo high burst. Core of speed-attack builds.

Eclosion Acceleration

Why pick this skill

Enhancement skill, provides +20 power to all moves and Swift tag. Power boost increases all output skill damage, Swift ensures first strike to trigger Gale Thrust's 3-hit condition and trait effect, key support for speed attack build

Eye of the Storm

Why pick this skill

Combo amplifier: +100% combo count (doubles) when acting. Combined with Trait +1 combo and Gale Stab's 3 combos, achieves terrifying (3+1)×2=8 combo burst. Core skill for maximum damage output

Feather Blade

Why pick this skill

Finisher and Counter skill, 75 energy cost for physical damage, forces enemy emergency switch when in Counter state. Provides tactical finishing ability, can force switch when Counter triggers, creating advantage for the team

Stable Physical Attack Build

Playstyle

Molt Acceleration opening for buffs, prioritize Gale Stab for first-strike high combos, use Heavy Slam for stable output when energy is sufficient, use Peck when low on energy or for finishing, overall flexible and stable playstyle

Why this set works

More stable physical attack configuration, retaining core speed components (Molt Acceleration + Gale Thrust), substituting Violent Impact for Storm Eye as stable damage, with Peck providing low-cost option. Suitable for energy management or matches requiring consistent performance

Violent Impact

Why pick this skill

High-power Physical attack, 65 Energy cost dealing Physical damage. An unconditional stable damage skill used when priority cannot be guaranteed or stable damage is needed, filling the damage gap when Gale Thrust's condition isn't met.

Gale Stab

Why pick this skill

Core damage skill. Low 25 Energy cost. 3 combos when going first, +1 combo from trait for 4 combos total. Stable returns even without Storm Eye trigger. Main source of combos.

Eclosion Acceleration

Why pick this skill

Enhancement skill, provides +20 power and Swift. Ensures first strike to trigger Gale Thrust effect, while boosting Heavy Slam damage, foundation of speed attack system

Peck

Why pick this skill

Low-cost cleanup skill with 15 Energy cost and 2 hits. Used when energy is tight or to finish off low-HP targets; 2 hits can become 3 hits with trait synergy, extremely cost-effective.

Rewrite Random Build

Playstyle

At the start, Ecdysis Acceleration; then use Rewrite: Adapt each turn, with Gale Stab as stable damage output interspersed; Sonic Bullet for situations requiring Magic Attack; overall playstyle is unpredictable, relying on random luck.

Why this set works

An entertainment build centered on Rewrite, gaining random new skills each turn, paired with Eclosion for speed priority, Gale Thrust as stable damage backup, and Sonic Bullet for Magic damage option. Low stability but high fun factor, ceiling depends on random outcomes.

Duplication

Why pick this skill

Special mechanic skill: each turn randomly becomes an unequipped skill with -2 energy cost. Extremely high ceiling, may become high-power skill or practical support, but poor stability, suitable for casual or luck-based play

Gale Stab

Why pick this skill

Core combo damage. Preemptive 3 combo hits + trait +1 combo. Serves as stable damage insurance, providing output even when Rewrite randomizes to unfavorable skills.

Eclosion Acceleration

Why pick this skill

Enhancement skill, provides +20 power and Swift. Ensures first strike to trigger Gale Thrust, while boosting damage when Rewrite randomizes to attack skill

Sonic Bullet

Why pick this skill

Magic Attack Chain Strike skill, 60 Energy cost for 1 chain hit. Expands type coverage, used when Rewrite rolls undesirable skills or Magic Attack output is needed; 1 chain hit becomes 2 with trait synergy

Notes
  • Kaka Bird has a high Speed base stat of 120. Combined with its trait "Kaka Dash" granting Combo Count +1 after moving first, it suits a speed-attack combo playstyle.
  • Close attack base stats (Physical 114/Magic 110), but physical multi-hit skills in pool are superior, recommended to prioritize physical attack route
  • The skill 「Rewrite」 has a special mechanic—it randomly changes skills each turn with reduced Energy cost. It has poor stability but high ceiling, making it suitable for entertainment or specific strategies
  • "Gale Thrust" achieves first strike 3-hit combo + trait extra +1 combo under trait buff, core output skill
  • "Molting Acceleration" provides all skills +20 power and Swiftness, quality buffing skill
  • "Eye of the Storm" can double combo count, synergizing with traits and combo skills
  • Weak to Electric and Ice, watch for type disadvantage
Gallery
Kaka Bird(咔咔鸟) True Body
True Body
Kaka Bird(咔咔鸟) Pet Egg
Pet Egg
Skills
Peck
Lv. Lv.1

Peck

Wing
Power: 15 Physical Attack

Deals physical damage, 2 Combos.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Duplication
Lv. Lv.5

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Violent Impact
Lv. Lv.6

Violent Impact

Normal
Energy: 1 Power: 65 Physical Attack

Deals physical damage to the enemy creature.

