Kaka Dash
If acting before the enemy, gain Combo Count +1 after acting.
They run very fast, with short and soft hands, generally using their tails in place of hands. They attempt to briefly float after a running start, but seem to have never learned to fly.
If acting before the enemy, gain Combo Count +1 after acting.
At the start, use Quick Movement to seize Speed. Afterwards, utilize Speed advantage to first-strike trigger Gale Thrust 3-hit combo and trait combo +1. Storm Eye bursts at 0 energy when combo count is high. Spinning Assault serves as balanced choice between energy cost and combos.
A preemptive physical attack combo build centered on the trait 'Kaka Dash', ensuring speed advantage through Quick Move, Gale Thrust and Spinning Assault providing stable combo output, with Storm Eye as a 0-energy burst option.
Core damage skill with low 25 Energy cost. 3 Combo when going first combined with Trait can quickly stack Combo count, with guaranteed damage when going second.
0 Energy Speed buff, ensuring priority to trigger trait, Speed +160 when countering Defense can establish absolute advantage
0 Energy Combo burst, synergizes with trait's Combo +1 after going first, enabling extremely high Combo count output
35 Energy 3-hit Physical damage, moderate cost with stable hit count. Serves as backup output when Gale Thrust's special effect doesn't trigger.
At the start, Ecdysis Acceleration gains Speed and power bonuses; use Magic Boost to further increase Magic Attack if necessary; Wing Strike as regular Swiftness damage output; Pursuit delivers 3-combo burst when predicting enemy status application.
Magic Attack Speed Build: utilizes Molting for acceleration while gaining Speed and Power bonuses, Magic Enhancement further boosts Magic Attack, Wing Strike and Pursuit serve as Magic output methods
0 Energy Cost, Magic Attack +70% buff: Compensates for slightly low Magic Attack base stat, providing bonus for subsequent magic skills.
0 Energy Speed buff + all skill Power +20, also gains Swift tag, balancing Speed and damage output
50 Energy magic damage + Swift. Considerable output under Magic Boost bonus. Swift ensures attack priority.
75 energy cost magic damage, becomes 3 combos when responding to status, can unleash burst with high Magic Attack buffs
Deals physical damage, 2 Combos.
Reduces damage taken by 70%. Counters attacks.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Deals physical damage to the enemy creature.
Self gains +70% Magic Attack.
Deals Magic DMG. 1 Combo.
Gains +100% Combo Count.
Deals physical damage, 3 Combos.
Self gains +20 All Skill Power, Swiftness.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals magic damage to the enemy creature.
Deals Magic damage. Swift.
Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
On next attack, Skill Power +70.
Self gains +30% Physical Attack, 3 Combo Strikes.
Self gains +3 Combo Count.
Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals Magic DMG. 2 Combo.
2-hit combo. Each hit restores 8% of own HP. After use, this skill's hit count permanently increases by 1.
Deals physical damage, 2 Combos.
Deals magic damage to the enemy creature.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
2-hit combo, each hit grants self Magic Attack +60%.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage, 3 combo hits. Shift: Wing-type defense skill.
Deals Physical Damage, 2-hit combo. Choice: After each use, this skill's Power permanently +10 or Combo Count permanently +1.
Ice, Electric
Grass, Bug, Ghost
Progress: 3 items