Clean Freak
After leaving, buffs and debuffs are inherited by the swapped-in creature.
A race with a strong sense of aesthetics, frequently preening their feathers and adorning themselves with pearls. Elegant demeanor and fine appearance signal health and strength to companions, and the number of pearls owned determines one's status within the population.
After leaving, buffs and debuffs are inherited by the swapped-in creature.
Lead or mid-switch, Power Boost then damage as needed or Wind Wall for survival, pass buffs to main damage dealer through Wind Hide or normal switch.
Maximize 'Clean Freak' trait relay tactics: Power Boost enhancement, Wind Wall for survival, Tornado for damage, Feather for functional disruption, passing +100% Physical Attack to teammate on switch out
Core buff skill that doubles Physical Attack to burst with same-type physical skills. Upon leaving the field, the 「Clean Freak」 trait allows buff inheritance to teammates, enabling tactical relay.
This type's Physical output, Swift trait guarantees move priority, 1.5x power when Responding, considerable output after buffs.
0 Energy Swift defense skill with 50% damage reduction against attacks, compensating for mediocre Speed that may cause going second, improving survivability
0 Energy Cost Swift utility skill: Dispels enemy buffs, targeting buff-reliant creatures; low Energy Cost ensures smooth skill cycling.
Against key enemy creatures: use Power Boost first or directly use Wind Hide to force a switch, handing battlefield initiative to teammates while serving as a tactical pivot rather than main damage dealer.
Building a double-switch tactic centered on Wind Hide, disrupting opponent tempo through forced switches, while using Clean Freak to pass buffs to backline teammates, and Feather to clear obstacles for safe entry.
A unique skill that forces both sides to switch. Priority -1 means it usually activates second; paired with the 'Clean Freak' trait, it grants buffs before leaving and passes them to teammates, or serves as an emergency rescue tool
Core buff skill—activate before Wind Hide to ensure buff inheritance, or let switched-in teammates directly receive the buff after Wind Hide.
Swift Physical output with high power in Counter state. Serves as primary damage method.
0 Energy Swift dispel targeting enemy boosters, ensuring clean field for teammates swapped in via Wind Hide
Flexibly choose between Wing Strike or waiting to amplify physical output based on the opponent’s defensive typing. Wind Wall ensures survivability, while Feather Barrage applies persistent disruption—overall role leans toward attrition and utility.
Mixed damage-oriented moveset: Wing Strike provides magic damage options against different defense types, Power Boost can be self-used or passed to allies, and Feather Wind Wall ensures survival and utility.
Swift Magic output. Covers damage before Physical Attack buffs or against high Physical Defense targets, complementing Physical skills.
Core buff skill—though Wing Strike deals magic damage, the Physical Attack boost from Power Amplification can synergize with other physical skills, or simply serve as a buff to pass to teammates.
0 Energy Swift defense with damage reduction when attacked, improving field presence to create opportunities for damage output
0 Energy Swift dispel for utility, removing key enemy buffs such as boosts and shields
Deals magic damage to the enemy creature.
Swift, dispels 1 buff from the enemy.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Self gains +100% Physical Attack.
Deals Physical DMG. Priority +1.
Deals physical damage to the enemy creature.
Both enemy and self retreat, priority -1.
Deals Magic damage. Swift.
50% damage reduction, Swift. Counter.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Restore 30% HP to self.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Electric, Ice
Fire, Bug, Martial, Mech
Progress: 3 items