Magic Amplification
Lv. Lv.13

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Sonic Bullet
Lv. Lv.23

Sonic Bullet

Normal
Energy: 1 Power: 60 Magic Attack

Deals Magic DMG. 1 Combo.

Eye of the Storm
Lv. Lv.27

Eye of the Storm

Wing
Energy: 2 Status

Gains +100% Combo Count.

Spinning Assault
Lv. Lv.28

Spinning Assault

Normal
Energy: 3 Power: 35 Physical Attack

Deals physical damage, 3 Combos.

Eclosion Acceleration
Lv. Lv.33

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Gale Stab
Lv. Lv.34

Gale Stab

Wing
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.

Quick Move
Lv. Lv.39

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Whirlwind Storm
Lv. Lv.41

Whirlwind Storm

Wing
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Wing Strike
Lv. Lv.47

Wing Strike

Wing
Energy: 3 Power: 50 Magic Attack

Deals Magic damage. Swift.

Feather Blade
Lv. Lv.49

Feather Blade

Wing
Energy: 2 Power: 75 Physical Attack

Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.

Pursuit
Lv. Lv.50

Pursuit

Normal
Energy: 3 Power: 75 Magic Attack

Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Wait for the Opportunity
Lv.

Wait for the Opportunity

Normal
Energy: 1 Status

On next attack, Skill Power +70.

Triple Break
Lv.

Triple Break

Normal
Energy: 1 Status

Self gains +30% Physical Attack, 3 Combo Strikes.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Pursuit of Victory
Lv.

Pursuit of Victory

Normal
Energy: 2 Power: 40 Physical Attack

Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.

Ambush
Lv.

Ambush

Normal
Energy: 4 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.

Consecutive Claw Strikes
Lv.

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Tornado
Lv.

Tornado

Wing
Energy: 5 Power: 70 Physical Attack

Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Energy Cannon
Lv.

Energy Cannon

Normal
Energy: 3 Power: 50 Magic Attack

Deals Magic DMG. 2 Combo.

Salt Gathering
Lv.

Salt Gathering

Grass
Energy: 3 Status

2-hit combo. Each hit restores 8% of own HP. After use, this skill's hit count permanently increases by 1.

Thorn Vine
Lv.

Thorn Vine

Grass
Energy: 3 Power: 45 Physical Attack

Deals physical damage, 2 Combos.

Chlorophyll Beam
Lv.

Chlorophyll Beam

Grass
Energy: 4 Power: 120 Magic Attack

Deals magic damage to the enemy creature.

Branch Out
Lv.

Branch Out

Grass
Energy: 4 Power: 90 Physical Attack

Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.

Flower Cannon
Lv.

Flower Cannon

Grass
Energy: 2 Status

2-hit combo, each hit grants self Magic Attack +60%.

Paw Touch
Lv.

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Blow Kiss
Lv.

Blow Kiss

Cute
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Flying Arrow
Lv.

Flying Arrow

Wing
Energy: 3 Power: 40 Magic Attack

Deals magic damage, 3 combo hits. Shift: Wing-type defense skill.

Test Flight
Lv.

Test Flight

Wing
Energy: 2 Power: 20 Physical Attack

Deals Physical Damage, 2-hit combo. Choice: After each use, this skill's Power permanently +10 or Combo Count permanently +1.

Matchups

受击伤害增加

Ice, Electric

受击伤害降低

Grass, Bug, Ghost

Stats
HP 97
Physical Attack 114
Magic Attack 110
Physical Defense 101
Magic Defense 89
Speed 120
Total 631
Handbook Tasks

Codex Project

Progress: 7 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Duplication once
Target: 1
Use Eclosion Acceleration 2 times
Target: 2
Use Quick Move 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Duplication x1
Recipe - Overwrite x1
Research Points x10
Eclosion Acceleration x1
Recipe - Feathering Acceleration x1
Research Points x10
Quick Move x1
Recipe - Quick Move x1
Research Points x10