Kaka Dash
If acting before the enemy, gain Combo Count +1 after acting.
Evolved a large tail modeled after the sails of the Roco. Once attempted to practice gliding; the large tail allows them to briefly float in the air, and can also be used to intimidate and slap enemies.
If acting before the enemy, gain Combo Count +1 after acting.
Speed Attack Burst
First-move combo Physical damage build around Kaka Rush trait. Quick Move for speed priority → Molt for acceleration and damage boost → Spinning Assault for burst, forming stable damage cycle.
Core damage skill. 35 energy cost with 3-hit combo, reaching 4-hit combo when trait [KaKa Rush] triggers. Extremely high damage efficiency.
Key Speed boost skill: +80 Speed (+160 when responding to Defense) ensures priority to trigger Traits—the activation core of the entire strategy.
High-power Physical skill for finishing or breaking defense. 65 Energy cost with considerable power after enhancement, filling the energy gap of Rotating Assault.
Power amplification skill. All skills power +20 with Swiftness, further boosting Spinning Assault and Heavy Impact output while reducing priority risk.
Magic Attack Boost
Magic Special Attack playstyle: Use Magic Boost to significantly increase Magic Attack, then output with Wing Strike (Swift) and Cyclone Storm, using Fast Movement to secure priority.
Core Magic output. 50 energy cost + Swift tag. Combined with Magic Enhancement's +70% Magic Attack boost, forms efficient Magic strikes.
Magic Attack buff core: 70% Magic Attack boost directly amplifies Wing Strike and Cyclone Storm damage, essential skill for Magic route.
High-power Magic skill. 100 Energy high-Power skill, used for breaking defense or finishing, considerable damage after Magic Attack boost.
Speed assurance move. Ensures priority activation of the trait "KaKa Dash", creating conditions for combo count +1, while the +160 Speed boost when countering defense is highly threatening.
Deals physical damage, 2 Combos.
Reduces damage taken by 70%. Counters attacks.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Deals physical damage to the enemy creature.
Self gains +70% Magic Attack.
Deals Magic DMG. 1 Combo.
Gains +100% Combo Count.
Deals physical damage, 3 Combos.
Self gains +20 All Skill Power, Swiftness.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals magic damage to the enemy creature.
Deals Magic damage. Swift.
Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
On next attack, Skill Power +70.
Self gains +30% Physical Attack, 3 Combo Strikes.
Self gains +3 Combo Count.
Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals Magic DMG. 2 Combo.
2-hit combo. Each hit restores 8% of own HP. After use, this skill's hit count permanently increases by 1.
Deals physical damage, 2 Combos.
Deals magic damage to the enemy creature.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
2-hit combo, each hit grants self Magic Attack +60%.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage, 3 combo hits. Shift: Wing-type defense skill.
Deals Physical Damage, 2-hit combo. Choice: After each use, this skill's Power permanently +10 or Combo Count permanently +1.
Ice, Electric
Grass, Bug, Ghost
Progress: 3 items