Clean Freak
After leaving, buffs and debuffs are inherited by the swapped-in creature.
Gentle and docile, with soft and fluffy feathers. Being too focused on preening may cause them to get lost, and by the time they realize it, they have usually swum to completely unfamiliar surroundings. However, they always remain elegant and calm, seemingly never panicking or frightened. This may be the etiquette standards the Lady has set for herself.
After leaving, buffs and debuffs are inherited by the swapped-in creature.
High-Speed Guerrilla, counter burst, assist pivot
Utilize speed advantage and Wind Wall's damage reduction/Swift response for field presence. Use Flying Feathers to dispel interference, Tornado for burst during response states, and First Strike for cleanup. After Wind Wall triggers, consider retreating to pass buffs/debuffs to teammates.
Core physical output skill, Swift + countering state triggers 1.5x power, combined with speed advantage can stably act first to deal high damage
Priority +1 Physical skill, compensating for Tornado's power when not countering, ensures Speed line suppression.
Core Support skill. 0 energy cost Swiftly defends against attacks. 50% damage reduction greatly enhances survival capability, creating conditions for trait "Clean Freak" retreat.
0 Energy Swift dispel of enemy buffs with strong disruption, synergizes with Wind Wall to form
Buff Relay, Support Enhancement, Tactical Retreat
With the "Clean Freak" trait as the core, use Wind Wall for field presence and damage reduction → Power Boost for enhancement → adaptively use First Strike for damage or Feather for disruption → exit to pass buffs. Acts as a buff transmitter to support the team's core damage dealer.
Core response skill. 0 energy cost Swift, 50% damage reduction ensures survival. Key to triggering the [Clean Freak] trait.
0 Energy Physical Attack doubling, allowing buff transfer to teammates upon switching out after enhancement, maximizing trait value.
+1 priority Physical skill, considerable power after buffing, used for post-buff damage output or cleanup.
0 Energy Swift dispel disrupting enemy buffs with complete support functionality
Late-game specialization, Energy cost suppression, Sustained attrition
Special slow build: uses Water Cannon's permanent energy reduction mechanic for late game, Splash for transition, Wind Wall for survival, Feather Dart for disruption. Suitable for prolonged battles, but slow startup requires cautious use.
High energy cost but permanently reducible Magic skill, grows stronger in prolonged battles, compensating for insufficient base Magic Attack.
Low Energy cost 4-hit Magic skill, used for transitional damage and shield breaking during Water Cannon stack buildup
0 Energy Cost Swift counter damage reduction: Ensures survival during Water Cannon stacking period.
0 Energy Swift dispel disrupting enemies while maintaining tempo
Deals magic damage to the enemy creature.
Swift, dispels 1 buff from the enemy.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Self gains +100% Physical Attack.
Deals Physical DMG. Priority +1.
Deals physical damage to the enemy creature.
Both enemy and self retreat, priority -1.
Deals Magic damage. Swift.
50% damage reduction, Swift. Counter.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Deals magic damage to the enemy creature.
Deals Magic damage, 4-hit combo.
Deals Magic damage. After each use, this skill's Energy Cost permanently -1.
Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.
80% damage reduction, when responding to an attack: retreat.
60% damage reduction, when responding to an attack: all skill energy cost -2.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. This skill's type matches the Weather type.
70% damage reduction, when responding to an attack: this skill becomes the responded skill.
Self gains +190% Magic Attack.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Self gains +120 Speed.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Enemy gains Physical Defense and Magic Defense -120%.
Restore 30% HP to self.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals magic damage to the enemy creature.
Restores 1 Energy and 10% HP to self, and gains +10% Magic Attack and Magic Defense, +10 Speed.
Electric, Ice
Fire, Bug, Martial, Mech
Progress: 7 items