Clean Freak
After leaving, buffs and debuffs are inherited by the swapped-in creature.
Its feathers have excellent hydrophobicity, allowing it to float effortlessly on water. While floating, it stares at the water surface—not daydreaming, but checking its own beauty. The little obedient swan realized the importance of beauty and elegance at a very young age.
After leaving, buffs and debuffs are inherited by the swapped-in creature.
Support disruption, buff transfer, tactical switching
A support pivot build centered on the trait 'Mysophobia', using low-energy skills for crowd control, survival, and buffs, finally using Wind Conceal to exit and transfer status to the main damage dealer
0 Energy Cost Swift skill: First-move dispel of enemy buffs, disrupting opponent's rhythm; low Energy Cost ensures flexibility.
0 Energy Cost Swift counter skill: 50% damage reduction provides survival guarantee. Combined with Trait, can safely exit after taking damage to transfer damage reduction or subsequent buffs.
Core tactical skill. Both sides retreat for forced switch. The -1 Priority negative effect can transfer exit status to teammates through Trait "Clean Freak", enabling tactical transitions.
0 Energy Physical Attack doubling buff. Combined with the trait, it can pass the high Physical Attack buff to teammates upon switching out, compensating for its own insufficient damage output.
Speed Attack damage race, disruption field control, flexible survival
An offensive speed-attack disruption build using dual Swift skills for control and survival, Power Boost for enhancement, then relying on First Strike to secure damage output.
0 Energy Cost Swift skill: First-move dispel of enemy key buffs (such as Physical/Magic Attack boosts), disrupting opponent's burst rhythm.
0 Energy Cost Swift counter: 50% damage reduction when facing attacks, effectively compensating for high Physical Defense but low HP, creating counterattack or exit opportunities.
55 Energy priority +1 physical damage skill. When own physical attack is low, relies on priority to snipe HP. Has decent damage when paired with Power Boost.
0 Energy Physical Attack doubling, increasing self damage output. If unable to use Wind Hide to switch out in time, it can also enhance Preemptive Strike damage.
Deals magic damage to the enemy creature.
Swift, dispels 1 buff from the enemy.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Self gains +100% Physical Attack.
Deals Physical DMG. Priority +1.
Deals physical damage to the enemy creature.
Both enemy and self retreat, priority -1.
Deals Magic damage. Swift.
50% damage reduction, Swift. Counter.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Restore 30% HP to self.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Electric, Ice
Fire, Bug, Martial, Mech
Progress: 3 items